|Commander / EDH||Legal|
Printings View all
|Rise of the Eldrazi (ROE)||Rare|
Combos Browse all
Creature — Elemental
1,R: Target creature attacks this turn if able.
Price & Acquistion Set Price Alerts
Rage Nimbus Discussion
3 weeks ago
Goblin Diplomats, Illusionist's Gambit, Aggravate, Shipwreck Singer, Rage Nimbus, Norritt, Nettling Imp, Nettling Curse, Magnetic Web, Into the Fray, Incite, Imps' Taunt, Heckling Fiends, Gideon, Battle-Forged, Courtly Provocateur, Chemister's Trick, Bullwhip, Boiling Blood, Basandra, Battle Seraph, Arcum's Whistle, Alluring Siren
3 weeks ago
- Rage Nimbus *
- Vent Sentinel ***
- Wall of Omens ***
- Wall of Torches **
- Woolly Razorback *
- AEther Membrane
- AEtherflame Wall
- Angelic Wall
- Basilica Guards
- Cathedral Membrane
- Dragon Egg
- Dragon's Eye Sentry
- Fortified Rampart
- Geist of the Lonely Vigil
- Guardian Zendikon
- Ogre Sentry
- Opal-Eye, Konda's Yojimbo
- Order of the Stars
- Perimeter Captain
- Pride Guardian
- Roc Egg
1 month ago
Marvell: Oh and just to be exhaustive: Cards like Authority of the Consuls(bonus: token gifting synergy! 1 life per turn with Forbidden Orchard wooo) and Imposing Sovereign could also tip the scales in favor of Alliance of Arms'd opponents closer to the left of you, at the expense of all hostile hasty beatdown creatures. Obviously, those don't solve the basic problem of pacifist opponents either and the deck has exhausted pretty much all of the good forced attack options already (although I guess Rage Nimbus with Maybeboarded War's Toll and Grenzo could also be a thing).
awalloftext: Heh, sorry for my longer-than-usual rambling. An akido-ish approach seems like an OK compromise
2 months ago
Hunted Lammasu would be a good way to give the opponent a creature.
Hold the Line might be useful here with 1 or 2 copies.
6 months ago
Cool deck, I love walls too! Glyph of Destruction can only be played on a blocking wall. While having cards like Propaganda and Meekstone are good for holding your opponents up from attacking, they don't work well with the glyph. Perhaps use some of these cards to force your opponents to attack: Alluring Siren, Bullwhip, Incite, Rage Nimbus, or even Skin Invasion Flip. +1 Good luck with the deck!
7 months ago
Rage Nimbus is definitely low priority but it's a great way to force your opponents to run their creatures into each other and leave themselves more open for you. There are probably just better options like Avatar of Slaughter. If you add more mana ramp in the form of some of my other suggestions and Gilded Lotus, Caged Sun, Gauntlet of Power, and Thran Dynamo you should have enough mana for Nim Deathmantle. Definitely you should have Neheb, the Eternal in the deck, and he would also contribute to making the Deathmantle amazing. If you are really tight for budget then yeah, stay away from the deathmantle for now. For Helm of Possession, the point is that Brion might get killed, or become too expensive to cast and you just have a bunch of Ball Lightning creatures that don't do anything so the Helm is another way to turn them into value by stealing other people's creatures. Armillary Sphere isn't actually ramp since it puts them in your hand; just play cards that put them into play instead and that you may be able to reuse, like Burnished Hart. I forgot to mention Sun Titan, but he should absolutely be in here, given that so many of your dudes that come in to smash and die are 3 CMC or less. Infiltration Lens is what I suggest to replace Staff of Nin. It works perfectly in your deck's plan and is super cheap. Combine it with Nemesis Mask for all the cards. For Sunforger you should generally be building the deck around it in the first place, or playing at least 10 targets and Mistveil Plains. Of all the cards I recommended, Lifeline is definitely the most important. I would say no to Sneak Attack and Kiki-Jiki, they're too expensive for the effects without saving you much in this deck. Dreadnought is interesting though.
7 months ago
RingoDingo92 thanks for the suggestion! I've definitely considered him as he'd hit about 25% of my deck. Thanks!
EternalBrewmaster I'm so very grateful that you took the time to make that list! And cut suggestions! I love you! A few follow up questions so I can get a better understanding of your reasoning:
Why Rage Nimbus exactly? I get that it can kill some annoying creatures and is 5 power for 3 mana, but is he really a good fit for what this deck is doing? And what other cards can work well with him?
From my experience, I'd never have enough mana for Nim Deathmantle to work. Is it worth the $6?(super budget player, I know)
Helm of Possession is awesome but what creatures do I have to sacrifice? I'm always sacking them to Brion.
Do you have a good card draw engine to replace Staff of Nin?
How many cards is a critical mass for Sunforger? Just out of curiosity.
Also what to you think of Neheb, the Eternal being in here?
Otherwise, I love all of your suggestions! Some are counted out do to budget but most are under consideration! Again Thank you so much for your help!
7 months ago
Here are my suggestions and some recommended removals to tighten the deck. Molten Primordial, Lifeline, Assault Suit, Recruiter of the Guard, Solemn Simulacrum, Burnished Hart, Infiltration Lens, 2x Plains (36 lands should be your minimum despite your mana rocks in order to consistently get to 4 lands by turn 4), Rage Nimbus, Master Warcraft, Nim Deathmantle, Thornbite Staff, Umbral Mantle, Helm of Possession, Anarchist, Illusionist's Bracers, Caged Sun, Gilded Lotus, Rugged Prairie, Iroas, God of Victory, Obsidian Battle-Axe, Mob Rule, Savage Beating, Adarkar Valkyrie, Karmic Guide
Suggestions to remove:
- Felidar Sovereign is a boring and abusive way to win giving the starting life total and doesn't contribute much else to the deck
- Silverblade Paladin because double strike just isn't that important to this deck
- Armillary Sphere
- Sunforger because you need a greater critical mass of instants to make it really valuable and you can remove it and some of the other cards to make room for more consistent playable cards
- Fatal Frenzy
- Onward / Victory
- Rush of Blood
- Temur Battle Rage
- Unwilling Recruit
- Insult / Injury
- Kari Zev's Expertise
- Hazoret's Favor
- Spirit Loop
- Open the Armory
- Staff of Nin
Clean up repetitious cards in sideboard and maybeboard that are in the deck. Best of luck, hope some of that is helpful.