Fortified Rampart

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Fortified Rampart

Creature — Wall

Defender

DatShepTho on Arcades, the Defender Commander

3 months ago

Some suggestions:

Excavated Wall

Fortified Rampart

Orator of Ojutai

Wall of Tanglecord

Slaughter the Strong

Flumph also makes the game a bit more fun

There's also the possibility to use Hold the Gates if you wished to swamp out some basics for some gates

Yesterday on Does deathtouch apply excess noncombat …

4 months ago

I control a Toralf, God of Fury  Flip, and a Ghyrson Starn, Kelermorph equipped with a Gorgon's Head. I deal exactly 1 damage to an opponent's Fortified Rampart, causing Ghyrson to shoot it for 2. The Rampart takes 2 damage from a source with deathtouch, then dies when SBAs are checked. Was that Rampart dealt excess damage, considering only 1 damage would have been sufficient to kill it?

Likewise, I control a Soulflayer with deathtouch and trample. In combat, it gets blocked by the Fortified Rampart. I have the option of assigning only 1 damage to the Rampart and the rest to the defending player, since the 1 damage with deathtouch would be lethal. If I choose to assign 2 damage to the Rampart and 2 to the defensing player, have I dealt excess damage to the Rampart?

I'm currently assuming no to both, but would love to be wrong.

amarthaler on EDH Arcades, the Strategist

7 months ago

Update!

Out: Fortified Rampart

In: Orator of Ojutai

Figured the added card draw with Arcades in play (2 cards) along with being evasive is better than a vanilla 0/6.

lhetrick13 on Need help pls (too many cards)

1 year ago

RedTrashMammal - I am going to echo DreadKhan here and state that unless it is a crucial piece of the deck, avoid high CMC cost like the plague for Modern. You have access to soooo many cards that most decks will just run circles around you by turn 6-7. Most lifegain themed decks revolve around low cost creatures that get pumped when you gain life or have excess life and this should likely be your focus. Creatures like Voice of the Blessed, Righteous Valkyrie, Archangel of Thune, Resplendent Angel, etc are some of the ones that come to mind when I think lifegain.

Just looking at your creatures some seem out of place considering you say this is a lifegain deck. Tine Shrike, Rustwing Falcon, Makindi Patrol, Makindi Aeronaut, Fortified Rampart, Expedition Envoy...none of these creatures have any lifegain synergy and could be ether dropped or replaced. The same is true with many of your instants/sorceries, enchantments. They are not bad cards just not optimized for what you said you are trying to accomplish.

If you do cut down the deck, make sure you cut down your lands as well. You will likely need 21-24 depending on the average CMC of the deck but pulling some of those means less overall cards you need to drop :)

Good luck and happy brewing!

BrassLord on Firja's Dark Disciples

2 years ago

Looks like a fun starter commander! Black White lifegain is a definite fun archtype to build, maybe work up towards something like Karlov of the Ghost Council or Oloro, Ageless Ascetic ! I know starting out budget is important as you don't want to invest in cards you might not like, so I've made the recommendations with that in mind!

On the first look, your commander can filter through your deck fairly consistently, so some reanimation spells like Dread Return Unburial Rites Victimize might work out for you!

Revival / Revenge and Light of Promise are both fun cards that offer some utility and can get out of hand.

Spirit Loop seems like it could have a home in your deck, as it's a consistent 2cmc spell that you can keep casting and getting back to trigger your commander.

Well of Lost Dreams Dawn of Hope Cosmos Elixir Are all sources of card draw that synergize with your lifegain gameplan! Your commander's colors are notoriously known for lacking card draw and ramp, so these might help keep you in the game!

Soul Warden Soul's Attendant and Suture Priest are decent lifegain triggers, as they trigger on each creature entering the battlefield.

Blind Obedience seems perfect for your deck!

Vampire Nighthawk Indulging Patrician Basilica Bell-Haunt Angel of Vitality are creatures that seem to fit with your gameplan.

Lurrus of the Dream-Den offers consistent recursion and allows you to cast lower cmc permanents. Kami of False Hope could also pair with this really well, as it's basically a fog effect that you can cast for cheap over and over!

In your current list, it appears a little removal light (which to be fair is meta dependent). since you're playing white, you have access to cards like Darksteel Mutation and Reprobation , which can be a headache for your opponents to deal with if you enchant their commander. Also Victimize is a great catchall removal spell.

Colored mana seems at a premium in your deck, so I'd also look into getting some cheaper artifact ramp like Marble Diamond and Charcoal Diamond .

For cuts, I'd recommend evaluating your cards in terms of whether they actively win the game or help you do what you want. In your current list Fortified Rampart I've found to be underwhelming and doesn't further your gameplan. I'd also recommend replacing the following: Star-Crowned Stag Skeleton Archer Reaper of Night Kor Scythemaster Inspiring Captain Hailstorm Valkyrie Gargoyle Sentinel Fiend Binder Angel of the Dawn Courier Griffin Silverflame Ritual Chaplain's Blessing Splendid Agony Djeru's Renunciation Sinister Possession .

That being said, it can sometimes be fun just trying your best with whatever cards are lying around! Hopefully the suggestions can give your deck a little pep!

HobbyGamer007 on Nobody has the intention of building a Wall

4 years ago

To clarify, I never said Teyo is the card to go here, just that he's better than misako :) If you want to try him out at all in commander, this is probably the only deck where he's worth mentioning. Yeah in my meta arcedes would never stick for a turn cycle. This deck is easily thwarted if you never let Arcedes, High Alert or Assault Formation stick, so being able to fight through that is a must. If you face many counterspells Autumn's Veil is a great addition here as well. I dislike Lightning Greaves and Swiftfoot Boots here since you don't get much for their cost. Ideally this deck goes someting like:

T1 Wall of Runes T2 Fortified Rampart T3 Wall of Denial T4 Arcedes; swing for 17 Damage.

The nice thing about this is that noone is ever gonna remove or counter your walls. You just need to get Arcedes through. Cards like Force of Will Pact of Negation can help here in an extremely counter heavy meta if you want to play arcedes on curve, or you stay back build up to like 30 Damage wich on T7 onwards is often nearly lethal for a player and then play Arcedes for a big swing. Hardly any playgroup will let him stick for long since he also draws a lot of cards, which makes him so good. If you give him hexproof or shroud all you do is force out a sweeper which you don't want to happen at all, so counterspells are clearly the way to go here imho.

Changes I would do right now:

Cut: Masako the Humorless doesn't do enough Fog Bank 2 mana 2/2 flyer doesn't seem so good Skyshroud Claim ramps you when you're done ramping. average cmc of the deck is 2.2 Perimeter Captain cut for Wall of Runes Island Average cmc of the deck is 2.2

On no budget add: Meekstone Covers your defence Land Tax Color Fixing! Rampant Growth Ramp and fixing at the correct time Three Visits Same Force of Will More control

On a Budget add: Slagwurm Armor Might be really good. Will never get removed and 3 mana for +6 seems kinda broken Geist of the Archives Smooth out draws a bit Rampant Growth Fixing and Ramp Meekstone Defense Autumn's Veil Protection/Control

kamarupa on White deck thing

4 years ago

Add "budget" to the deck's hubs. Wall of Tanglecord is better than Fortified Rampart .

Ajani's Pridemate seems appropriate. Soul Warden and/or Soul's Attendant would be good to if you can afford them.

Oblivion Ring is incredibly useful. Highly recommend.

This deck is close to Pauper. Might be worth considering going in that direction instead of Modern.

Love Riot Control - I don't know if people realize this, but it's one of very few spells that say "prevent all damage" vs "prevent all combat damage. That makes RC waaaay more useful! And you get to gain life! Wow!! In that same vein of though. you might consider Pay No Heed over Shielded Passage .

I think Oppressive Rays is better than Pacifism . Lower CMC and it disrupts activated abilities. In my experience, people seem to subconciously consider creatures I've enchanted with OR as completely non-functional. 3 is just too high a cost - in most cases people will get more out of 3 mana just playing new spells.

Suture Priest might be worth considering.

You've got a decent number of Enchantments going. Ethereal Armor might be worth considering.

I'm thinking Chalice of Life  Flip would be good here, but I will caution you that people in my playgroup hate it and do everything they can to remove it.

Mentor of the Meek would probably draw you some cards. I hate the cost, but it repeatable.

Brave the Elements is almost certainly better than Center Soul .

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