Rage Nimbus

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rise of the Eldrazi (ROE) Rare

Combos Browse all

Rage Nimbus

Creature — Elemental

Defender, flying

{{1,R}}: Target creature attacks this turn if able.

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Rage Nimbus Discussion

JuQ on Omnath Elemental/Landfall EDH

3 months ago

Hi there!

Omnath is completely commander dependant, after all the goal of the deck is to combo off with him, so there is not much you can do, so you have to work around it. You need to protect him better and get a bit more recursion because Omnath at 7 CMC is expensive enough.
Against removals you can use Sylvan Safekeeper and Heroic Intervention and there is always Asceticism which is a bit more expensive both money and mana wise.
For recursion Seasons Past is one of my favorite cards lately, easilly you get five to seven cards out of it. Greenwarden of Murasa is another no brainer because of the tribal theme. Deadwood Treefolk works similarly, it sacrifices itself and you don't have to exile it, but only brings back creatures. Paleoloth is another creature I though about, the creature by itself is kinda bad, but with Omnath you can trigger it the same turn you cast it.

Against the flyer problem im using (together with the Tornado Elemental) Cloudthresher, Ulvenwald Hydra, Rage Nimbus, Chaosphere (Spidersilk Armor is another good option I run in other decks).

Some creatures are too big to be killed with damage or plainly indestructible, so I run stuff like Scour from Existence and Brittle Effigy. Spitebellows is a damage based removal but you can get a lotta triggers for just three mana.

If your meta has so many counterspells you have stuff like Red Elemental Blast, Burnout, Vexing Shusher and Prowling Serpopard among others.

You should cut Door of Destinies and Vanquisher's Banner, you only have 14 elemental spells (counting Omnath) so you won't be getting enough triggers out of them to make them worth their spot in the deck.

Animist's Awakening is just bad, keep in mind you will be getting about one land for every three mana you spend on the X (there are many other effects taking lands out of the deck). It would be good if were producing limitless mana, but if you already have infinite mana you don't really need so many lands, anyway it's a worse Genesis Wave. Better options are Traverse the Outlands and Boundless Realms or the Genesis Wave.

Stuff like Exploration and Wayward Swordtooth work amazingly in these decks, specially when you combine it with the Oracle of Mul Daya and Courser of Kruphix you already run and Ramunap Excavator if you were to include it (feels like a cheat with cards like Evolving Wilds).

The deck would improve a lot with more card draw Mouth / Feed, Skullclamp, Seer's Sundial and Skullmulcher are good options, even a five card Soul's Majesty or Rishkar's Expertise is a good value.

Coward_Token on Gahiji: Forever War

5 months ago

Marvell: Oh and just to be exhaustive: Cards like Authority of the Consuls(bonus: token gifting synergy! 1 life per turn with Forbidden Orchard wooo) and Imposing Sovereign could also tip the scales in favor of Alliance of Arms'd opponents closer to the left of you, at the expense of all hostile hasty beatdown creatures. Obviously, those don't solve the basic problem of pacifist opponents either and the deck has exhausted pretty much all of the good forced attack options already (although I guess Rage Nimbus with Maybeboarded War's Toll and Grenzo could also be a thing).

awalloftext: Heh, sorry for my longer-than-usual rambling. An akido-ish approach seems like an OK compromise

Funkydiscogod on Righteous Fling (WR Righteousness)

6 months ago

Hunted Lammasu would be a good way to give the opponent a creature.

What about Vent Sentinel, Rage Nimbus, Cinder Wall, Order of the Stars, and other walls that would be impossible to attack into?

Hold the Line might be useful here with 1 or 2 copies.

Trained_Orggasm on Walls

10 months ago

Cool deck, I love walls too! Glyph of Destruction can only be played on a blocking wall. While having cards like Propaganda and Meekstone are good for holding your opponents up from attacking, they don't work well with the glyph. Perhaps use some of these cards to force your opponents to attack: Alluring Siren, Bullwhip, Incite, Rage Nimbus, or even Skin Invasion  Flip. +1 Good luck with the deck!

FenIsABasicSwamp on Bad Luck Brion

11 months ago

Rage Nimbus is definitely low priority but it's a great way to force your opponents to run their creatures into each other and leave themselves more open for you. There are probably just better options like Avatar of Slaughter. If you add more mana ramp in the form of some of my other suggestions and Gilded Lotus, Caged Sun, Gauntlet of Power, and Thran Dynamo you should have enough mana for Nim Deathmantle. Definitely you should have Neheb, the Eternal in the deck, and he would also contribute to making the Deathmantle amazing. If you are really tight for budget then yeah, stay away from the deathmantle for now. For Helm of Possession, the point is that Brion might get killed, or become too expensive to cast and you just have a bunch of Ball Lightning creatures that don't do anything so the Helm is another way to turn them into value by stealing other people's creatures. Armillary Sphere isn't actually ramp since it puts them in your hand; just play cards that put them into play instead and that you may be able to reuse, like Burnished Hart. I forgot to mention Sun Titan, but he should absolutely be in here, given that so many of your dudes that come in to smash and die are 3 CMC or less. Infiltration Lens is what I suggest to replace Staff of Nin. It works perfectly in your deck's plan and is super cheap. Combine it with Nemesis Mask for all the cards. For Sunforger you should generally be building the deck around it in the first place, or playing at least 10 targets and Mistveil Plains. Of all the cards I recommended, Lifeline is definitely the most important. I would say no to Sneak Attack and Kiki-Jiki, they're too expensive for the effects without saving you much in this deck. Dreadnought is interesting though.

Suns_Champion on Bad Luck Brion

11 months ago

RingoDingo92 thanks for the suggestion! I've definitely considered him as he'd hit about 25% of my deck. Thanks!

Fergernuggets Thanks for stopping by! Terrain Generator might be a good replacement for Armillary Sphere. Bloodmad Vampire might be good, but he's too easy to block I think. Thanks!

EternalBrewmaster I'm so very grateful that you took the time to make that list! And cut suggestions! I love you! A few follow up questions so I can get a better understanding of your reasoning:

Why Rage Nimbus exactly? I get that it can kill some annoying creatures and is 5 power for 3 mana, but is he really a good fit for what this deck is doing? And what other cards can work well with him?

From my experience, I'd never have enough mana for Nim Deathmantle to work. Is it worth the $6?(super budget player, I know)

Helm of Possession is awesome but what creatures do I have to sacrifice? I'm always sacking them to Brion.

What exactly is wrong with Armillary Sphere, and Open the Armory? Are they just sub-par?

Do you have a good card draw engine to replace Staff of Nin?

How many cards is a critical mass for Sunforger? Just out of curiosity.

Also what to you think of Neheb, the Eternal being in here?

What do you think of the more expensive cards I want to add? Sneak Attack, Kiki-Jiki, Mirror Breaker, Phyrexian Dreadnought?

Otherwise, I love all of your suggestions! Some are counted out do to budget but most are under consideration! Again Thank you so much for your help!

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