Orator of Ojutai
Creature — Bird Monk
As an additional cost to cast Orator of Ojutai, you may reveal a Dragon card from your hand.
When Orator of Ojutai enters the battlefield, if you revealed a Dragon card or controlled a Dragon as you cast Orator of Ojutai, draw a card.
|Have (2)||kpral , metalmagic|
Printings View all
|Commander 2017 (C17)||Uncommon|
|Dragons of Tarkir (DTK)||Uncommon|
|Promo Set (000)||Rare|
|Promo set for Gatherer (PSG)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Orator of Ojutai occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Orator of Ojutai Discussion
7 months ago
You can read the really long bit below or look at my Defender's deck: 'fender-benders. Pretty much the same thing. I think I'm 1-2 lands short of what the deck needs.
I suggest cutting Tower Defense. If your walls aren't big enough to block, Tower Defense isn't likely to help - it's pretty useless against too many things - Deathtouch, board-wipes, removal, discard, etc, etc. Additionally, in my experience, it usually didn't accelerate a win.
I also suggest you cut Assault Formation. It's great to have a back-up plan, but Assault Formation is significantly worse than Arcardes.
I suggest adding 4x Time of Need . This will not only negate the need for Assault Formation, but also tutor up a Tetsuko Umezawa, Fugitive. With Time of Need, I think you could also cut 1xTetsuko. Additionally, you could add 1x Rogue's Passage to further ensure you can get creatures through.
I think Wall of Denial is better than Tree of Redemption in every way except flavor.
I suggest cutting Wall of Mulch in favor of Wall of Omens and Orator of Ojutai . It's just not good to sacrifice any creature - The dorks need Defenders to kick out the mana, especially if Freed from the Real+Blue Sun's Zenith is a wincon. Additionally, if dorks are going to tap for mana, additional creatures are needed to block. And, with Time of Need, the "need" to draw cards is considerably less.
Sylvan Caryatid is worth considering if you can afford it. While it doesn't tap for nearly the mana you get with Axebane Guardian or Overgrown Battlements, it does mana-fix and can't be easily removed. "Bolt the bird" pretty much applies to Axebane Guardian. I went with a full set of both Caryatids and Guardians to help keep the mana-base consistent. I'd also say that the more dorks you have, the less land you need. I think you could run 21-22 lands with 8+ dorks. Because Arcades draws you a card for each played Defender, the more Defenders you can pack in the better.
In my experience, opponents remove Arcades as quickly as possible. Therefore, something to protect him: Muddle the Mixture - the drawback to this spell is also its strong-point - It can tutor Tetsuko or other 2-drop Defenders, or you can use it to tutor Time of Need, which, while being a round-about strategy, is still useful. But that also means you're less likely to have it in hand when you need to protect the Arcades you just spent 5 mana to get. Both Negate and Heroic Intervention are stronger, but less synergistic and slightly less flavorful. There are, of course, other spells - these are just my top picks.
Beast Within is the broadest removal in the game and in a Defenders deck, tends to be pretty funny as most of the Defenders are at least 0/4. (making the 3/3 Beast irrelevant). In the same vein, Slaughter the Strong is equally fantastic. It's like they made it with Arcades and Tetsuko in mind.
Seaside Citadel is better than Rupture Spire.
I really like Shalai, Voice of Plenty in the sideboard. Just 1x is enough because 4xTime of Need. Teyo, the Shieldmage is also a great synergy spell to counter burn decks. Return to Nature is the new Naturalize , and either is solid in any sideboard. Pithing Needle can be useful, as can Elixir of Immortality and Ratchet Bomb .
8 months ago
Recommendations: Zetalpa, Primal Dawn - 4/8 double striker means 16 flying, indestructible damage a turn whenever Arcades is out.
Sylvan Library - Independent, cheap draw engine that gives you value even before you drop Arcades.
Rhystic Study - See Sylvan Library.
Birds of Paradise - It's just a good turn one play that gets you ahead in both ramp and fixing.
Orator of Ojutai - Draws you two cards on ETB whenever Arcades is out.
Portcullis Vine is slower than Wall of Mulch , but can provide extra draw from your Walls once they're on the battlefield if you can't find a way to blink or bounce them, consider this a weak recommendation.
Soulsworn Jury - Functions as a card draw early, can then be used to deter opponents from making splashy plays.
Wall of Kelp - Gives you a repeatable source of card draw when Arcades is out.
In general this doesn't seem like a combo list, so the low average CMC isn't as important as it would be with a deck that wants to set up and win the game in the same turn cycle. I'd recommend running more bombs to give you impactful plays in the late game, and maybe some cards like Containment Priest or Lavinia, Azorius Renegade to allow you to get to that late game.
9 months ago
Feel free to check out my deck, I've been tuning it for a while. Always trying to push the creature count to the limits and trying to maximize ETB effects and toughness. So much fun and can easily win!
9 months ago
Hey, for a prototype looks good, nice start.
My first suggestions are to improve the manabase. There's several budget lands to consider adding:
- Command Tower : best land for multicolored Commander decks.
- Exotic Orchard
- Opal Palace
- Bant Panorama
- Ash Barrens
- Reliquary Tower
- Yavimaya Coast
- Fortified Village
- Port Town
- Sungrass Prairie
- Scattered Groves
- Irrigated Farmland
Chromatic Lantern , Sylvan Caryatid and Cryptolith Rite can also help the three color manabase. Currently you need an equal ratio of all three colors in the manabase to consistently play all the cards in the deck. This is not realistic without having more dual lands and more color fixing. cards are the most problematic here. Currently 14x Plains and 28x total basic lands is a lot for a three color manabase.
White is the primary color here as far as deck stats go, but that's deceiving because the cards you want to play the most in the early game are green (Farseek, Battlement, Guardian and other defenders who ramp). In my opinion for these reasons white and green should be a equal ratio for the manabase. Blue is the least important color as far as defender creatures, only really needing it for Arcades; wanting it for Wall of Denial , Tetsuko and Rift. Sure, there's some other good blue defender creatures, but none are any better than what green and white can offer.
My advice for the manabase is equal amount of white and green and only splash blue with more dual lands. Cut down on blue, add more dual lands that can make blue mana allowing you to decrease the amount of Islands. If decreasing blue in the manabase then cut mana cost cards and trim the overall amount of blue cards in the deck. By adding the above suggested lands, keeping lands that you're already playing and having only 2x Islands you can get 16+ blue sources in the manabase which is enough to support Arcades.
Two drop defender creatures to consider adding:
- Sylvan Caryatid
- Wall of Omens
- Wall of Roots : ramp.
- Wall of Junk : repeatable draw with Arcades, has defender, is a Wall, was errata.
- Wall of Shards : flying, 8 toughness.
- Orator of Ojutai : flying.
- Angelic Wall : flying.
- Wall of Mulch : repeatable draw with Walls.
Other cards to consider:
- Dovin's Veto
- Eladamri's Call : creature tutor.
- Nature's Lore : more dual land ramp.
- Beast Within : instant permanent removal.
- Congregation at Dawn : creature tutor.
- Fellwar Stone
If you like some of these suggestions I offer help to make cuts. Good luck with your deck.
11 months ago
I had some time for deckbuilding and did small changes.
Check out the new stuff!
11 months ago
Hello, your deck looks quite good but I'd make a little changes here and there:
- First of all, you probably don't need these 6 CMC cards as they come really late and don't impact the board that much. It would make room for Beast Whisperer and Orator of Ojutai that you have in maybeboard
- Also Tempt with Discovery ? 4 CMC is where your curve actually ends so you don't need that much ramp, especially when your 2 CMC ramp package is alright. If you can afford Breeding Pool and Canopy Vista you can easily set yourself up with Nature's Lore .
- For another 2 CMC ramp swap - Gatecreeper Vine is not that great, you're waaay better off with Sylvan Caryatid , you won't belive how many times it's hexproof screwed my opponents tring to remove it.
- Another little swap - Tower Defense is way cheaper than Solidarity . But if you want to swap it or use both its up to you. Maybe I'd cut Slagwurm Armor for another copy of this effect because artifact is easy to remove compared to instant speed combat trick.
- For further lowering curve I'd add some utility walls: Resolute Watchdog is amazing for protecting commander and Portcullis Vine alongside Wall of Mulch make great card draw engine (use them with Wall of Kelp tokens or defenders that are about to die and... thank me later xD)
- As you lower the curve maybe you won't need signets. Also I see you lack some interaction in form of counterspells but I guess your playgroup isn't that removal heavy.
That's it from me, hope this helps. Let me know what you think about these changes and take care
1 year ago
Some ideas in no particular order, and by no means should you use all of them: Fell the Mighty, Meekstone, Beast Within, Song of the Dryads, Tamiyo, Field Researcher, Garruk Wildspeaker, Vivien Reid, Primal Rage, Archetype of Imagination, Leyline of Anticipation, Throne of the God-Pharaoh, Concordant Crossroads, Enlightened Tutor, Back from the Brink, Reinforcements, Return to the Ranks, Teshar, Ancestor's Apostle, Tree of Redemption, Wall of Frost, Wall of Ice, Wall of Junk, Wall of Shards.
I'd cut Venser, the Sojourner, Mystic Remora, Sylvan Library, Natural State, Mana Leak, Preordain, Ponder, Fragmentize, Beast Whisperer, Elesh Norn, Grand Cenobite, Orator of Ojutai, Portcullis Vine, Logic Knot.
I will note, it looks like you're playing in a highly competitive meta (Ponder, Sylvan Library, Flusterstorm, Carpet of Flowers, etc). My alterations are decidedly for a slower meta, because in my experience combat victories are a function of the speed of your opponents. Regardless, I have no idea how Arcades functions in cEDH, so take all of my recommendations with a grain of salt.
1 year ago
Cyclonic Rift, Animate Wall, Aurafication, Basilica Guards, Carven Caryatid, Dragon's Eye Sentry, Guard Duty, Sun Titan, Guardian Zendikon, Jeskai Barricade, Jungle Barrier, Junktroller, Living Wall, Ludevic's Test Subject Flip, Necropolis, Orator of Ojutai, Pride Guardian, Primal Clay, Primal Plasma, Shield Sphere, Sunscape Familiar, Testament of Faith, Thing in the Ice Flip, Vine Trellis, Zephyr Net