|Commander / EDH||Legal|
Printings View all
|Eighth Edition (8ED)||Uncommon|
|Urza's Saga (USG)||Uncommon|
Combos Browse all
Enchantment — Aura
When enchanted land becomes tapped, destroy it.
When Spreading Algae is put into a graveyard from play, return Spreading Algae to its owner's hand.
Spreading Algae Discussion
6 months ago
Spreading Algae + Urborg, Tomb of Yawgmoth is cute, but I can't say it's great. It's not good against fast decks because they don't require that much mana, and while it is really good against slow decks, (when you get it to work), it's pretty inconsistent.
But it could be a really good sideboard card. When you play against black control/midrange decks.
6 months ago
Kjartan okay. I see your point. My deck isn't inherently bad, but it doesn't have the right tools to make the game be where I want it to be successful with a slower play style. So I have Fatal Push but Inquisition of Kozilek and Thoughtseize I don't really have and if I remember correctly, they're not exactly cheap. For the time being, would something like Brain Maggot or Spreading Algae be a good middle ground until I acquire some of those cards? I figured algae would be a good card since I already have Urborg, Tomb of Yawgmoth in the deck and it can be reused with its ability and if its removed with a destroy spell or through control bouncing shenanigans, I can still reuse it through my graveyard retrieval. I feel like it could be a good card, but I'm curious to your thoughts since you have a better understanding than I. I also have Duress but that I feel would fit better in sideboard as it is selective. Am I going in the right direction with those thoughts? Also, I understand Praetor's Counsel . During my play testing I never had an opportunity that i could use it and it just seemed kinda clunky in the first place. I have already removed it from the actual deck as it turns out. Thank you
9 months ago
Darth_Savage I did play test using Herald of the Pantheon. I found thatUtopia Sprawland Arbor Elf worked better because you are able to fix your mana. Although I did like the Urborg, Tomb of Yawgmoth and Spreading Algae synergy. I think I might try it out. Thanks for the sug
9 months ago
This look interesting, would Herald of the Pantheon, Semblance Anvil (cost reduction) or Genju of the Cedars (alternative beater) be worth considering here? Or the combo of Urborg, Tomb of Yawgmoth with Spreading Algae?
1 year ago
The problem with LD (Land Destruction) decks is that a they are slow. painfully slow.
I run one in Modern. Rakdos () LD.
You limit yourself to , which is a powerful color combination, but the issue here is you can win so much faster using those colors.
The majority of LD spells in red cost 4. This means you aren't doing anything until T4.
Rakdos has a serious lack of ramp. Sure, there ARE cards that are "technically ramp", but traditionally you are wanting to increase your available mana consistently every turn, not bring out Rakdos Keyrune on T3 and have MAYBE 5 mana on T4, assuming you hit all land drops each turn.
Keep in mind that even if you ARE hitting lands 4 turns in a row, in Rakdos that's not optimal. You want swift, cheap spells. Lightning Bolt and Fatal Push and Terminate. Not land after land after land.
Having said that, there are great ramp cards available. Infernal Plunge, Generator Servant, Koth of the Hammer, Crypt Ghast, Liliana of the Dark Realms, Iron Myr, Leaden Myr, Plague Myr, Palladium Myr... But again, you detract from your LD spells. The further you push back your goal, the further ahead your opponent gets.
Uuuugh... On a phone. Fml
NOW we get to the problems. In Modern, games are fast. Really fast. Pushing out a game 5 - 7 turns is not ideal when you can design to win on T1. Casually you're golden. FNM is a toss up. Competitively? Good luck.
This is why Blood Moon, and in some decks Alpine Moon are so important. They CONTROL the lands, not remove them. If you want to optimize LD, look for cards that destroy lands as a secondary effect, such as Ghost Quarters, Field of Ruin, and Encroaching Wastes. -- The problem here now is you fill your deck with colorless lands, and you destroy your land base while giving your opponent basic lands of their choice (mostly).
Ugh, this was a poor decision to type it all out on my phone...
Okay. So let's ask a question: Why Rakdos?
There's a surprisingly good amount of land destruction spells in Modern and in Red (34 in Sorcery) and the cheapest are Cryoclasm, Molten Rain, Stone Rain, and Peak Eruption. Note that with Cryo and Peak, you don't need to target basics. You can target lands such as Hallowed Fountain and Irrigated Farmland, or combine Peak Eruption with Blood Moon.
In black, there's really just Rain of Tears, if you're trying to keep it all under CMC < 4.
You'll also want to recycle spells. Good way to do this is Charmbreaker Devils, but at 5 CMC there are better spells. I like to run him because he let's me get back LD spells every turn. If they don't have 1-Drop removals like Path to Exile, they are F-'ed. I run minimal removal and lots of LD, so even if I don't topdeck into one I can always get one back for free.
The more colors you add, the more fixing you need, and the less specialized your deck is.
That's why we don't run green. Stick to res as your main color with black support.
Overwhelm with cheap 1/1s like Goblins, and pick cards with huge bang for your buck. Kiln Fiend and Monastery Mentor are perfect. Goblin Guide hurts you here as he is doing what you don't want - Getting them more lands.
Overwhelm and go wide. It's cheaper and saves you Mana for LD.
I'm not going to build a deck for you, but I hope I helped a lot.
It's a legit strategy, but needs to be precisely honed and even than may be too slow.
Control / removal is better than LD, but LD does work. Modern prides itself on non-basic lands.
That's where you attack.
As for EDH? Against 3 other opponents, you'll be so vastly overwhelmed it's not even worth it.
1 year ago
1 year ago
The blue splash seems a little forced. I think this is a tap-out deck that wants to clear the way for a big combo or beat-down finish, which is very awkward when you're on turn two and have to decide between keeping a Mana Leak or Logic Knot up and getting down a Tarmogoyf, Walking Ballista, or any other threat. I'd recommend replacing the counter-spells and Fog (why do you want to block combat damage in the first place? You're running Tarmogoyf and Death's Shadow) with some black discard spells so you know what's going on at the other side of the table and can curve into your threats better.
1 year ago
There's actually a deck on tappedout that does exactly what your thinking of: For Assholes Only
The person who made it built a few other versions that use different color combinations as well, my fav is the BG one because Spreading Algae ;). Oh, and there's also a pauper deck made by eyes2sky that does the same thing: Salt Mine Prison Escape
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