Spreading Algae

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eighth Edition (8ED) Uncommon
Urza's Saga (USG) Uncommon

Combos Browse all

Spreading Algae

Enchantment — Aura

Enchant Swamp

When enchanted land becomes tapped, destroy it.

When Spreading Algae is put into a graveyard from play, return Spreading Algae to its owner's hand.

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Spreading Algae Discussion

TypicalTimmy on Land destruction: taboo or legit ...

2 months ago

The problem with LD (Land Destruction) decks is that a they are slow. painfully slow.

I run one in Modern. Rakdos () LD.

You limit yourself to , which is a powerful color combination, but the issue here is you can win so much faster using those colors.

The majority of LD spells in red cost 4. This means you aren't doing anything until T4.

Rakdos has a serious lack of ramp. Sure, there ARE cards that are "technically ramp", but traditionally you are wanting to increase your available mana consistently every turn, not bring out Rakdos Keyrune on T3 and have MAYBE 5 mana on T4, assuming you hit all land drops each turn.

Keep in mind that even if you ARE hitting lands 4 turns in a row, in Rakdos that's not optimal. You want swift, cheap spells. Lightning Bolt and Fatal Push and Terminate. Not land after land after land.

Bleh.

Having said that, there are great ramp cards available. Infernal Plunge, Generator Servant, Koth of the Hammer, Crypt Ghast, Liliana of the Dark Realms, Iron Myr, Leaden Myr, Plague Myr, Palladium Myr... But again, you detract from your LD spells. The further you push back your goal, the further ahead your opponent gets.

Uuuugh... On a phone. Fml

NOW we get to the problems. In Modern, games are fast. Really fast. Pushing out a game 5 - 7 turns is not ideal when you can design to win on T1. Casually you're golden. FNM is a toss up. Competitively? Good luck.

This is why Blood Moon, and in some decks Alpine Moon are so important. They CONTROL the lands, not remove them. If you want to optimize LD, look for cards that destroy lands as a secondary effect, such as Ghost Quarters, Field of Ruin, and Encroaching Wastes. -- The problem here now is you fill your deck with colorless lands, and you destroy your land base while giving your opponent basic lands of their choice (mostly).

Ugh, this was a poor decision to type it all out on my phone...

Okay. So let's ask a question: Why Rakdos?

There's a surprisingly good amount of land destruction spells in Modern and in Red (34 in Sorcery) and the cheapest are Cryoclasm, Molten Rain, Stone Rain, and Peak Eruption. Note that with Cryo and Peak, you don't need to target basics. You can target lands such as Hallowed Fountain and Irrigated Farmland, or combine Peak Eruption with Blood Moon.

In black, there's really just Rain of Tears, if you're trying to keep it all under CMC < 4.

You'll also want to recycle spells. Good way to do this is Charmbreaker Devils, but at 5 CMC there are better spells. I like to run him because he let's me get back LD spells every turn. If they don't have 1-Drop removals like Path to Exile, they are F-'ed. I run minimal removal and lots of LD, so even if I don't topdeck into one I can always get one back for free.

Now it is true that green has LD as well. Acidic Slime, Creeping Mold, Reap and Sow, Spreading Algae, but again they are either slow and require ramp or are very specific in nature.

The more colors you add, the more fixing you need, and the less specialized your deck is.

That's why we don't run green. Stick to res as your main color with black support.

I'd focus on red LD sorcerys, and black instant creature removal for cheap, such as Fatal Push and Terminate.

Overwhelm with cheap 1/1s like Goblins, and pick cards with huge bang for your buck. Kiln Fiend and Monastery Mentor are perfect. Goblin Guide hurts you here as he is doing what you don't want - Getting them more lands.

Goblin Offensive and Krenko's Command are good. Two 1/1s for 2 CMC? Decent.

Overwhelm and go wide. It's cheaper and saves you Mana for LD.

If you want and can work it in, Reverberate and Increasing Vengeance copy spells so you can hit twice in one turn.

I'm not going to build a deck for you, but I hope I helped a lot.

It's a legit strategy, but needs to be precisely honed and even than may be too slow.

Control / removal is better than LD, but LD does work. Modern prides itself on non-basic lands.

That's where you attack.

As for EDH? Against 3 other opponents, you'll be so vastly overwhelmed it's not even worth it.

Chasmolinker on BUG Scavenger

3 months ago

Spreading Algae and Urborg, Tomb of Yawgmoth is a fun combo for control, but it doesn't fit in this deck. I have limited lands and Urborg just doesn't have a slot.

I run it in my Jund Landslide deck.

TheMagicMafia on BUG Scavenger

3 months ago

The blue splash seems a little forced. I think this is a tap-out deck that wants to clear the way for a big combo or beat-down finish, which is very awkward when you're on turn two and have to decide between keeping a Mana Leak or Logic Knot up and getting down a Tarmogoyf, Walking Ballista, or any other threat. I'd recommend replacing the counter-spells and Fog (why do you want to block combat damage in the first place? You're running Tarmogoyf and Death's Shadow) with some black discard spells so you know what's going on at the other side of the table and can curve into your threats better.

Also, my favorite combo, Spreading Algae and Urborg, Tomb of Yawgmoth is in BG if you want to try it.

hungry000 on Input on deck idea

3 months ago

There's actually a deck on tappedout that does exactly what your thinking of: For Assholes Only

The person who made it built a few other versions that use different color combinations as well, my fav is the BG one because Spreading Algae ;). Oh, and there's also a pauper deck made by eyes2sky that does the same thing: Salt Mine Prison Escape

APPLE01DOJ on Pox-Rocks

4 months ago

How's the mana base working for you?

I'd personally suggest Contaminated Ground over Spreading Algae because it's not dependent on you having an Urborg in play.

I think those 2 SB Lilly's should be MB.

Perhaps a single Worm Harvest would be good even with Dark Confidant.

DarkStarStorm on Pox-Rocks

4 months ago

I think that your two win conditions of land destruction and making them discard synergize with each other, yes, but they reduce the amount of slots you can dedicate to making one effective. I say go up to four copies of Smallpox, cut Liliana's Caress and Waste Not for planeswalkers like Liliana of the Veil and Garruk Wildspeaker. Add Utopia Sprawl so you can make the most of your fewer lands (instead of running 26 lands, run 24). Add a Death Cloud or two, then Bloodghast as a wincon.

That's my impression of how to smooth out the deck. Spreading Algae also looks good in this version. You can disable their only land.

Alternatively, I feel that you could go the valuetown route with Eternal Witness, Knight of the Reliquary, Ramunap Excavator, Collected Company, and Azuza, Lost but Seeking to keep your opponent off of their mana forever.

Chasmolinker on Pox-Rocks

4 months ago

Spreading Algae is hilarious Illuminate21. Where would you put it?

DarkStarStorm I like Bloodghast but also not sure what to cut for it.

Illuminate21 on Pox-Rocks

4 months ago

Since you already have 3 Urborg, Tomb of Yawgmoth in your deck, I'd like to introduce the little combo of Urborg, Tomb of Yawgmoth + Spreading Algae ^_^

But seriously, I don't know how good the two cards are together, but if it works any any deck, it'll probs be this one xD If you try it, good luck :D

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