Orator of Ojutai

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon
Dragons of Tarkir (DTK) Uncommon
Promo set for Gatherer (PSG) Rare

Combos Browse all

Orator of Ojutai

Creature — Bird Monk

As an additional cost to cast Orator of Ojutai, you may reveal a Dragon card from your hand.

Defender, flying

When Orator of Ojutai enters the battlefield, if you revealed a Dragon card or controlled a Dragon as you cast Orator of Ojutai, draw a card.

Price & Acquistion Set Price Alerts

C17

DTK

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Orator of Ojutai Discussion

KablamoBoom on

3 weeks ago

Some ideas in no particular order, and by no means should you use all of them: Fell the Mighty, Meekstone, Beast Within, Song of the Dryads, Tamiyo, Field Researcher, Garruk Wildspeaker, Vivien Reid, Primal Rage, Archetype of Imagination, Leyline of Anticipation, Throne of the God-Pharaoh, Concordant Crossroads, Enlightened Tutor, Back from the Brink, Reinforcements, Return to the Ranks, Teshar, Ancestor's Apostle, Tree of Redemption, Wall of Frost, Wall of Ice, Wall of Junk, Wall of Shards.

I'd cut Venser, the Sojourner, Mystic Remora, Sylvan Library, Natural State, Mana Leak, Preordain, Ponder, Fragmentize, Beast Whisperer, Elesh Norn, Grand Cenobite, Orator of Ojutai, Portcullis Vine, Logic Knot.

I will note, it looks like you're playing in a highly competitive meta (Ponder, Sylvan Library, Flusterstorm, Carpet of Flowers, etc). My alterations are decidedly for a slower meta, because in my experience combat victories are a function of the speed of your opponents. Regardless, I have no idea how Arcades functions in cEDH, so take all of my recommendations with a grain of salt.

kamarupa on Walls Gone Wild

2 months ago

No need for Birds of Paradise - there's more than enough ramp in Overgrown Battlement and manafixing+ramp in Axebane Guardian and Sylvan Caryatid.

Time of Need is probably better than both Genesis Wave and Collected Company because hands down, you want Arcades, the Strategist above all other creatures. Add Tetsuko Umezawa, Fugitive to ensure Time of Need's usefulness. It might be worth considering Shalai, Voice of Plenty in the sideboard as well, which could also enjoy Time of Need's tutoring.

Seems to me Banefire is better than Devil's Play.

Orator of Ojutai is absolutely worth including.

Slaughter the Strong is pretty great with defenders. You could keep Arcades and Tetsuko along with all your defenders, but only so long as you didn't use Gavony Township's +1/+1 tap ability.

I usually don't much like running counterspells, but as Arcades is such a huge target, I've been mainboarding Muddle the Mixture and sideboarding Negates.

Icbrgr on Modern Walls

3 months ago

I overall really like this brew and looks like it would be pretty effective! I dont have any game changing reccomendations but i think Orator of Ojutai is worth noting for additional yet conditional draw. Gomazoa is also neat pseudo removal...also conditional.... and there is always classic pillowfort tech like Privileged Position/Dovescape.

kamarupa on WALL-DOT-DECK

4 months ago

Second Drift of Phantasms - having a 0/5 Flyer makes it a very useful blocker and an efficient killer when Arcades or a Formation hits.

Second Axebane Guardian - while the 0/3 body is less than ideal, the mana fixing ramp he provides is very useful.

With creatures like Overgrown Battlement and Axebane Guardian, getting a 1 drop creature down on turn one makes a huge difference early game. Perimeter Captain is, in my opinion, the way to go, being too big to Bolt and giving you an ability. Steel Wall is pretty good, too - being an artifact, any color land will put it down T1, and like the Captain, is too big too to Bolt. Wall of Vines, as KongMing said, would rank 3rd best 1-drop creature to include - having Reach is definitely a plus.

In my experience Tower Defense is not worth including. It doesn't stop removal spells and usually by the time you could use it for a swing, you can hit for lethal anyway. Heroic Intervention or maybe something like Faith's Shield would probably be more useful.

Other high synergy cards to consider Tetsuko Umezawa, Fugitive, Beast Within (especially good with strictly 0/4 and bigger Defenders), Time of Need, Orator of Ojutai (his flying ability alone makes him good) and Slaughter the Strong.

While it's difficult to ahem "deny" the allure of Wall of Denial, because you can't target it with Assault Formation for a swing, it's 0/8 body is little more than a fantastic blocker 50% of the time. With Time of Need, you could be more likely to get an Arcades down, but I think anyone running removal will try to kill him as soon as he hits the battlefield. For those reasons, I favor Drift of Phantasms as the best choice.

I'd suggest cutting your creatures back to 26 in favor of a few of the high synergy cards I mentioned above.

Vlasiax on Nobody has the intention of building a Wall

4 months ago

Just a little question - isn't Orator of Ojutai better than Angelic Wall? :)

ClockworkSwordfish on Arcades, The Pillowforty

4 months ago

I think getting your deck to 100 cards is the most important step, so likewise I have some suggestions on what to remove.

-Colossus of Akros. Sure he attacks for ten, but at 8 mana, you aren't getting much of a discount for that cost. Tree of Redemption costs half as much and has 3 more power - that's more what you're looking to take advantage of. There are better ways to spend 8 mana.

-Kaijin of the Vanishing Touch. Ideally you'll be doing more attacking than blocking, so the ability shouldn't come up often at all. Plus, dealing 3 damage for the two mana is nothing impressive.

-Novice Knight. Since you have only a few ways to enchant or equip him, he'll only be effective with Arcades in play, in which case Steel Wall or Wall of Essence would just be flat-out better.

-Oathsworn Giant. His ability is definitely worth the six mana, it's just a question if you want to bother with a creature that's six mana.

-Psychic Membrane. Similar to the Kaijin, except he's three mana! Plus if you do get to block and draw a card, chances are he won't live to do it again. It would be easier to get that card draw from something like Orator of Ojutai or even Dormant Sliver.

-Sprouting Phytohydra. I like this card a lot but I'm not sure if it will be all that great in practice. He needs to take exactly 1 damage for you to ever have more than one - as is he'll generally die every time a token replaces him, which could still get you a card from Arcades every turn... except for the fact that he only has 2 toughness, so your opponent will probably let him go unblocked every time. A 2/2 that your opponent doesn't want to block isn't good enough for 5 mana.

Hopefully that helps making some cuts a little easier!

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