Heroic Reinforcements

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Uncommon

Combos Browse all

Tokens

Heroic Reinforcements

Sorcery

Create two 1/1 white Soldier creature tokens. Until the end of turn, creatures you control get +1/+1 and gain haste.

Heroic Reinforcements Discussion

CryptonicNova on Standard Boros Aggro.

1 month ago

Struyk Samut, Tyrant Smasher and Krenko, Tin Street Kingpin are too slow for this deck. Gideon Blackblade however is a great card for a control matchup as he is a good threat and can remove problematic permanents.

Hero of Precinct One and Heroic Reinforcements allow you to get a turn four or five kill, where as Samut and Krenko do not.

Indoorsman on Mardu Aristocrats WAR

1 month ago

Love the deck. Have you considered Heroic Reinforcements ?

multimedia on Monster Girl Massacre (Aggro)

1 month ago

Hey, good deck and nice explanation of how your deck works in the description :)

9 four drops is a lot. I get that they all have interaction with Girl, but with this many you risk only drawing them in the early game and not the one and two drops which are better overall with Girl. Out of all the four drops I think Teysa is the worst. Yes, she adds more die triggers, but other than that she's lackluster for a four drop. Elenda is very slow for a four drop, requiring other cards to make her good. Heroic Reinforcements is a pretty powerful four drop for an aggressive strategy (two tokens, haste and +1/+1 pump for all your creatures) especially nice with Judith's anthem.

Goblins is a direction to consider: Fanatical Firebrand , Goblin Instigator , Legion Warboss , Dark-Dweller Oracle . Good luck with your deck.

All_father on WAR Standard - Abzan Bolas's Citadel

1 month ago

EchoScorch Thanks! I really like your deck, especially the Bond of Flourishing instead of the often-talked-about Revitalize in this style deck for card draw/filtering earlier & potential with Citadel. I see that helping dig for the combo pieces (and it can hit all of them) so the deck is more consistent-which with all the explore creatures is already pretty good at digging for pieces. I'm of the opinion that the more permanents the better to drain for 20 in the same turn, but it looks so good I'll give it a try.

Goldfishing the deck has made me think about other ways of giving creatures haste as well, and although painful to splash in a normal deck Gift of Paradise allowing us to easily splash one off-color card and Citadel allowing us to play cards regardless of colors means almost any of those options are viable. I was looking at Chance for Glory as a 1-of in the deck as the option for virtual haste, but Samut, Tyrant Smasher and Heroic Reinforcements look like better options.

A lot to think on and playtest... excellent...

EchoScorch on WAR Standard - Abzan Bolas's Citadel

1 month ago

Edit - End-Raze Forerunners doesn't give haste, just vigilance and trample. So your options are the big domri, or Heroic Reinforcements , or Garna, the Bloodflame , or the new samut, all of which except for Samut are not castable on the manabase currently. I went ahead and made a version of your deck with tweaks to the colors and the cards - Here it is Green/Black Bolas's Citadel Combo - WAR.

Brainpolice2 on Chance For Glory - Naya Combo/Aggro

2 months ago

I definitely like this. Mox Amber does make for a nice touch. Here's my spin on something similar:

https://tappedout.net/mtg-decks/31-03-19-naya-tokens/

I ended up going a little more midrange in my approach, including Trostani Discordant and Gruul Spellbreaker . I also fit in a few Heroic Reinforcements .

barnii on Jaskai Glorious End

2 months ago

+1 love this deck.

Would Heroic Reinforcements help finish? You’d get a prowess trigger on top of the +1/+1 counter

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Heroic Reinforcements occurrence in decks from the last year

Standard:

All decks: 0.2%