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Creature — Elemental
Flash (You may play this spell any time you could play an instant.)
When Dust Elemental enters the battlefield, return three creatures you control to their owner's hand.
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Dust Elemental Discussion
3 weeks ago
I feel ya--it can be easy to go off the rails with deck building. You've got some good stuff to work with here, though, so if you don't mind some less-than-expert ideas, I'll throw a bunch of ideas your way.
I like your big finishers: Phyrexian Processor, Desolation Twin, the wurms (including Sandwurm Convergence), Giant Adephage, Trostani's Summoner. You're packing pretty much all the Populate spells--that's good. Let's protect that stuff with Heroic Intervention, Eerie Interlude, Cloudshift and--if you can justify the price tag--Teferi's Protection.
Hoofprints of the Stag works a little differently from Angelic Accord, but the result is functionally the same. Spawning Grounds is similar to Sandwurm Convergence, but let's you create the token before the end step (but also any end step) which will trigger Accord. Land aura, though, so you have to weigh that. But multiples of your tokens is always better than one, so if doublers are not too hard on your budget, you can't go wrong with those, either.
Eerie Interlude and Cloudshift can also be token doublers by giving you multiple ETBs from each Armada Wurm-style creature. If you go this route, Flickerwisp, Whitemane Lion, Jeskai Barricade, Eldrazi Displacer, Dust Elemental, even Roaring Primadox or Invasive Species will all help you get multiple ETBs. Other creatures that will benefit from this strategy include Hornet Queen, Regal Caracal, and Avenger of Zendikar. I've even used Fiend Hunter to "hide away" one of these (Trostani's Summoner is best) as wrath protection.
Herald of the Host and Nacatl War-Pride are both excellent Populate targets. Timing is everything, so you have to have mana and your Populater ready before the original tokens disappear. Loads of fun when you Second Harvest a board full of NWP tokens. :D
A couple wraths are good to have despite being a creature strategy: Martial Coup has the benefit of wrathing or not and creating some soldiers, while Phyrexian Rebirth gives you a huge threat that's definitely worth populating.
Best of luck!
3 months ago
Well of Knowledge if you pay a fee we will grant you a bonus card for your draw step
Avenger en-Dal once per turn and only during combat but we got a machine gun of exile attackers
Spiritual Asylum let's buy some time to get ready for battle shall we
Kill Switch holy crud the breya ramp is getting to fast ...HIT THE EMEGENCY STOP QUICK!!!
Detritivore delicious nonbasic land removal that's untouchable and the chances of targets being on the field same odds of finding a cow on a field near a farm
Mana Maze oh that's evil star especially since I'm using it in eldrazi decks with devoid cards wich is a loop hole around this.
Hammer Mage a driver for the street sweeper of artifact cards in play
Volcanic Wind hmmmm only six to do easily atleast 20+ damage to creatures and sweep...amazing
Once a upon a time someone just cast Wrath of God esc card then all the sudden I play Natural Affinity then after resolve I cast Eerie Interlude or Teferi's Protection and either resolve every one surrenders and possible a table flip happens because now it sweeps the lands and creatures excepts mine the end.
Soulquake a board sweep and group hug at the same time sweet
Sages of the Anima and this isn't a Animar staple because?
Fight to the Death hey I also played a all creatures are forced to block a particular creature escape card earlier board sweep for one player
Balancing Act is that what I... IT IS!!!
A LOOP HOLE OF PLAYING Balance!!!
Teferi's Protection your board then they have to sacrifice all the permanents
Well hope you like my stuff might have more in the future
9 months ago
This list is very interesting! There are a lot of cards here that I've never seen before. Do you own these cards or is this a list of things you are planning on using?
9 months ago
I think it's kind of fragile; especially given the amount of artifact hate in modern. Some one-mana discard would really help to make sure the opponent doesn't Lightning Bolt your Tocatli Honor Guard in response to your Dust Elemental and return your board to your hand. I'd be really afraid of that kind of blowout.
What about Ghastly Conscription as a backup? When you put them into play face-down, their ETB abilities don't trigger, and you can turn them face up for their mana cost.
I know it's off color, but tell me your opinion on Dubious Challenge. Due to its wording, the opponent's creature enters the battlefield first. So, if you reveal Hushwing Gryff and Leveler, they'll get the Gryff and you get a free 10/10; or they'll get a 10/10 that exiles their library and you get a free win.
1 year ago
Dust Elemental could be a super-Whitemane Lion here - with good evasion and a big body. I'd also consider adding Suture Priest for more of the same good thing, and Spectral Procession for all the ETB triggers.
Check out my Dusty Sisters, they are pretty similar.
1 year ago
I love this idea. +1. That said, I have a few suggestions:
Also, I think Dust Elemental could be a good backup creature to manifest. Plus, you can even cast it normally to bounce manifested cards you want in your hand.
1 year ago
Your deck is a beatdown deck that rely on big creatures to deliver massive damage.Sadly, white is a slow color in magic. So, maybe Quicksilver Amulet can help you cast big and expensive creatures.Another alternative would be big creatures with low costing, such as: Dust Elemental, Hunted Lammasu, and that Serra Ascendant.I think Odric, Lunarch Marshal is better than Angelic Skirmisher, Linvala, Keeper of Silence is better than Angel of Jubilation.Selfless Spirit can protect your other creatures from mass destruction spell.Adarkar Valkyrie would combo with Burnished Hart or Selfless Spirit, and she herself is flying, vigilance.Serra Avenger is a 3/3 flying, vigilance for 2 mana.
1 year ago
It's definitely a very good start. Cards to keep an eye out for:
Spirit of the Labyrinth. This is a must-have for hatebears decks. Halting your opponents from card advantaging you out is insane.
Aura of Silence: Again, tax your opponents. Also has an incredible rider on it.
Lodestone Golem: Big beater? Check. Taxes your opponent? Check.
Leonin Arbiter: Tax your opponents, yet again.
Ethersworn Canonist: Like above, except also beats for 2. A great inclusion.
Samurai of the Pale Curtain: While not as amazing as he used to be, still a beater that hurts graveyard based decks.
Nezumi Graverobber: Okay, stealing creatures from yards, stripping them bare AND beating down? This guy just isn't fair. Also, Faerie Macabre does well, especially if you have to get something out of a yard.
Voidstone Gargoyle: At 5 mana, less important, but he can lock your opponents out of their commander. Or a board wipe. Or really anything.
Acidic Slime: Cheap, good, repeatable, also just generally good. Did I mention that he was good?
Eternal Witness: Semi-expensive rn, but if you have to get something back, accept NO substitutes.
Qasali Pridemage: Me-ow.
Phyrexian Revoker: Legacy staple, also beats for 2.
Dust Elemental: Save 3 dudes, get a beater. All-in-all, a win-win.
Hushwing Gryff: While it does turn off many cards, it also turns off your opponents. Use at your own risk.
Stonecloaker: Just do it.
Oblation: Just do it.
Soul Sculptor: 'Tis but a silly card, and one that really hurts some decks. Very, very badly.
Arena of the Ancients: Opponents relying on legendary creatures? Well fear not, because this turns them all off!
Most of these cards are sub-$2, but they may be somewhat hard to find. Keep an eye out, and your deck will quickly become terrifying.
Also, maybe 5-6 more lands?