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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Living Terrain
Enchantment — Aura
Enchant land
Enchanted land is a 5/6 green Treefolk creature that's still a land.
Gidgetimer on Will this create token lands …
1 year ago
Type changing effects are not copyable values, the Helm of the Host copy will just be a land. If you animate the land somehow else, Living Plane or Living Terrain and effects like either all work, then you will be able to populate it.
Mr.Himer on Will this create token lands …
1 year ago
This might be really convoluted and stupid but that's what I like about Magic so bear with me. Thanks in advance for any help.
At the start of my turn, I have a Growing Ranks, a Helm of the Host, a Thornglint Bridge, and a Druid Class which is at level 2 on the battlefield. During my first Main Phase, I spend the mana to put Druid Class at level 3 and target Thornglint Bridge making it a creature that's power and toughness are each equal to the number of lands I control. If I then equip Helm of the Host to the Thornglint Bridge land creature and go to my combat phase, I get a token copy. Is that token just a copy of Thornglint Bridge or is it also a land creature that I could then target with Growing Ranks at the beginning of my next upkeep?
If it's not a creature, could I target that token copy of Thornglint Bridge with Living Terrain and make it available to be targeted by Growing Ranks?
I like the idea of getting myself a bunch of indestructible land tokens. Is there an easier way to do this and I'm just dumb? Probably. Thanks for any and all help!!!
Noku269 on Zendikar Alive
2 years ago
You don't have to add all of these, but I would consider looking into each one. Trace of Abundance Throes of Chaos Nissa, Who Shakes the World Moraug, Fury of Akoum Journey of Discovery Ghirapur Orrery Explore Ashaya, Soul of the Wild Genju of the Cedars Genju of the Fields Genju of the Spires Bear Umbra Living Terrain Consecrate Land Destiny Spinner Footfall Crater Nessian Wanderer Nissa's Zendikon Spreading Algae Guardian Zendikon
If you made a Commander/EDH version I would add Burgeoning
Olivvyia on
6 years ago
It's a good start. Removal in green is very hard to find so I like the small touches.
However, something about commander is you always want to have some sort of interaction with your general. It's certainly not necessary but with Multani, I think it's more fun. If you get some card draw in your deck, it would work really well with him.
Try Howling Mine, Font of Mythos, Collective Unconscious, Freyalise, Llanowar's Fury, Garruk, Primal Hunter, Glimpse of Nature, Heartwood Storyteller, Fecundity, Primordial Sage, Regal Force, Rites of Flourishing, Shamanic Revelation, Soul of the Harvest, Triumph of Ferocity or Zendikar Resurgent.
Another important thing in commander is a solid mana base. Running 38 Forests is not all bad but you want some more interaction with your deck. Oran-Rief, the Vastwood and Nykthos, Shrine to Nyx would go really well in your deck. You might also want to consider a Sol Ring and Gilded Lotus because those are commander staples.
Now, what to cut.
Let's start with creatures. One thing you have to think about when casting any kind of spell in a commander game is, "Is this spell worth the mana cost?" and "Does this spell have any kind of interaction in my deck?".
In my opinion, these are the creatures you need to cut. To the right of each, I will put some substitutes:
Duskdale Wurm ... Pelakka Wurm
Pathbreaker Wurm ... Nylea, God of the Hunt or Brawn or Thunderfoot Baloth or even Primal Rage
Pouncing Cheetah
Shoe Tree ... This is illegal in commander.
A lot of the creatures you have just don't have much synergy in your deck. Cut them and try out the other recommendations I've given you thus far.
Other cards to cut with recommendations:
Call of the Herd ... Not really worth it unless you're running a token deck which you are not.
Prey Upon ... It's just not very good in commander. Try Ulvenwald Tracker
Might of Old Krosa ... Meh. Try Giant Growth
Shed Weakness ... Unnecessary. Again. Giant Growth
TL;DR I like your deck. It's a good first time commander deck. Try to cut some of the creatures out that don't have any synergy with it. Card draw would go well with your deck. Mono green always has ramp.
If you have any questions, feel free to ask! Welcome to the format.
Liquidbeaver on
7 years ago
Cutting:Crabapple CohortGift of the DeityLiving TerrainYavimaya Ancients
Adding:BurgeoningColfenor's UrnGenesis WaveHeartwood Storyteller
I would really like to get up to around 32 land, but the only things I can see cutting to do it are Vernal Bloom or Greenwarden of Murasa. Anyone notice any noncreature cards that are more deserving of the cut?