Belfry Spirit

Belfry Spirit

Creature — Spirit

Flying

Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)

When Belfry Spirit enters the battlefield or the creature it haunts is put into a graveyard, create two 1/1 black Bat creature tokens with flying.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Ravnica Allegiance: Guild Kits (GK2) Uncommon
Guildpact (GPT) Uncommon

Combos Browse all

Tokens

Legality

Format Legality
Leviathan Legal
Standard Legal
Unformat Legal
Pre-release Legal
Pioneer Legal
Limited Legal
Commander / EDH Legal
Duel Commander Legal
1v1 Commander Legal
Oathbreaker Legal
Casual Legal
Vintage Legal
Block Constructed Legal
Tiny Leaders Legal
Highlander Legal
Canadian Highlander Legal
Brawl Legal
Arena Legal
Modern Legal
Legacy Legal

Latest Decks as Commander

Belfry Spirit Discussion

DatFluffy711 on Haunt

6 months ago

seshiro_of_the_orochi my only problem with Night of Souls' Betrayal is that it makes Belfry Spirit and Orzhov Pontiff useless.

patrikohnec on The horror screams!!! (Bat tribal)

1 year ago

Nice Idea!

There are some token creators that you could use. Belfry Spirit , Regal Bloodlord and Sengir Nosferatu .

Maybe for the weaker changeling cards like Skeletal Changeling .

triproberts12 on Elenda, the Dusk Rose - Aristocrats

1 year ago

Props for not going easy mode with Edgar Markov.

As for suggestions, the best thing I think you could do to improve this deck is to make it more explosive. The way to do that would be to add free sacrifice outlets, along with creatures that provide you multiple bodies.

For bodies, I would add Hallowed Spiritkeeper, Lightning Coils, Belfry Spirit, Promise of Bunrei, Teysa, Orzhov Scion, Sorin, Lord of Innistrad, Sorin, Solemn Visitor, and Pawn of Ulamog.

For sac outlets, Viscera Seer, Indulgent Aristocrat, Bloodthrone Vampire, Bloodflow Connoisseur, Cartel Aristocrat, Blood Bairn, Vish Kal, Blood Arbiter, Vampire Aristocrat, and Yahenni, Undying Partisan are good vampire options. Sadistic Hypnotist, Dimir House Guard, Spawning Pit, Hidden Stockpile, Mind Slash are also good. What's important is that you can go off all at once. You want to sac a bunch of creatures to grow Elenda and sac her the same turn.

The other challenge you'll want to keep in mind is that Elenda, the Dusk Rose must go to your graveyard to get the trigger. That means If you want to recast her, you'll have to reanimate her or exile her from your graveyard. Bojuka Bog, Relic of Progenitus, Angel of Finality, God-Pharaoh's Gift (and Gate to the Afterlife!), Skeletal Scrying, Rescue from the Underworld, Necromancer's Covenant, Cremate, Seance, Planar Void, Goryo's Vengeance, Postmortem Lunge, Purgatory. Despoiler of Souls, Mistmoon Griffin, Purify the Grave, Offalsnout, Coffin Purge, Drudge Spell, Cryptwailing, Treacherous Vampire, and Consecrate / Consume, Angelic Renewal, Karmic Guide, Reveillark (the prior two being an infinite loop combo), Dread Return, Nim Deathmantle (there are combos with it and Ashnod's Altar, which you also want), Palace Siege, Bloodline Necromancer, Profane Command, Unburial Rites, Faith's Reward, Ever After, Ajani, Adversary of Tyrants, Hell's Caretaker. Apprentice Necromancer, Wake the Dead, Second Sunrise, Infernal Offering, Corpse Dance, Zombify, Resurrection, No Rest for the Wicked, and Footsteps of the Goryo, are all good options.

The final piece of the puzzle is making your sacrifices devastating. Dictate of Erebos, Butcher of Malakir, Grave Pact, Black Market, Harvester of Souls, Midnight Reaper, Grim Haruspex, Zulaport Cutthroat, Open the Graves, Blade of the Bloodchief, Ogre Slumlord, Athreos, God of Passage, and Dark Prophecy will help with that.

Teysa Karlov could also be very good in this deck with all the death triggers. Nothing wrong with good old value creatures like Solemn Simulacrum, either.

You could also use a few tribal things like Kindred Dominance, Konda's Banner, Cover of Darkness, Vampire Nocturnus, Vanquisher's Banner, Path of Ancestry, and Metallic Mimic.

lithium142 on Why are you hitting yourself?

1 year ago

aw man, i do love token decks!

first place for you to make improvements; getcha self a Skullclamp! that card is op in most decks, and it's game breaking in token decks. if you get no other card, get that one. that said, it's so good, that it's worth running Stoneforge Mystic and Steelshaper's Gift to find it.

some good token generators:

Belfry Spirit

Blade Splicer

Cloudgoat Ranger

Hero of Bladehold

Battle Screech

Raise the Alarm

sadly a lot of the best ones are in green, but these are certainly improvements over a few you got in right now.

the best game enders are either in green, or the white one's are VERY expensive, so ill skip that, even though there are some very good includes you could run. the only cheap one i can think of is Mirror Entity.

boardwipes

you already have Hour of Reckoning and Martial Coup, awesome. here's some other goodies for ya.

March of Souls

Retribution of the Meek

Sunblast Angel

i run all three in my competitive token deck. Sunblast Angel is something i use in tandem with Birthing Pod. wipe their field, and then after they spend a turn on damage control, pod again into Elesh Norn, Grand Cenobite for the win, but i digress.

a big advantage you have in tokens is being able to bounce back from boardwipes faster than your opponents, so having a good arsenal of them is important.

you also look a little short on spot removal. im assuming you omitted Path to Exile because of the price. some cheaper alternatives that are particularly good in commander are

Faith's Fetters

Suppression Bonds

Prison Term

Darksteel Mutation

these are brutal, because they dont kill anything, they just make it useless. I.E. it wont send commanders back to the command zone. it does have it's own weakness (obviously they can destroy your enchantment), but honestly it's better for you to have them destroy your Faith's Fetters to get their commander back, than to have them use that same removal spell on your Divine Visitation. do be careful with Darksteel Mutation though; some decks have ways of buffing creatures, and then you have to face down a big dude with indestructible.

hope this helps you out! unfortunately it will never be as good as it could be in a G/W shell. the problem is white has all the powerhouse cards, while green has all the ways to search for them, and you're missing out on things like Aura Shards that are just flat out OP. in any case, mono white gives you a problem to be solved with ingenuity. a friend of mine has a mono white deck like this that uses reanimation cards like Resurrection and a load of board wipes. dont be afraid to make things interesting =P

anyway again, i hope this is some help to you! =D

lithium142 on Why are you hitting yourself?

1 year ago

aw man, i do love token decks!

first place for you to make improvements; getcha self a Skullclamp! that card is op in most decks, and it's game breaking in token decks. if you get no other card, get that one. that said, it's so good, that it's worth running Stoneforge Mystic and Steelshaper's Gift to find it.

some good token generators:

Belfry Spirit

Blade Splicer

Cloudgoat Ranger

Hero of Bladehold

Battle Screech

Raise the Alarm

sadly a lot of the best ones are in green, but these are certainly improvements over a few you got in right now.

the best game enders are either in green, or the white one's are VERY expensive, so ill skip that, even though there are some very good includes you could run. the only cheap one i can think of is Mirror Entity.

boardwipes

you already have Hour of Reckoning and Martial Coup, awesome. here's some other goodies for ya.

March of Souls

Retribution of the Meek

Sunblast Angel

i run all three in my competitive token deck. Sunblast Angel is something i use in tandem with Birthing Pod. wipe their field, and then after they spend a turn on damage control, pod again into Elesh Norn, Grand Cenobite for the win, but i digress.

a big advantage you have in tokens is being able to bounce back from boardwipes faster than your opponents, so having a good arsenal of them is important.

you also look a little short on spot removal. im assuming you omitted Path to Exile because of the price. some cheaper alternatives that are particularly good in commander are

Faith's Fetters

Suppression Bonds

Prison Term

Darksteel Mutation

these are brutal, because they dont kill anything, they just make it useless. I.E. it wont send commanders back to the command zone. it does have it's own weakness (obviously they can destroy your enchantment), but honestly it's better for you to have them destroy your Faith's Fetters to get their commander back, than to have them use that same removal spell on your Divine Visitation. do be careful with Darksteel Mutation though; some decks have ways of buffing creatures, and then you have to face down a big dude with indestructible.

hope this helps you out! unfortunately it will never be as good as it could be in a G/W shell. the problem is white has all the powerhouse cards, while green has all the ways to search for them, and you're missing out on things like Aura Shards that are just flat out OP. in any case, mono white gives you a problem to be solved with ingenuity. a friend of mine has a mono white deck like this that uses reanimation cards like Resurrection and a load of board wipes. dont be afraid to make things interesting =P

anyway again, i hope this is some help to you! =D

JustinWunderlich on Teysa B/W combo

1 year ago

Hey! Just revisiting this again lol I love Teysa, as you can see from my other comment. But in thinking of rebuilding her, I've been looking into the Ashnod's Altar + Nim Deathmantle combos. And I could be wrong, but I don't think Belfry Spirit actually combos with them because you have to remove it from the game.

There may be some timing stipulation in there because Deathmantle is bringing it back before that triggered ability resolves but that's what I think at first glance.

If it does actually combo with them...awesome! Please let me know

RazortoothMtg on Big creatures into little creatures

3 years ago

Mitotic Slime comes to mind. Reef Worm is sorta like that, but in the wrong colors. Abzan Ascendancy/Golgari Germination/Gutter Grime/Requiem Angel are sorta close, Belfry Spirit turns the creature it haunts into a card like that, Brindle Shoat, Tuktuk the Explorer and Doomed Dissenter just get bigger. Liege of the Hollows gives everyone squirrels when it dies. Symbiotic Elf, Symbiotic Beast, and Symbiotic Wurm turn into insects. Chasm Skulker explodes into a pile of squid (wrong colors again tho). Maalfeld Twins breaks apart into 2 zombies, and Mausoleum Guard into 2 spirits. Promise of Bunrei makes one of your dudes explode into spirits. Sporogenesis is kind of a cool card that makes your guys explode into saprolings on death. Sprouting Thrinax is good. Wurmcoil Engine is a popular one.Goblin Marshal/Mogg War Marshal makes goblins when he ETBs and dies. Hallowed Spiritkeeper, Hangarback Walker, and Hooded Hydra all work. Jotun Owl Keeper in blue again. Mongrel Pack is another one, as is Murder Investigation. Theres a whole bunch of "Penumbra" cards from odyssey that all make a black clone of themselves when they die (e.g Penumbra Wurm). Ulvenwald Mysteries turns each dead guy into a clue that it then turns into a soldier.

If I were to make a commander deck around this idea, I would go with a Jund, not Abzan, sacrifice deck led by Sek'Kuar, Deathkeeper, or perhaps Shattergang Brothers. In addition to these you have a ton of guys that just make 1 token on death- Seed Guardian, Sifter of Skulls, Pawn of Ulamog, Tukatongue Thallid, Blisterpod, Myr Sire, etc.

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