Dirgur Nemesis

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragons of Tarkir (DTK) Common

Combos Browse all

Tokens

Dirgur Nemesis

Creature — Serpent

Defender

Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up at any time for its megamorph cost and put a +1/+1 counter on it.)

Dirgur Nemesis Discussion

Karzalar on Vorel's Hydra Ramp

3 years ago

I don't know if it's because you want to make it budget (if that's the case, well done! 60$ is pretty good budget for a commander) but there's a LOT of cards that could be switched.

Let's start with creatures (and to switch to better alternatives) :

Amphin Pathmage -> Thassa, God of the Sea : Indestructible enchantment for 3 mana, can become an indestructible creature with devotion, and has the same effect as the pathmage. And you can scry!

Battlefront Krushok -> Nylea, God of the Hunt : Yet again an indestructible enchantment that gives trample and buff creatures.

Caller of Gales -> Levitation : I know, that's an enchantment, but that's the effect you want. Coralhelm Guide -> Wingcrafter : Gives good evasion.

Dirgur Nemesis -> Khalni Hydra : Since you want more hydras for your commander.

Gladehart Cavalry -> Mistcutter Hydra : Uncounterable hydra.

Living Totem -> Oran-Rief Hydra : Another hydra.

Noble Quarry -> Gyre Sage : Evolving mana rock!

Siren of the Fanged Coast -> Control Magic : Because people will anyway pay the tribute : it's easier to remove a 4/4 flying that to comeback from having your commander stolen, in most cases.

Now, let's continue with non-creature spells :

I'd remove Culling Mark, Epic Confrontation, Hunt the Weak, Incremental Growth, Predatory Rampage, Wild Instincts, Mutant's Prey, Curse of the Bloody Tome, Sheltered Aerie, Verdant Haven and Slip Through Space.

That makes 11 cards to add some kind of removal effects that are better than ''target creature fights another target crature'' because a Pacifism effect can screw you over.

I'd suggest some of these cards : Beast Within, Krosan Grip, Disperse, Cyclonic Rift, Garruk, Primal Hunter, Kiora's Follower (Untap your commander to double the effect!), Kiora, Master of the Depths, Boomerang, Kiora, the Crashing Wave, Garruk, Caller of Beasts, Capsize, Vapor Snag, Into the Roil, Repeal...

If you want some more suggestions, i'd be glad to help.

GeekMomWife on Tap, Trap, Mill, Repeat

3 years ago

I cannot yet tell you what this deck plays like for me; I am new to MTG and I like to play combo decks that both control and have a bit of aggression. I built this one with some exceptions because I have many of the same cards. I replaced some cards and added a few that I felt might win the end game once the tapping, trapping, and milling had done their work.

I side-boarded Glacial Crasher for now; I only play with my husband and he does not run a red deck.

I did not have Ninja of the Deep Hours so I replaced it with 2X Breaching Hippocamp despite there not being Ninjitsu. I also did not have any comparable defender walls with 7 Toughness for such a low mana cost, so I added in three creatures: Glacial Stalker, Dirgur Nemesis (who happens to be a defender with some bite,) and Kraken of the Straits. These are high mana cost but I added Mage-Ring Network to build up additional mana, if it is required (and it very well might be.) I added Leviathan to basically try to end the game.

I had to find something to replace Counterspell because I do not have that card; I replaced it with Psychic Rebuttal which also has Spell Mastery so I can copy the countered spell. I added 2X Annul because my husband runs a White/Black Ally deck that has a lot of enchantment in it so I needed a way to counter his life-building strategy. I did not have Snap, High Tide, or Telling Time so I tried to build that up using Skyline Cascade for mana and then adding 2X Retraction Helix.

I have no Clutch of Currents. I decided instead to add 2X Fascination, 2X Void Snare, and added Anchor to the Aether (which also offers Scry 1.) Then I added Tome Scour because it is one of my favourites at 1 blue mana cost for just disrupting my husband's game plan. I love Sorcery and Enchantments. I had no Singing Bell Strike so I had to replace it out then add a few more of my own favourites. 2X Aqueous Form, 1X Sensory Deprivation, 1X Containment Membrane, 1X Monastery Siege, 1X Reduce in Stature, and 1X Pin to the Earth. My go-to blue favourites so far (but I have many more to learn.)

I am going to play this deck tonight and see how it feels. Blue is still tricky for me yet because I am a new player but I am excited to have used your construct and worked with it. Thank you!

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