Creature — Elemental
Flash (You may play this spell any time you could play an instant.)
When Dust Elemental enters the battlefield, return three creatures you control to their owner's hand.
Printings View all
|Planar Chaos (PLC)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Dust Elemental Discussion
2 months ago
Thanks! Felidar Guardian is a great card, but it doesn't technically return creatures to your hand to recast them. So I would need to flicker Whitemane Lion or something like that with it to get the same effect, and at 4 mana it's a little too pricey.
I've considered cutting Ancestral Statue and Blinking Spirit for the same reason. At 4 mana, something like Dust Elemental , which returns three creatures to your hand, or Eiganjo Free-Riders , which returns a creature each turn for free, is the sort of payoff I really want.
2 months ago
OmletMojo12 I have some nefarious plans on getting more creatures with return target creature(s) to owners' hands. I went to an edh Facebook page for ways to abuse god-eternal oketra, and they have me several ways. Standard way is to bring in weenies. I'm not a fan of weenies. I will have to rethink for the etb and tokens.
My goal is to get the cost low enough to repeat casting multiple times a turn. I might need a Vedalken Orrery for the flash aspect.
So, here are the planned maybe boards - since I'm going to ETB / casting creature triggers: Ancestral Statue - can actually become free to cast, since it's colorless, return target creature I control to my hand. Emancipation Angel - same as above, except Ivory Giant - taps all non-white creatures. Kor Skyfisher - return target creature I control . Panharmonicon - doubles etb triggers for my creatures - I don't really have artifact ETBs unless they're creatures. Reveillark - graveyard recursion for my weenies - ok. Stormfront Riders - return two creatures, whenever it or another creature is returned to my hand from play, adds at least two tokens into play when it enters the battlefield. Subjugator Angel - tap all creatures my opponents control Sunblast Angel - destroy all tapped creatures. Dust Elemental - flash, return three creatures I control to my hand. Eiganjo Free-Riders - return target creature I control at upkeep Enlightened Ascetic - destroy target enchantment or artifact War Priest of Thune - same as ascetic Thalia's Lancers - legendary creature tutor on a stick Nykthos, Shrine to Nyx - mono-color ramp Possessed Portal - sacrifice a creature? okay. I have lots of tokens. Regal Caracal - more tokens on etb.
Now I need ideas on what to exchange for the above. First thoughts are the two odrics - they're combat focused, not etb or casting focused.
7 months ago
BUMPILIUMCIOUS BARS FOR ALL!!!
Chose Omnath as my CMDR in an Anti-Meta Mono Color Deck. Even the description states 4 individuals (Me, & 3 of my Fan-Made Post-Mending Era Walkers.). Also, since you stated that nothing is known about what happened at a time of Chaos before Pre-Guildpact Beta Era Ravnica. Really makes me wish all 10 Guilds can coexist with another; but because of color difference, this is never possible even Post-WAR. So, yeah, I have a name for my cEDH Boros Community Deck after all this: "Razia's Parhelion II △ Legion of the Damned." Oh, & as I said earlier, Suns_Champion is also allowed to join despite not knowing cEDH that well; but is a very great Guru on this subject matter. So close enough.
I still haven't found one resourceful enough about the feedback part of the Competitive Gauge. Any ideas? Also, how does Inverter of Truth work w/ Manifesting, Morphing, & Megamorphing, when the first former exiles a whole library face down? That is out of reach for Manifests! Is it truly worth adding after all this?
Finally, one last plan: Outside my Kykar, Wind's Fury Vorthos Deck, I've one other thing to do: A literal Mono- Burn/Red Deck Wins deck where scorching is the name of the game; & when stuff like The Wanderer (SPOILER: Sarkhan Vol knows her back at one time.) w/ her ability to prevent noncreature damage to them, Stuff giving you (As an opponent), & even enemy permanents Hexproof; potentially retiring Shroud as a Keyword forever. I just need ideas to bypass Target Protection, & even ways to bypass ol' Wanderer-dono's noncreature damage immunity. I'll start development as I finish both my Exiles Matter Deck, & Mono- Deck. Though I'd like it if I can find a use for Inverter of Truth ; Maybe MTGGoldfish had something like that; it was an Against the Odds Deck. Ah well, better than Tibalt #1 as everyone would say...
Thanks for the update reading; I hope I didn't tick you off or something...
UPDATE: Now the situation escalades: I found some stuff for Inverter of Truth ; but does even one card exist to negate only ETB Triggers I have that can be negated? I got Inverter of Truth , Eater of Days , Leveler , Hunted Horror , & Dust Elemental ? Even if one of this even exists, AT ALL, I'd be more than happy to try & get a copy; you know, selective ETB Trigger Negation? Ah whatever, I can't even find something close to that... DX
9 months ago
I'm digging the invincible and destroy all mashed together. Creates strong board control and allows you to swing uncontested.
Fist, I've noticed you're running 46 lands, which is quite a few. I think you could cut down to 38 very easily, especially if you cut a few of the larger CMC spells in favor of cheaper alternatives.
So what would I spend those 8 land slots on? Tutors and ramp.
Serenity could be a hot include too for more control. Porphyry Nodes works in a similar vein for creatures and probably combos better with your deck. Planar Collapse is another cheap wiper that can clear the board for you.
Knight of the Holy Nimbus works surprisingly well here too.
I don't think you actually want All Is Dust for this deck! Your commander flipped is a white permanent, and sacrifice goes through indestructible! One of the lower cost mass destruction ( Porphyry Nodes / Planar Collapse ) could easily fit this slot if you didn't use it to replace some plains. Fiend Hunter is also an excellent choice, as it lets you reuse ETB effects by wiping the board, or gives you spot removal on an opponents problem creature.
Not a fan of Omen Machine here either. Pretty expensive for a stax type piece, would much rather see Aven Mindcensor for flash blowouts + beats or more wipes or Spirit of the Labyrinth to keep draw-hate in your list.
Emeria Shepherd Adarkar Valkyrie and Palisade Giant could all be lower CMC creatures to smooth over your early game. Soltari Visionary could give some extra control elements, while Samurai of the Pale Curtain could help against graveyard strategies. Dust Elemental lets you reset your ETB creatures or can be flashed in at EOT before yours to prepare for a board wipe. Even Serene Master could be good for early game to help you get more to mid game!
1 year ago
@osbert: Yeah someone made me discard my hand with Experiment Kraj in it and I was like WELP. Definitely need recursion.
It's a fun deck but I wonder if Kraj just shouldn't be my Commander. Probably need a Worldly Tutor at any rate.
I took Bred for the Hunt out because it seemed to conditional. I've got 11 cards with some sort of card draw. Maybe I need better options. Guardian Project , Lifecrafter's Bestiary and Beast Whisperer seem like a good ones. Maybe for Bramblewood Paragon and Tempest Caller and Chromatic Lantern .
1 year ago
so i officially cut my mana doublers, and put in all my bouncers, i get hated out far less, and it's a lot easier to survive wipe, and spot removal now. Dust Elemental is totally my new favorite card, slightly less efficient than Temur, but WAAAAAAAY more flexible, i dodged sooo many removals in my games with it, and in times of desparation, when i have really nothing to work with DE + Wood Elves/Eternal Witness let me have a mana sink to somewhat advance my board state/protect my stuff, until i had enough lands to win on the spot with zacama.
how does Primal Command get Zacama back from thievery effects? bounce the enchantment? what happens when it's not an enchantment effect?
1 year ago
nice, i'm thinking of just taking out all of my doublers in my deck, except maybe Mana Reflection. in my play group mana doublers get hated out so much that's it's almost never worth the mana cost, what i cast for 5-7 mana gets easily killed/countered by much cheaper spells usually making them not worth it, i'd rather have cards that are lower threat, but sticks around for more value.
Tooth and Nail is a good tutor for sure. but Chord of Calling is just insane, you can cheat out all sorts of shenanigans with that card for cheap cast at instant speed. and i would say Green Sun's Zenith is also a strong contender, over Primal Command (unless money is an issue)
lastly, i was digging really deep in the mtg database last night for Zacama, i think i found my new favorite pet card for the deck Dust Elemental 4 mana cost, flash, and return 3 creatures including himself. lets you go infinite with zacama if you have 14+ land base mana, and even better if you run more ETB creatures like Eternal Witness, Wood Elves, Acidic Slime (just destroy everyone's lands if you can't win with damage). Or just even simple stuff like Impact Tremors can win with the recasting loop. But in case of board wipes you can just save 2 of your creatures for 4 mana, and for how ever much mana you have open you can repeat that.
1 year ago
Well, first off, let me make the disclaimer that I am an amateur deck builder and have a lot to learn myself when it comes to building decks. But I can spot quite a few issues with the deck, both from looking it over and playtesting it, and honestly, I don't know if the deck can be made to unsuck without completely revamping it or building a new deck. But I'll give it a shot and offer some advice.
First off, I don't know why Armageddon is in there; it doesn't seem to offer any advantage to the deck, and the deck doesn't have any way to build back its own land base more quickly than an average opponent could manage to do. Second, Iroas, God of Victory is fine, if you want to have that in the deck, but there are cards that work against it. The enchantment is nice, but you're not utilizing it to its fullest potential if it's not a creature, which requires devotion, which other cards in this deck work against. Vedalken Orrery, for example, I don't see why the deck needs that; it already has many cards with Flash, and none of the others I can see a need for being able to cast at instant speed. It also doesn't contribute to devotion or field presence. Dust Elemental as well, works against devotion by returning three of your creatures back to your hand, removing both devotion and field presence. And this deck struggles already with acquiring and maintaining field presence. I'd remove both of those cards and look for other white or red cards that pack a little more punch offensively, or noncreature spells that grant trample + power boost, or double strike.
The land base is too large. You have no cards in this deck that cost over 4, and even in a normal deck 26 lands is too much, and there's absolutely no way in this deck to thin those lands out of the deck. You need some major deck thinning (land fetch), or just cut the amount of lands down. I'd say anywhere from 20-22 lands would be fine, and replace a few of the basics with maybe 2 - 4 Evolving Wilds, an inexpensive way to thin the deck a bit. Also, look at your one drop creatures: Anointer of Champions and Boros Recruit. Those are both white creatures, and your only cheap drop creatures, but Sulfur Elemental will immediately destroy both if it ever hits the field, unless you plan on using Anointer of Champions to bolster Boros Recruit until end of turn, and plan on losing the Elemental. But you still also lose the Champion in that.
I would say pull some lands out, bring it down to 20-22, add some spells and creatures in to replace those extra lands, and some of the cards that just don't synergize well in the deck, some cheap white or red creatures with haste, maybe a few more powerful creatures at CMC 4, if need be. You could even replace Balduvian Rage with some cards that might be better suited to an early game offensive, with effects like haste and trample. Some good ones I found on a cursory search are Crash Through if you really need Balduvian's draw, or Brute Strength, Built to Smash, Invigorated Rampage, Ride Down, Run Amok, Rush of Adrenaline and Temur Battle Rage are all fairly inexpensive (both in terms of CMC and market price on the cards) spells that will give your creatures a boost, destroy blocking creatures (with regard to Ride Down), and give trample.
Not trying to be mean, just trying my best, despite my admitted inexperience, to offer constructive criticism.