Belfry Spirit

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Belfry Spirit

Creature — Spirit

Flying

Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)

When Belfry Spirit enters the battlefield or the creature it haunts is put into a graveyard, create two 1/1 black Bat creature tokens with flying.

Tarlfgar on Vesperlark Boros Reanimator

2 years ago

You were right in suggesting Maul Splicer zapyourtumor. I played some games against a deck that could keep up moderate aggro for the entire game without running out of steam, and Belfry Spirit only bought me a couple of turns of living. Maul Splicer is worse in terms of defense, yes, but this deck doesnt want to be defensive in the first place. I think I'll include a playset of splicers and get rid of Belfry Spirit s

Tarlfgar on Vesperlark Boros Reanimator

2 years ago

Belfry Spirit has a lot of small advantages. It provides evasion and, in a pinch, blockers against flying threats. If game goes on for long it can be hard casted since it only requires white mana. Finally, Haunt mechanic gives it a chance to produce two extra bat tokens. All in all I prefer Belfry Spirit to Maul Splicer

Sekki, Seasons' Guide is not that good on its own, since its just a single target to be removed or bounced. The token producing ability is powerful, but its hard to activate without cards that make creatures fight or damage themselves

zapyourtumor on Vesperlark Boros Reanimator

2 years ago

Belfry Spirit seems pretty weak for reanimation payoff. How about Maul Splicer or Sekki, Seasons' Guide ?

DatFluffy711 on Haunt

4 years ago

seshiro_of_the_orochi my only problem with Night of Souls' Betrayal is that it makes Belfry Spirit and Orzhov Pontiff useless.

patrikohnec on

5 years ago

Nice Idea!

There are some token creators that you could use. Belfry Spirit , Regal Bloodlord and Sengir Nosferatu .

Maybe for the weaker changeling cards like Skeletal Changeling .

triproberts12 on Elenda, Mistress of Death

5 years ago

Props for not going easy mode with Edgar Markov.

As for suggestions, the best thing I think you could do to improve this deck is to make it more explosive. The way to do that would be to add free sacrifice outlets, along with creatures that provide you multiple bodies.

For bodies, I would add Hallowed Spiritkeeper, Lightning Coils, Belfry Spirit, Promise of Bunrei, Teysa, Orzhov Scion, Sorin, Lord of Innistrad, Sorin, Solemn Visitor, and Pawn of Ulamog.

For sac outlets, Viscera Seer, Indulgent Aristocrat, Bloodthrone Vampire, Bloodflow Connoisseur, Cartel Aristocrat, Blood Bairn, Vish Kal, Blood Arbiter, Vampire Aristocrat, and Yahenni, Undying Partisan are good vampire options. Sadistic Hypnotist, Dimir House Guard, Spawning Pit, Hidden Stockpile, Mind Slash are also good. What's important is that you can go off all at once. You want to sac a bunch of creatures to grow Elenda and sac her the same turn.

The other challenge you'll want to keep in mind is that Elenda, the Dusk Rose must go to your graveyard to get the trigger. That means If you want to recast her, you'll have to reanimate her or exile her from your graveyard. Bojuka Bog, Relic of Progenitus, Angel of Finality, God-Pharaoh's Gift (and Gate to the Afterlife!), Skeletal Scrying, Rescue from the Underworld, Necromancer's Covenant, Cremate, Seance, Planar Void, Goryo's Vengeance, Postmortem Lunge, Purgatory. Despoiler of Souls, Mistmoon Griffin, Purify the Grave, Offalsnout, Coffin Purge, Drudge Spell, Cryptwailing, Treacherous Vampire, and Consecrate / Consume, Angelic Renewal, Karmic Guide, Reveillark (the prior two being an infinite loop combo), Dread Return, Nim Deathmantle (there are combos with it and Ashnod's Altar, which you also want), Palace Siege, Bloodline Necromancer, Profane Command, Unburial Rites, Faith's Reward, Ever After, Ajani, Adversary of Tyrants, Hell's Caretaker. Apprentice Necromancer, Wake the Dead, Second Sunrise, Infernal Offering, Corpse Dance, Zombify, Resurrection, No Rest for the Wicked, and Footsteps of the Goryo, are all good options.

The final piece of the puzzle is making your sacrifices devastating. Dictate of Erebos, Butcher of Malakir, Grave Pact, Black Market, Harvester of Souls, Midnight Reaper, Grim Haruspex, Zulaport Cutthroat, Open the Graves, Blade of the Bloodchief, Ogre Slumlord, Athreos, God of Passage, and Dark Prophecy will help with that.

Teysa Karlov could also be very good in this deck with all the death triggers. Nothing wrong with good old value creatures like Solemn Simulacrum, either.

You could also use a few tribal things like Kindred Dominance, Konda's Banner, Cover of Darkness, Vampire Nocturnus, Vanquisher's Banner, Path of Ancestry, and Metallic Mimic.

lithium142 on Big Darien's Soldier Machine

5 years ago

aw man, i do love token decks!

first place for you to make improvements; getcha self a Skullclamp! that card is op in most decks, and it's game breaking in token decks. if you get no other card, get that one. that said, it's so good, that it's worth running Stoneforge Mystic and Steelshaper's Gift to find it.

some good token generators:

Belfry Spirit

Blade Splicer

Cloudgoat Ranger

Hero of Bladehold

Battle Screech

Raise the Alarm

sadly a lot of the best ones are in green, but these are certainly improvements over a few you got in right now.

the best game enders are either in green, or the white one's are VERY expensive, so ill skip that, even though there are some very good includes you could run. the only cheap one i can think of is Mirror Entity.

boardwipes

you already have Hour of Reckoning and Martial Coup, awesome. here's some other goodies for ya.

March of Souls

Retribution of the Meek

Sunblast Angel

i run all three in my competitive token deck. Sunblast Angel is something i use in tandem with Birthing Pod. wipe their field, and then after they spend a turn on damage control, pod again into Elesh Norn, Grand Cenobite for the win, but i digress.

a big advantage you have in tokens is being able to bounce back from boardwipes faster than your opponents, so having a good arsenal of them is important.

you also look a little short on spot removal. im assuming you omitted Path to Exile because of the price. some cheaper alternatives that are particularly good in commander are

Faith's Fetters

Suppression Bonds

Prison Term

Darksteel Mutation

these are brutal, because they dont kill anything, they just make it useless. I.E. it wont send commanders back to the command zone. it does have it's own weakness (obviously they can destroy your enchantment), but honestly it's better for you to have them destroy your Faith's Fetters to get their commander back, than to have them use that same removal spell on your Divine Visitation. do be careful with Darksteel Mutation though; some decks have ways of buffing creatures, and then you have to face down a big dude with indestructible.

hope this helps you out! unfortunately it will never be as good as it could be in a G/W shell. the problem is white has all the powerhouse cards, while green has all the ways to search for them, and you're missing out on things like Aura Shards that are just flat out OP. in any case, mono white gives you a problem to be solved with ingenuity. a friend of mine has a mono white deck like this that uses reanimation cards like Resurrection and a load of board wipes. dont be afraid to make things interesting =P

anyway again, i hope this is some help to you! =D

lithium142 on Big Darien's Soldier Machine

5 years ago

aw man, i do love token decks!

first place for you to make improvements; getcha self a Skullclamp! that card is op in most decks, and it's game breaking in token decks. if you get no other card, get that one. that said, it's so good, that it's worth running Stoneforge Mystic and Steelshaper's Gift to find it.

some good token generators:

Belfry Spirit

Blade Splicer

Cloudgoat Ranger

Hero of Bladehold

Battle Screech

Raise the Alarm

sadly a lot of the best ones are in green, but these are certainly improvements over a few you got in right now.

the best game enders are either in green, or the white one's are VERY expensive, so ill skip that, even though there are some very good includes you could run. the only cheap one i can think of is Mirror Entity.

boardwipes

you already have Hour of Reckoning and Martial Coup, awesome. here's some other goodies for ya.

March of Souls

Retribution of the Meek

Sunblast Angel

i run all three in my competitive token deck. Sunblast Angel is something i use in tandem with Birthing Pod. wipe their field, and then after they spend a turn on damage control, pod again into Elesh Norn, Grand Cenobite for the win, but i digress.

a big advantage you have in tokens is being able to bounce back from boardwipes faster than your opponents, so having a good arsenal of them is important.

you also look a little short on spot removal. im assuming you omitted Path to Exile because of the price. some cheaper alternatives that are particularly good in commander are

Faith's Fetters

Suppression Bonds

Prison Term

Darksteel Mutation

these are brutal, because they dont kill anything, they just make it useless. I.E. it wont send commanders back to the command zone. it does have it's own weakness (obviously they can destroy your enchantment), but honestly it's better for you to have them destroy your Faith's Fetters to get their commander back, than to have them use that same removal spell on your Divine Visitation. do be careful with Darksteel Mutation though; some decks have ways of buffing creatures, and then you have to face down a big dude with indestructible.

hope this helps you out! unfortunately it will never be as good as it could be in a G/W shell. the problem is white has all the powerhouse cards, while green has all the ways to search for them, and you're missing out on things like Aura Shards that are just flat out OP. in any case, mono white gives you a problem to be solved with ingenuity. a friend of mine has a mono white deck like this that uses reanimation cards like Resurrection and a load of board wipes. dont be afraid to make things interesting =P

anyway again, i hope this is some help to you! =D

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