Primal Plasma

Primal Plasma

Creature — Elemental Shapeshifter

As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.

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Printings View all

Set Rarity
Planechase Anthology (PCA) None
Planechase 2012 Edition (PC2) Common
Duel Decks: Venser vs. Koth (DDI) Common
Planar Chaos (PLC) Common

Combos Browse all


Format Legality
Limited Legal
Pauper Legal
Block Constructed Legal
Highlander Legal
1v1 Commander Legal
Modern Legal
Duel Commander Legal
2019-10-04 Legal
Legacy Legal
Leviathan Legal
Vintage Legal
Unformat Legal
Tiny Leaders Legal
Oathbreaker Legal
Canadian Highlander Legal
Casual Legal
Pauper EDH Legal
Commander / EDH Legal

Latest Decks as Commander

Primal Plasma Discussion

Andrew30001 on Elemental Commander (Horde of Notions)

5 months ago


Inferno Elemental - This is just, meh. It's an ok creature but isn't too useful compared to your other cards. Master of Waves - Great card, wrong deck. This card is great for a mono-blue deck, this is terrible for a multicolored deck. Maze Sentinel, Maze Rusher, Maze Glider, Maze Behemoth, Maze Abomination - Even though this is a multicolored deck, not enough of your creatures are multicolored for these to work well. Orchard Elemental - This will always be a six mana four four. The lifegain is not enough to make up for this small size. Primal Plasma - All three of these forms are way too small for four mana. Sunflare Shaman - This is a slow way to deal 4ish damage to a creature or player. Not too good. Yarok, the Desecrated - I don't think you have enough ETB effects for this to work good enough. Guardian of Vitu-Ghazi - This is a mediocre sized creature for the mana cost even with convoke and paying WUBRG to reanimate it is also a pretty bad cost. Cosi's Ravager - This card just does too little, especially for four mana. Ceaseless Searblades - Same as above, there aren't too many activated abilities so best case you'll get a four four for four that you need to activate two abilities for. Not too good.

shiny_mudkip on Need Help for Mono Blue …

4 years ago

Hi, I'm creating a mill deck and I'm having trouble narrowing down the cards I want to use. I'd really appreciate if anyone could help me narrow down my cards to 60, or tell me if it would be more advantageous to have a deck with 60+ cards in this situation. Any cards I originally had in my deck, but removed are in my Maybeboard just in case. Feel free to post any suggestions or critiques- thanks!

The strategy of this deck is relatively simple- use Doorkeeper with defenders to mill cards and stall against creatures while using spells to mill additional cards. Draw cards and punish the opponent with Sphinx's Tutelage Use Drift of Phantasms to search for any of my spells if necessary (practically all of the enchantments use 3 mana). If I don't need these enchantments, use Drift of Phantasms to defend + contribute to Doorkeeper's mill.

Millage Pillage

Any advice or suggestions would be appreciated. Thanks so much!!!