Enchantment Creature — Spirit
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Double strike (This creature deals both first-strike and regular combat damage.)
Enchanted creature gets +1/+1 and has double strike.
Printings View all
|Mystery Booster: Store Edition (MYSTOR)||Uncommon|
|Mystery Booster: Convention Edition (MYSCON)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|Born of the Gods (BNG)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Ghostblade Eidolon occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Ghostblade Eidolon Discussion
1 year ago
I like the overall idea of the deck, in fact I currently work on kind of a similar idea. Kitsune Mystic is a really sweet addition indeed since not only you can basically use it for moving around hexproof\shroud, but also for moving combat enchantments mid-combat on an unblocked creature, basically turning it into a 1-mana combat trick. However, I`d like to give couple of improvement suggestions.
1) The mana base is only 33 cards, which is extremely low. Such a scarcity of lands should have a solid reasoning, like a really solid one, for instance a ramp on the stick in form of the commander. The average agreed-upon amount is 37-38, and I do not see why this deck should be an exclusion.
2) Following up the mana base argument, I would suggest working on a ramp package, which is basically non-existing in a current version of the deck, and those cards that do ramp you are either conditional (like One with Nature ) or sub-par ( Utopia Vow ). Kestia is in , so not running ramp is a crime against humanity. I would include at least 7 more ramp cards, especially 2-mana ones, like Rampant Growth , Sakura-Tribe Elder and Farseek . Ramp and better mana base provide much more consistency, and this deck is already very good with draw, so it just needs to have better chances to play the cards it has drawn. Also, just put Sol Ring in there. You would never regret it. It`s just too good.
3) The deck is overkill on creatures and enchantments. Now if the enchantments are not that much for a problem since the whole deck is built around them, and usually a deck should have around 30 cards of which it is themed around, the amount of creatures can be decreased. Now which of these should be cut is completely up to you, but in my opinion: - most of the bestow creatures are not as effective as you would want them to be. Most of them are either just sub-par cards ( Boon Satyr ) or just overpriced copies of enchantments that you already have in the deck (i. e. Hopeful Eidolon Ghostblade Eidolon Hypnotic Siren ); - Nylea's Colossus , although being a really sweet card, seems unreliable. 7 mana in a deck with virtually no ramp is just so far into the future, and you have to spend your whole turn to cast it. Plus, you already have a lot of enchantments, so pumping a dude to lethal numbers should be pretty easy already; - Celestial Ancient seems to lack synergy with the deck as a whole. I can see only 3 token producers and a Starfield of Nyx , which, by the way, is also a controversial inclusion since many enchantments in the deck are auras.
4) I would also try and squeeze in more unconditional removal. I see you have most of your removal in form of Pacifism type enchantments, that have better synergy with enchantresses, however I would argue that since you have so many enchantress type effects and enchantments in general that those cards can be swapped for more reliable and consistent removal like SWORDS TO PLOWSHARES Path to Exile and Return to dust. Also I`d also include couple more board wipes because they are basically your safety nets if you fall behind in the game. One sweet thing you can actually do is to include Calming Verse , Aura Thief and Cleansing Meditation , cast one of these along with Enchanted Evening and basically watch your opponents scoop as they lose all their stuff.
I have a lot more tunings to suggest, but they become much too subjective from here, so yeah, there you go.
1 year ago
2 years ago
2 years ago
I'm not sure you really need hexproof creatures other than Sigarda. She's nearly impossible to remove once you give her Indestructible, and the point of this sort of deck is to stack up one creature to scary proportions; and since this is commander you'll always have her. I'd suggest more creatures with good blocking capability like Sentinel of the Eternal Watch, Silent Arbiter, or Nyx-Fleece Ram, or utility creatures like Auramancer and Heliod's Pilgrim. I'd also recommend Sigarda's Aid so you can flash out auras as needed.
A few good enchantments you're missing out on: Battle Mastery, Ghostblade Eidolon, Abzan Runemark, and Shield of the Oversoul are all very powerful buffs. Flickerform makes Sigarda almost invincible (it takes coordinated opponents to take her down). Some tutors would be useful Open the Armory and Three Dreams are fantastic.
Don't overlook equipment in this sort of deck, you have a lot of enchantment synergy, but there's some fantastic equipment out there Darksteel Plate, Hero's Blade, and Sword of Vengeance to name a few.
My List is here if you want to see more.https://tappedout.net/mtg-decks/sigarda-angel-with-a-shotgun/
2 years ago
Sram, Senior Edificer, Ghostblade Eidolon, Snake Umbra, Unquestioned Authority, Bow of Nylea, Spear of Heliod, Heliod, God of the Sun, Mother of Runes, Celestial Mantle, Grasp of Fate, Shield of the Oversoul, Dawn to Dusk, Archetype of Courage, Celestial Archon, Eidolon of Rhetoric, Nylea, God of the Hunt, and Spirit of the Labyrinth all work with this deck pretty well. I apologize if I am repeating suggestions, or missed it in your deck. I feel they're inclusion is intuitive however if you want me to elaborate on a card I would be happy to.
2 years ago
Here's some spirits I can point out
Reminder of the good old Deadeye Navigator is a spirit and the onnas are etb trigger plus a couple of more
You can also put in spirit avatars in this deck as well https://scryfall.com/search?as=&order=&q=%28t%3ASpirit+t%3Aavatar%29
Ore Gorger = have fun removing the opponents stupid powerful non-basic lands.
Tomorrow, Azami's Familiar you choose from 3 chooses from a draw you choose the card for the situation going on and this is for every single dang draw.
You have a nice amount of enchantmentsEidolon of Blossoms feels sadden she's not in this Team
Eidolon of Countless Battles from the number of spirit tokens you make this is cute.
Drogskol Reaver seriously why is this not in the spirit usually have life gain and you can draw like crazy.
Ghostblade Eidolon oh great O-Karachi just has to make contact twice to eliminate someone from the game
Bounteous Kirin talk about life gain.
Infernal Kirin very classy you get to look at there hands and get a butt load of discard if you have the correct spirits
Last but not least Sekki, Seasons' Guide a huge 8/8 that makes spirits from damage and you can sac eight he's back on the board
2 years ago
Uril is da bomb! I wish you the best of luck in your endeavour. The deck already looks badass :) If you want more drawpower, there's Argothian Enchantress, Enchantress's Presence, and Femeref Enchantress.
Yavimaya Enchantress could be a monster in this deck.
2 years ago
Twilight Shepherd is best friends with Teysa.
Baleful Eidolon early defense, and boosting to boot.
Belfry Spirit was made for teysa's ability.
Bygone Bishop gives great drawpower.
Celestial Kirin can be rediculously fun.
Crypt Ghast, ramp and extort, anyone?
Disowned Ancestor good early blocker that can grow.
Divinity of Pride just amazing!
Drogskol Cavalry makes spirits ang goves you life for it.
Ghost Council of Orzhova the OG Orzhov baddie.
Ghostblade Eidolon two words: double strike...
He Who Hungers hand-hate
Hopeful Eidolon early lifegain and boosting.
Infernal Kirin more hand hate
Kami of False Hope my favourite white 1-drop, and for a good reason.
Karlov of the Ghost Council if you have a subtheme of lifegain, then this guys is the BOMB
Kataki, War's Wage if you're not big on artifacts yourself, this guys is fantastic.
Kokusho, the Evening Star just amazing
Kyoki, Sanity's Eclipse even better hand hate
Lantern Kami cheap early air-control
Myojin of Cleansing Fire might be expensive, but I had to mention him.
Nikko-Onna solid enchantment hate
Obzedat, Ghost Council they're back. And better
Oyobi, Who Split the Heavens big beefy tokens? Yes please!
Revered Dead early awesome defense
Seizan, Perverter of Truth extra cards, at a price
To be continued...