Dust Elemental

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planar Chaos (PLC) Rare

Combos Browse all

Related Questions

Dust Elemental

Creature — Elemental

Flash (You may play this spell any time you could play an instant.)

Flying, fear

When Dust Elemental enters the battlefield, return three creatures you control to their owner's hand.

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Dust Elemental Discussion

rSt on Help pls

1 month ago

Well, first off, let me make the disclaimer that I am an amateur deck builder and have a lot to learn myself when it comes to building decks. But I can spot quite a few issues with the deck, both from looking it over and playtesting it, and honestly, I don't know if the deck can be made to unsuck without completely revamping it or building a new deck. But I'll give it a shot and offer some advice.

First off, I don't know why Armageddon is in there; it doesn't seem to offer any advantage to the deck, and the deck doesn't have any way to build back its own land base more quickly than an average opponent could manage to do. Second, Iroas, God of Victory is fine, if you want to have that in the deck, but there are cards that work against it. The enchantment is nice, but you're not utilizing it to its fullest potential if it's not a creature, which requires devotion, which other cards in this deck work against. Vedalken Orrery, for example, I don't see why the deck needs that; it already has many cards with Flash, and none of the others I can see a need for being able to cast at instant speed. It also doesn't contribute to devotion or field presence. Dust Elemental as well, works against devotion by returning three of your creatures back to your hand, removing both devotion and field presence. And this deck struggles already with acquiring and maintaining field presence. I'd remove both of those cards and look for other white or red cards that pack a little more punch offensively, or noncreature spells that grant trample + power boost, or double strike.

The land base is too large. You have no cards in this deck that cost over 4, and even in a normal deck 26 lands is too much, and there's absolutely no way in this deck to thin those lands out of the deck. You need some major deck thinning (land fetch), or just cut the amount of lands down. I'd say anywhere from 20-22 lands would be fine, and replace a few of the basics with maybe 2 - 4 Evolving Wilds, an inexpensive way to thin the deck a bit. Also, look at your one drop creatures: Anointer of Champions and Boros Recruit. Those are both white creatures, and your only cheap drop creatures, but Sulfur Elemental will immediately destroy both if it ever hits the field, unless you plan on using Anointer of Champions to bolster Boros Recruit until end of turn, and plan on losing the Elemental. But you still also lose the Champion in that.

I would say pull some lands out, bring it down to 20-22, add some spells and creatures in to replace those extra lands, and some of the cards that just don't synergize well in the deck, some cheap white or red creatures with haste, maybe a few more powerful creatures at CMC 4, if need be. You could even replace Balduvian Rage with some cards that might be better suited to an early game offensive, with effects like haste and trample. Some good ones I found on a cursory search are Crash Through if you really need Balduvian's draw, or Brute Strength, Built to Smash, Invigorated Rampage, Ride Down, Run Amok, Rush of Adrenaline and Temur Battle Rage are all fairly inexpensive (both in terms of CMC and market price on the cards) spells that will give your creatures a boost, destroy blocking creatures (with regard to Ride Down), and give trample.

Not trying to be mean, just trying my best, despite my admitted inexperience, to offer constructive criticism.

sanddeviljack on Trostani Populate

3 months ago

I feel ya--it can be easy to go off the rails with deck building. You've got some good stuff to work with here, though, so if you don't mind some less-than-expert ideas, I'll throw a bunch of ideas your way.

I like your big finishers: Phyrexian Processor, Desolation Twin, the wurms (including Sandwurm Convergence), Giant Adephage, Trostani's Summoner. You're packing pretty much all the Populate spells--that's good. Let's protect that stuff with Heroic Intervention, Eerie Interlude, Cloudshift and--if you can justify the price tag--Teferi's Protection.

Hoofprints of the Stag works a little differently from Angelic Accord, but the result is functionally the same. Spawning Grounds is similar to Sandwurm Convergence, but let's you create the token before the end step (but also any end step) which will trigger Accord. Land aura, though, so you have to weigh that. But multiples of your tokens is always better than one, so if doublers are not too hard on your budget, you can't go wrong with those, either.

Eerie Interlude and Cloudshift can also be token doublers by giving you multiple ETBs from each Armada Wurm-style creature. If you go this route, Flickerwisp, Whitemane Lion, Jeskai Barricade, Eldrazi Displacer, Dust Elemental, even Roaring Primadox or Invasive Species will all help you get multiple ETBs. Other creatures that will benefit from this strategy include Hornet Queen, Regal Caracal, and Avenger of Zendikar. I've even used Fiend Hunter to "hide away" one of these (Trostani's Summoner is best) as wrath protection.

Herald of the Host and Nacatl War-Pride are both excellent Populate targets. Timing is everything, so you have to have mana and your Populater ready before the original tokens disappear. Loads of fun when you Second Harvest a board full of NWP tokens. :D

A couple wraths are good to have despite being a creature strategy: Martial Coup has the benefit of wrathing or not and creating some soldiers, while Phyrexian Rebirth gives you a huge threat that's definitely worth populating.

Finally, Garruk's Packleader and Elemental Bond draw you cards for every 3+ power creature that ETBs for you. You can't go wrong with card draw. If you do nothing else, add card draw.

Best of luck!

TheDeckMaker2300 on List of Interesting cards some may have forgotten

6 months ago

Part 2

Urborg Justice oh you just played In Garruk's Wake esc card I'm taking you down with me.

Well of Knowledge if you pay a fee we will grant you a bonus card for your draw step

Avenger en-Dal once per turn and only during combat but we got a machine gun of exile attackers

Spiritual Asylum let's buy some time to get ready for battle shall we

Kill Switch holy crud the breya ramp is getting to fast ...HIT THE EMEGENCY STOP QUICK!!!

Imi Statue looky looky Winter Orb for artifacts

Dust Elemental for two more mana a Whitemane Lion but two additional creatures and it can do itself...nice flicker and panic button use

Treacherous Urge you heard of Slave of Bolas right well this one can steal and sac from the hands of opponents and let's not forget stuff like Telepathy

Detritivore delicious nonbasic land removal that's untouchable and the chances of targets being on the field same odds of finding a cow on a field near a farm

Mana Maze oh that's evil star especially since I'm using it in eldrazi decks with devoid cards wich is a loop hole around this.

Backlash another Reflect Damage catergory card

Hammer Mage a driver for the street sweeper of artifact cards in play

Fountain Watch just play a Asceticism with this and you just gave your whole board immunity to spells and abilities

Volcanic Wind hmmmm only six to do easily atleast 20+ damage to creatures and sweep...amazing

Once a upon a time someone just cast Wrath of God esc card then all the sudden I play Natural Affinity then after resolve I cast Eerie Interlude or Teferi's Protection and either resolve every one surrenders and possible a table flip happens because now it sweeps the lands and creatures excepts mine the end.

Centaur Omenreader how convenient I also have a Cryptolith Rite in play

Thermopod only red but that's Phyrexian Altar on a creature

Soulquake a board sweep and group hug at the same time sweet

Sages of the Anima and this isn't a Animar staple because?

Fight to the Death hey I also played a all creatures are forced to block a particular creature escape card earlier board sweep for one player

Death Pits of Rath let's give everything deathtouch even instants/sorcery plus this is a budget No Mercy

Nature's Revolt no need for Living Plane this only needs a few coins to buy living plane needs Benjamin franklin bills

Head Games/Jester's Mask lets rig a opponent's hand with nothing but junk

Balancing Act is that what I... IT IS!!!

A LOOP HOLE OF PLAYING Balance!!!

Teferi's Protection your board then they have to sacrifice all the permanents

Well hope you like my stuff might have more in the future

Ocelot44 on Kalemne, the Art of War

1 year ago

Instead of Dust Elemental, a better option would be Leave / Chance because it's two mana cheaper and can bounce more or less than three creatures

This list is very interesting! There are a lot of cards here that I've never seen before. Do you own these cards or is this a list of things you are planning on using?

Funkydiscogod on Orb Consumption

1 year ago

I think it's kind of fragile; especially given the amount of artifact hate in modern. Some one-mana discard would really help to make sure the opponent doesn't Lightning Bolt your Tocatli Honor Guard in response to your Dust Elemental and return your board to your hand. I'd be really afraid of that kind of blowout.

What about Ghastly Conscription as a backup? When you put them into play face-down, their ETB abilities don't trigger, and you can turn them face up for their mana cost.

I know it's off color, but tell me your opinion on Dubious Challenge. Due to its wording, the opponent's creature enters the battlefield first. So, if you reveal Hushwing Gryff and Leveler, they'll get the Gryff and you get a free 10/10; or they'll get a 10/10 that exiles their library and you get a free win.

VesuvanDoppelbanger on Homemade soulsisters deck, with a few beast cards.

1 year ago

Dust Elemental could be a super-Whitemane Lion here - with good evasion and a big body. I'd also consider adding Suture Priest for more of the same good thing, and Spectral Procession for all the ETB triggers.

Check out my Dusty Sisters, they are pretty similar.

BlazingAbsol on It turns out that it was a Leveler the whole time!

1 year ago

I love this idea. +1. That said, I have a few suggestions:

Serum Visions seems like an obvious 4-of. I'd cut the Lens of Claritys and the one copy of Index for them.

Also, I think Dust Elemental could be a good backup creature to manifest. Plus, you can even cast it normally to bounce manifested cards you want in your hand.

Finally, Cloudcrest Lake is really bad. I'd change them out for more Glacial Fortresses or even more basic lands.

Raven_God on Avacyn's Angel Aerie

1 year ago

Your deck is a beatdown deck that rely on big creatures to deliver massive damage.Sadly, white is a slow color in magic. So, maybe Quicksilver Amulet can help you cast big and expensive creatures.Another alternative would be big creatures with low costing, such as: Dust Elemental, Hunted Lammasu, and that Serra Ascendant.I think Odric, Lunarch Marshal is better than Angelic Skirmisher, Linvala, Keeper of Silence is better than Angel of Jubilation.Selfless Spirit can protect your other creatures from mass destruction spell.Adarkar Valkyrie would combo with Burnished Hart or Selfless Spirit, and she herself is flying, vigilance.Serra Avenger is a 3/3 flying, vigilance for 2 mana.

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