Dust Elemental

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Rules Q&A

Dust Elemental

Creature — Elemental

Flash (You may play this spell any time you could play an instant.)

Flying, fear

When Dust Elemental enters the battlefield, return three creatures you control to their owner's hand.

Mave on endles whispers edh

5 months ago

I read the thread when I tried to look up the rules for the cards which is kinda important for EDH Endless Whispers. (I plan on including it in Obeka)

In a 1v1 match it mostly tries to get the best creature of an opponent while donating negative effects. But in commander it becomes a game of "hot potato" where you can never be sure who gets the creatures of another player but you can decide what "garbage" you donate. That is the gist of what the deck will do in a multiplayer game.

Depending on what you give away you may want cards that can counter triggered abilities in case ove Leveler, Sky Swallower, Boldwyr Heavyweights, Eater of Days, Hunted Wumpus, Inverter of Truth, Dust Elemental, Avatar of Discord, Indentured Djinn Ebon Drake Plague Reaver Master of the Feast Tempting Wurm, the haunted one like Hunted Troll, Hunted Dragon,Hunted Dragon, Hunted Lammasu or Hunted Phantasm. Personally I would use Obeka, Brute Chronologist to counter the ETB of the creatures you play by ending the turn and then giving them to an opponent. But that only works for when the creature with negative effect enters the battlefield during your turn. But it is a great plan B in case you don't have Endless Whispers to give your opponents creatures from the list above by simply playing an 8/8 trample for then ending the turn before the trigger resolves.

Other options are Jon Irenicus, Shattered One or Blim, Comedic Genius both want your opponents to control your creatures. If you just want the effect of giving your opponents negative ETBs you can also build a deck on The Beamtown Bullies. But including Endless Whispers in this deck can backfire by giving you one of the negative effects if the creature dies. And it also is hard to let e.g. Leveler enter the battlefield to donate it through endless whispers. What helps with that may be to manifest a creature with a negative effect with e.g. Scroll of Fate. You can also manifest creatures with negative effect from your library but that is a bit more random.

To prevent getting creatures with negative effects from your opponents you to gain hexproof. There are plenty of effects giving yourself hexproof in white but I couldn't find a good commander for that. To gain hexproof yourself in a non white deck you most likely need Orbs of Warding which may be the way to go to prevent opponents to return the hot potato to you. Which is what I do in Obeka (sadly I don't have any list online of that deck).

If you like Endless Whispers to take your opponent cards however you might rather want to play Grave Betrayal or Lim-Dul the Necromancer. Overall it can still be used as a politicle tool. Especially if you donate one of the Haunted once you can build a pact with another player that you always trade them with each other to get more and more tokens.

Talking tokens it is also possible to put Endless Whispers in Grismold, the Dreadsower which gets into the direction of Dagger Burn known through Rampaging Ferocidon, Trespasser's Curse, Massacre Wurm, Slaughter Specialist and e.g. Illness in the Ranks/Virulent Plague. Whenever you donate Hunted Troll to an opponent or it enters the battlefield you let the 1/1 faeris directly die causing Grismold to trigger and also cards like Poison-Tip Archer.

It is also possible to play with effects like Plaguecrafter, Abyssal Gorestalker, Gravelighter. The player who gets the creature has to sacrifice one creature less and choses who sacrifice one creature less the next turn. But as long as you profit from death triggers via e.g. enchantments or artifacts you will profit most from your favourite card.

I also like Rakdos the Defiler to use Endless Whisper. After all one can donate some negative effects and if the opponent sacrifices creatures they have to donate them to someone else. Altough that also works better in 1v1.

I hope the explanation helps to find the right deck to play Endless Whispers in Commander.

wallisface on Modern Bad ETB

8 months ago

You probably want to be playing Hunted Horror instead of Dust Elemental imo

DevoMelvminster on Bounce and Ye Shall… Bounce?

3 years ago

RA_HORAKHTE I actually love Dust Elemental but ended up cutting it because I don’t often want to bounce more than one creature. Most of the time I end up bouncing the creature with a bounce ability ( Whitemane Lion or something similar) to reuse it, or Oketra to save her from removal.

Most other things are expendable, or recurrable. If worse comes to worse, I still have Stormfront Riders if i need to bounce more than one creature to my hand. It has the added benefit of going infinite with Cloudstone Curio Phyrexian Altar and a couple 1 cmc creatures, since you can sac the token created when you bounce your 1 drop and just keep playing spells. Infinite life for Aetherflux Reservoir , infinite etb triggers for Altar of the Brood , or if you’re lucky enough to still have oketra around, infinite zombies.

BRAZATO on Bounce and Ye Shall… Bounce?

3 years ago

DevoMelvminster

Yes, I can understand you. I remember that I played in Oketra Giver of Runes but is true that she wasn't so relevant at all.

About the flash, my problem is that I didn't have those stapples then hahaha, but well you already have some flash creatures and instants to make surprise plays.

I remember I also played Dust Elemental as some kind of flash mass bouncing / rescue aircraft haha. He could also bounce himself in the ETB process. It was a pet card for me. What do think about it?

stern22 on

3 years ago

So I made some updates switching from Azorius to Orzhov. I find we do a bit better with Hunted Horror on turn 3 and still leaving some mana up for a Path to Exile or something like it.

As well we can find a bit more actiion with Mazemind Tome so the card draw from blue (which was the original thought) feels not as good compared. We are now also more specific Mana hungry because of our horrors 2 black and 2 white in Dust Elemental .

The deck got a bit more expensive with this. I leave the blue cards in the Maybeboard so anybody can make the more budget choice for himself - dont get me wrong the deck can win a few games in Azorius and it is fun to play but the Hunted Horror brings a lot more power to the table.

channelfireball12345 on Card creation challenge

3 years ago

Murk Lurker

Creature - Elemental

Fear

Whenever ~ deals combat damage to an opponent, you may have target creature that player controls get -1/-1 until the beginning of your next turn.

4/2


As of right now, Dust Elemental is the only non-black card ever printed to have fear. Create a non-black, non-white creature with fear (it cannot be colorless either).

Epicurus on Ramos Cascade Ramp

3 years ago

abby315 Tome of the Guildpact is actually a lot more useful in here than you might think. Besides the one combo of Dust Elemental and Apex Devastator (with which I can literally cast the entire deck in one turn), the deck sometimes manages to stagnate if I don't get some card draw, and the Tome is one of the best cards for that in here. Likewise, Cryptolith Rite is amazing ramp if I get it early, though it is lackluster later in the game.

You're right about Shard Convergence being too slow to do what I want it for, and Lotus Bloom has its problems, so I dropped those two and the Deathsprout to fit in my protection package. Thanks again!

Epicurus on Make a Sand Token and Maybe I'll Actually Cast You

3 years ago

I agree with 1empyrean about the keyword soup stuff. It may seem intuitive, since there's a lot of keywords amongst the mutate creatures, but it's a secondary theme that's taking up space for cards that better help the deck.

I disagree, though, that your commander should necessarily always be the target of the mutate pile. It's a good strategy to do so, but not the only course of action that could be beneficial in the course of any given game. As such, I believe it's a good thing to include other strong candidates for mutation.

To that end, I also agree that Mysterious Egg is not a great base for a pile. Some of my favorites, though, are Adanto Vanguard, Gladecover Scout, Troll Ascetic, and Gruul Spellbreaker (also, Slippery Bogle, but you're not playing blue).

Now, in case you start your pile on one of these guys, but then later wish you had started with your commander, you could include some cards that bounce the pile to your hand. Obviously, and unfortunately, blue is the best color for doing this. However, black has ninjas! Ink-Eyes, Servant of Oni, Throat Slitter, Azra Smokeshaper and Skullsnatcher are all good options for that. Also, Dust Elemental is a lot better for a mutate deck than it might seem.

That's all I got, but this comment is too long as it is. Cheers!

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