Sway of the Stars

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Betrayers of Kamigawa (BOK) Rare

Combos Browse all

Sway of the Stars

Sorcery

Each player shuffles his or her hand, graveyard, and permanents he or she owns into his or her library, then draws seven cards. Each player's life total becomes 7.

Sway of the Stars Discussion

Boza on [COMMUNITY] What cards do you ...

3 days ago

SynergyBuild, out of 12 unique responders, 3 have mentioned some of the "big sorceries" to be unbanned. That is a low rate among a low rate of responses. This is not a method to get "uncontroversial" opinions, you will just get people venting about the worst offenders in their local meta.

Same with the unbans - people will not consider why these big sorceries are currently banned, just that they seem to be tame given their cost. The reason they are banned is that they unfairly punish players (biorhytm and Coalition Victory ) or prolong the game unnecesarily ( Worldfire and Sway of the Stars ), but these reasons are not considered or the eternal "it can be answered" is spewed out, the commander equivalent of "dies to removal".

For plantiful examples of this, lets look excerpts for dbpunk's post:

"Emrakul can be Nevermore 'd" - unban a card, because you can answer it by playing a card that bans it from the game?

" Tolarian Academy is only good if someone doesn't wipe out your artifacts. Just like Serra's Sanctuary only works if you have an abundance of enchantments or Gaea's Cradle is only horrifying if you have a ton of creatures. " - that literal Read-the-card right here that does not account for any of differences between the three cards or even attempt to explore why only one of the three is banned.

"Erayo's a vanilla 1/1 until someone casts the fourth spell of a turn and balance can be countered." - every spell can be countered, so lets unban everything.

"Prophets good, but also extremely killable and manipulatable. Same with Griselbrand. " - the literal dies to removal.

"Do these cards make gameplay difficult? Yes. But so do any number of cards when combined correctly. These just don't make you jump through as many hoops." - and then finally, a justification for why cards currently on the list are banned, just for good measure.

I do not mean to single anybody out (sorry dbpunk, but yours are just too succinct illustrations, many more answers like this are present in this thread), I just want to show that these threads cannot provide much to an actual discussion.

I would advise to take some input from here and create a separate thread for just a few of the cards - it can lead to some actual deeper discussion.

SynergyBuild on [COMMUNITY] What cards do you ...

3 days ago

Boza So far my goal with this thread was to see if there were any bans or unbans that were uncontroversial, and so far Stasis was mentioned multiple times for a ban, no one really said it shouldn't, while Coalition Victory , Biorhythm , and Sway of the Stars also seem okay to unban. I want more data to confirm this, but this is a start to see which cards are said should be added or removed most often.

I don't plan to use this info for much, but perhaps it could help others.

dbpunk on [COMMUNITY] What cards do you ...

3 days ago

Here's some thoughts on it:

Unban: Ancestral Recall , Balance the Moxes, Biorhythm , Braids, Cabal Minion , Coalition Victory , Primeval Titan , Sway of the Stars , Erayo, Soratami Ascendant , Library of Alexandria , Recurring Nightmare , Emrakul, the Aeons Torn , Griselbrand , Prophet of Kruphix and Tolarian Academy

All of these cards are strong, but there's so many answers to them now that they can all easily be beaten. Also if someone successfully casts any of the big stuff on there without someone countering it or somehow stopping whatever degenerate thing they're doing with that card, they deserve to win probably. All of them have answers outside of removal as well, such as methods to slow them down or steal their draws.

Ban: all other cards on the banlist, Stasis

All the other cards ruin games pretty much, or at least are just completely annoying. Stasis doesn't really have an answer past enchantment destruction currently, unlike the cards I said above.

dbpunk on [COMMUNITY] What cards do you ...

4 days ago

Sway of the Stars and Biorhythm don't deserve to be banned honestly. Sway is so high costed for what it does it's ridiculous, and biorhythm is extremely easy to play around it feels like.

Worldfire is the ultimate need to be banned red card. It essentially says "No one plays anything for the rest of the game." It makes a situation not where one player can't play or is unable to do things, but where no player is.

SynergyBuild on [COMMUNITY] What cards do you ...

4 days ago

So total, griffstick and Tyrant-Thanatos want Stasis banned, and some people seem to think Iona, Shield of Emeria , Griselbrand , and a few other cards should be unbanned.

Does anyone think the big sorceries should be unbanned? ( Biorhythm , Sway of the Stars , and Worldfire , as Coalition Victory was mentioned already) I think these would be a lot of fun to play with, and because many similar complicated and slow massive cards already exist to these that are unbanned, Warp World , The Great Aurora , Decree of Annihilation , etc., it seems these were chosen almost at random xD.

Raging_Squiggle on Cyclonic Rift replacement.

2 months ago

I’m an advocate for BIG board wipes. Some people may not be for it, but I shamelessly suggest Worldpurge or Sunder . If not playing edh, Sway of the Stars and Upheaval .

DemonDragonJ on Cards From Recent Sets that ...

5 months ago

The color pie is one of the central aspects of this game, and various employees of WotC, most notably Mark Rosewater, have emphasized its importance.

In the early days of this game, the color pie was not well-defined, resulting in cards that would be very weird, today, such as Prodigal Sorcerer or Psionic Blast . However, the color pie now better defined, although there still are occasional cards that violate it, so I wish to discuss cards from recent sets that bend or outright break the color pie, and, for the purposes of this thread, I shall define "recent" as originating in Eighth Edition or later, as that was when the new card frames were introduced.

The first card that I wish to mention is Beast Within , because green is not supposed to have unconditional creature destruction; the fact that it generates a token does not balance the fact that it is a monocolored and instant version of Vindicate , in my mind.

Feed the Clan and Gnaw to the Bone are not outright breaks, but I feel that they are severe bends, because green is not supposed to have lifegain that efficient; only black and white are supposed to be able to do that.

Bearer of the Heavens and Worldfire are breaks, because red is not supposed to be able to destroy enchantments, nor have unconditional creature destruction, nor exile cards from hands or graveyards; if those cards were white or red/white, they would be acceptable. Also, red is not supposed to be able to directly set life totals to a specific value (again, only black and white can do that), which also makes Sway of the Stars a break, or at least a bend; SotS is almost entirely within blue's section of the color pie, except for the life total effect.

Dawn of Hope is a severe bend, and Mark Rosewater agrees with that idea, because white is not supposed to be able to draw cards with such great efficiency; white is allowed to have card advantage, but usually through methods other than card drawing.

What does everyone else say about this? What are some cards from recent sets that outright violate the color pie?

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