Spreading Algae


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eighth Edition (8ED) Uncommon
Urza's Saga (USG) Uncommon

Combos Browse all

Spreading Algae

Enchantment — Aura

Enchant Swamp

When enchanted land becomes tapped, destroy it.

When Spreading Algae is put into a graveyard from play, return Spreading Algae to its owner's hand.

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Spreading Algae Discussion

Darth_Savage on Mana Love

2 weeks ago

Hi Xeb (star wars rebels reference?)

You really want more forests so you can fully leverage Arbor Elf alongside 2x Voyaging Satyr replacing the Viridian Emissary. The reason for that is Utopia Sprawl or if budget is a concern Fertile Ground and maybe Trace of Abundance note the shroud though, so you can't untap it.

Next Blood Sun it isn't Blood Moon, but you aren't using fetches and it can be a menace to those that are... You also possibly want 2x of Koth of the Hammer in your sideboard as an alternative wincon or maybe the Spreading Algae Urborg, Tomb of Yawgmoth combo, though not if you decide to run Blood Sun.

Funkydiscogod on For Assholes Only

1 month ago

What about making it three colors so you can add Spreading Algae? Combine with Urborg, Tomb of Yawgmoth for hilarity.

colton815 on [Modern] Spreading Obliterator

1 month ago

Chasmolinker & scrotality: Spreading Algae + Urborg, Tomb of Yawgmoth is neat and all, but only really works if you have multiple Spreading Algae out, and have a way to search for both cards. otherwise your opponent probably doesn't care if they're only down 1 mana. they just wont tap that land unless they can win that turn.

Chasmolinker on [Modern] Spreading Obliterator

1 month ago

I love this deck. I think Spreading Algae + Urborg, Tomb of Yawgmoth is hilarious. Might just have to add it to myJund Landslide deck. +1

Calliber on M.O.L.D.

7 months ago

Tectonic Instability-It affects all and is easily worked around by tapping lands for mana and then having your land drop. In the end all it does is cause lands to enter tapped for everyone. Plus, has no effect on mana rocks/dorks.

Spreading Algae- Situational on the land being a swamp (I see Urborg) and easily countered by just not tapping the land which would combo well with Tectonic Instability I understand, but more often than not you won't have the combination out.

Goblin Assault- I see you have several other cards that work off of sac'ing a creature, it makes up a small part of the cards and maybe think about eliminating this group. Perilous Forays, Earthblighter...

As for other cuts, consider the ones that affect you as well in terms of land sac's, why sac a land if you don't need to.

TMBRLZ on Algae Casual

8 months ago

I actually think this deck is pretty sweet. Competitive even. Extra hateful to your opponent and the Spreading Algae is a fascinating touch. Well done.

clayperce on Open Ponza

8 months ago

Following up on your post over on r/ModernMagic ...

First, congrats on your results at the Charlotte Open!

Second, I'd love your thoughts on Hazoret the Fervent, Tireless Tracker, and Spreading Algae. I've never 'met' anyone who's actually run them, and I'm intrigued. Especially about Tracker ... Bovine073 and I were just chatting about it yesterday!

Thanks in advance and draw well!

TheRedGoat on Nigg, Nagg and Nogg

9 months ago

Well, for non-creature recursion there's mostly singleton effects like that of Treasured Find, or Nyx Weaver and Deadbridge Chant if you don't mind heavy self milling. The other thing is that there are a lot of useful enchantments that you could abuse that recur themselves.

Spreading Algae would be a weaker one to use, but you've also got access to Aspect of Mongoose and Fallen Ideal.

Otherwise, I can only say that you could run more creatures that are themselves multiple creature types like Wurmcoil Engine or Eidolon of Blossoms.

There is another thing that I would feel is missing from your deck and that is land stax effects and hand disruption. It would be a difficult thing to work with in regards to keeping the deck moderately fun to play against, but the deck itself would be much stronger if you had ways to stall your opponents lands/hands along with any other permanents you're already destroying. Just a few good ones can really slow down the opponents game. I mean, you're in Jund, so why not use Destructive Flow? Wait a week or two and you'll have Crucible of Worlds on a stick to play around with. Or just run Groundskeeper.

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