|Commander / EDH||Legal|
Printings View all
|Ravnica: City of Guilds (RAV)||Common|
Combos Browse all
Creature — Goblin Soldier
((R/W) can be paid with either (Red) or (White).)
Boros Recruit Discussion
8 months ago
Hello! Boros decks are mostly aggro decks so you can do a lot of fun with these colors! First of all you need more fast creatures on T1 For example old good Boros Recruit or even Legion Loyalist. I would also replace Hammer Dropper (it's just a bad card) with Legion Warboss. You should also take a look at Tajic, Legion's Edge and Swiftblade Vindicator: it's a great combo on T3. Most of your creatures are soldiers so tribal theme is an obvious choice: Preeminent Captain, Field Marshal and Captain of the Watch are strongly recommended. Odric, Master Tactician and Thalia, Heretic Cathar will make your opponents a little bit uncomfortable. Skyknight Legionnaire is your air support. Mentor of the Meek - card draw. I would also replace Blood Mist (it slows your tempo) with Heroic Reinforcements. Eerie Interlude and Long Road Home are your answers to unsummons and removals. Good luck!
11 months ago
Well, first off, let me make the disclaimer that I am an amateur deck builder and have a lot to learn myself when it comes to building decks. But I can spot quite a few issues with the deck, both from looking it over and playtesting it, and honestly, I don't know if the deck can be made to unsuck without completely revamping it or building a new deck. But I'll give it a shot and offer some advice.
First off, I don't know why Armageddon is in there; it doesn't seem to offer any advantage to the deck, and the deck doesn't have any way to build back its own land base more quickly than an average opponent could manage to do. Second, Iroas, God of Victory is fine, if you want to have that in the deck, but there are cards that work against it. The enchantment is nice, but you're not utilizing it to its fullest potential if it's not a creature, which requires devotion, which other cards in this deck work against. Vedalken Orrery, for example, I don't see why the deck needs that; it already has many cards with Flash, and none of the others I can see a need for being able to cast at instant speed. It also doesn't contribute to devotion or field presence. Dust Elemental as well, works against devotion by returning three of your creatures back to your hand, removing both devotion and field presence. And this deck struggles already with acquiring and maintaining field presence. I'd remove both of those cards and look for other white or red cards that pack a little more punch offensively, or noncreature spells that grant trample + power boost, or double strike.
The land base is too large. You have no cards in this deck that cost over 4, and even in a normal deck 26 lands is too much, and there's absolutely no way in this deck to thin those lands out of the deck. You need some major deck thinning (land fetch), or just cut the amount of lands down. I'd say anywhere from 20-22 lands would be fine, and replace a few of the basics with maybe 2 - 4 Evolving Wilds, an inexpensive way to thin the deck a bit. Also, look at your one drop creatures: Anointer of Champions and Boros Recruit. Those are both white creatures, and your only cheap drop creatures, but Sulfur Elemental will immediately destroy both if it ever hits the field, unless you plan on using Anointer of Champions to bolster Boros Recruit until end of turn, and plan on losing the Elemental. But you still also lose the Champion in that.
I would say pull some lands out, bring it down to 20-22, add some spells and creatures in to replace those extra lands, and some of the cards that just don't synergize well in the deck, some cheap white or red creatures with haste, maybe a few more powerful creatures at CMC 4, if need be. You could even replace Balduvian Rage with some cards that might be better suited to an early game offensive, with effects like haste and trample. Some good ones I found on a cursory search are Crash Through if you really need Balduvian's draw, or Brute Strength, Built to Smash, Invigorated Rampage, Ride Down, Run Amok, Rush of Adrenaline and Temur Battle Rage are all fairly inexpensive (both in terms of CMC and market price on the cards) spells that will give your creatures a boost, destroy blocking creatures (with regard to Ride Down), and give trample.
Not trying to be mean, just trying my best, despite my admitted inexperience, to offer constructive criticism.
1 year ago
Have you tried Boros Recruit? It's a pretty good one-drop, has First Strike, is a Goblin, and isn't a big enough target for your opponent to try and remove him.
1 year ago
Golgari Recruit U
Creature - Goblin Zombie
Return Golgari Recruit to the battlefield tapped from a graveyard
Poor Boros Recruit can't get a good rest.
Make a Teysa card representing her at the of her latest story (published about 2 years ago)
1 year ago
I find your lack of Rally the Peasants disturbing.
Boros Recruit might not look like much, but in an aggro list you're going to want 1-drops.
Squee's Embrace could be interesting to put on a creature to prevent getting 2-for-1'd.
1 year ago
maybe Boros goblins will be a deck now ?
maybe even Impact Tremors for more dmg ;)
1 year ago
as far as a splash color, i would probably go green if any at all. lifegain is a hard counter to aggro strategies that run out of gas quickly, and Atarka's Command serves as Skullcrack 5-8. the +1/+1 also quickly adds up if you're amassing an army of goblin tokens.
if you want a 1-drop goblin, go with Legion Loyalist. first strike and trample help Goblin Piledriver and Goblin Rabblemaster a lot. i currently use Foundry Street Denizen in my strictly casual build of goblins (because the only other 1-drop goblin i own a playset of is Boros Recruit) but even when i'm following it up with cards like Krenko's Command, Dragon Fodder, and Hordeling Outburst, it doesnt perform well unless i played him turn 1 and my opponent is unlucky enough to not have a creature within the first 2-3 turns. if i were to take the deck to a modern FNM, i think i would change it to look like this:
also, i'd actually recommend not using Goblin Guide. i know its generally regarded as a good card, so much so that many consider it "mandatory" in any kind of aggro strategy that uses red, but as someone who has played against it many times, i wasn't impressed. it never really seemed to help my opponent win, and the extra lands they gave me was pretty darn helpful. last thing any player wants to do is dig their opponent out of a mana drought.
1 year ago
Funkydiscogod Ok I'm sorry for not replying earlier. These suggestions might work, but the main reason I didn't answer in time is because (and this might sound stupid) these suggestions made me think deeply about the deck's plan, so I didn't want to simply answer without a previous thought.
If I go for the defender plan then perhaps I'll loose a bit of "aggro" that I have as a secondary plan (I'll have to replace Boros Recruit and Seeker of the Way), but on the other hand focusing on defender might help me to survive on the early game (Perhaps a Cinder Wall will do the trick), and it might even become the secondary win condition by its own merit (Vent Sentinel might be that win con)
I really want to hear your thought on this "dilemma" I'm facing
No data for this card yet.