Keeper of Keys

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Rare

Combos Browse all

Tokens

Keeper of Keys

Creature — Human Rogue Mutant

When Keeper of Keys enters the battlefield, you become the monarch.

At the beginning of your upkeep, if you're the monarch, creatures you control can't be blocked this turn.

Keeper of Keys Discussion

poorpinkus on The Devil On Your Shoulder - EDH Tempting Deals

7 months ago

Coward_Token You know what, I actually removed Keeper of Keys from my physical decklist, I should update this but I've been trying to solidify what I want to change. I think that Marchesa's Decree is a great idea. I personally am going to be getting a Queen Marchesa deck soon so I don't know if I'll get it for this deck to avoid overlap, but it does do its job pretty well. On the other hand, it does mean that players draw cards from Ludevic from attacking you so it could actually cause you to take more damage than average. I'll try to update the list soon! I do agree that Keeper of Keys is too slow though, and I've been trying to make the deck more spellslinger-y with Niv-Mizzet, Parun and Living Lore , and some X mass-damage spells.

Coward_Token on The Devil On Your Shoulder - EDH Tempting Deals

7 months ago

Hey you

How's Keeper of Keys working for you? I think it's kind of expensive, and holding on to the monarch for a full rotation is usually hard IMO. I think Marchesa's Decree would be a better option of introducing the monarch to the game, although it's somewhat in conflict with Ever-Watching Threshold

Jaecen on Animar, Sec

7 months ago

Card Categorization

I've categorized the cards in your deck here: https://deckstats.net/decks/50753/1215572-animar

The following analysis is based on that categorization. Several cards are in more than one category, so I've categorized them based on their primary or common case. E.g. Ancient Animus is both "Removal" and "+1/+1 Counter Interaction", but you're going to cast it to kill something -- the +1/+1 counter is a nice bonus.

Strategy

There's no explicit or stated goals of the deck, so I can't evaluate the cards against that. If you have a goal, let me know.

The core effect of Animar is to play creatures, which grows Animar. As Animar grows, he helps you play more (and more expensive) creatures. Some notable limitations:

  • Animar only decreases colorless costs
  • Animar only cares about creatures
  • Animar only cares about casting creatures

Animar is cheap to cast and protects himself from most removal (due to his protection from Black and White). Because of this, we can assume that we will get him out early and keep him out long enough for him to provide benefit. We'll build the deck assuming Animar is on the battlefield at all times.

Since Animar reduces the colorless component of creature costs, we'll get the biggest benefit from colorless creatures. As with any unlimited cost reduction effect, we should look for ways to break the free case. The obvious one here is to bounce and recast colorless creatures for free.

Since we're playing all of these (hopefully free) creatures, Animar will grow quickly. Giving Animar good evasion will give us to win on commander damage quickly.

To best abuse Animar, we want:

  • Many creatures across a range of mid to high colorless costs
  • As many of those creatures in our hand as possible
  • An many +1/+1 counters on Animar as soon as possible
  • A means to make Animar unblockable

The easiest way to break Animar is to create an engine that casts colorless creatures and bounces them to your hand as many times as possible during a turn. We'll want ETB/LTB effects on those creatures and cards that care about creatures entering and leaving the battlefield. Additionally, we'll want cards that care about +1/+1 counters on a creature.

Favor creatures over non-creatures, as you get a discount on creatures. Try to keep colored costs to a minimum - avoid double or more colors in a cost.

Abusable Colorless Creatures:

Repeatable Bounce:

Synergies:

Unblockable Enablers:

We'll want to get as many creatures down as quickly as we can. Card draw and other card advantage effects are valuable.

Draw/Card Advantage:

Changes to the Existing Cards

I would consider cutting way down on the amount of ramp. Mana dorks get the deck running early, but they don't have any synergy with the core effects. I suspect that's what was leaving you feeling like you had a dead hand.

Cards that seem particularly problematic:

  • Wild Cantor . Requires a sac for effect. Doesn't get cost reduction. A dork that taps for mana would be better.
  • Tinder Wall . Same as Wild Cantor sans the cost reduction bit.
  • Vivid Creek and Vivid Crag . These both ETB tapped, don't have basic land types, and only provide off-color mana twice. If would strongly consider running Amonkhet cycling duals over these.
  • Ancient Ziggurat . Be careful, as this mana can only be used for casting creature spells. I don't like this land in most decks.
  • Bond Beetle . I have no idea why this is in here. It works once and has very little synergy with the deck. Verdurous Gearhulk would be better, but still not great.
  • Green Sun's Zenith . I think a cheaper card that tutored to hand and then let you cast the card would be better, as you'd get the cost reduction effect and other synergies. No cards come to mind, but there are lots that look at the top X cards and tutor to hand ( Gift of the Gargantuan , etc.).

Aphoticate on Best Reanimation Targets

10 months ago

Jin-Gitaxias, Core Augur is imo the best target with Razaketh, the Foulblooded as a close second. The only reason I rank him second is you need at least one more creature in play to go ham.

Other great ones are Consecrated Sphinx, Nezahal, Primal Tide. Pestilence Demon is a personal favourite of mine too.

If you can reanimate at instant speed like I do in my The Scarab God deck, some nice options open up like Torrential Gearhulk, Steel Hellkite, It That Betrays and a personal piece of tech I have found useful: Keeper of Keys

Other honourable mentions are Rune-Scarred Demon, Kederekt Leviathan, Sire Of Insanity, Meteor Golem, Niv-Mizzet, Parun, Worldgorger Dragon, Gray Merchant of Asphodel, and Kokusho, the Evening Star,

B4BY3ATER on Village Hidden in the Mist

11 months ago

Keeper of Keys might be the only semi-permanent way of getting global unblockable without paying mana per creature. Otherwise Dauthi Embrace is similar to Thassa, but requires double black.

Boza on Card creation challenge

11 months ago

I have to mention it because it is one of the best ways to play Magic - Bulk Rare Draft. You get 45 janky rares and anybody else you convince to do it does the same. Separate them in 3 random packs of 15 cards and draft the cards. You make a 40 card deck with what you drafted and play games with each other.

After the games, you keep what you drafted and can repeat it next time, except your pool of cards is now what you drafted the previous time.

It is a ton of fun. Last time we played this, I got to cast a Dubious Challenge revealing a Boldwyr Heavyweights and Jalira, Master Polymorphist. I got to find a Windreader Sphinx off the giants and could pawn off my Keeper of Keys for a better card.

fasmith718 on Humble Brago EDH

1 year ago
  1. Sol Ring -> Azorius Keyrune: Taking out Sol Ring bc it's oppressive. Kind of a soft ban.
  2. Azorius Cluestone -> Ojutai Monument: Having a 4/4 dragon available is better than a single card draw when we have mana to burn.
  3. Mana Vault -> Basalt Monolith: moving towards 3 drop ramp to synergize with Trophy Mage.
  4. Auramancer -> Ironclad Slayer: Auramancer may technically have more targets, but the slayer hits our 3 hexproof/shroud equipment, which is more valuable than most of the non-aura enchantments. Plus Sun Titan gets many if not all of them back as well.
  5. Wingmate Roc -> Keeper of Keys: Roc conceptually has good value, but it relies on Raid. Keeper provides card draw as well as mass evasion for finishing.
  6. Ugin's Insight -> Recurring Insight: originally replaced with Trial of Knowledge and while that card is good, I wanted non-etb card draw effects in case of Torpor Orb or similar etb hate.

Heebs297 on Yuriko: Eldritch Shadow

1 year ago

Blue_Freak Deadeye Tracker is something I had not considered, and I very much like it! Maybe I'll switch Thassa out for this. The Quietus Spike was suppose to be a nice way to lower your opponents life total to TKO range, but I wonder if just using Sorin Markov would be better. Keeper of Keys was a card I had considered, and what made me nervous was the unblockable is never guaranteed, since it triggers at upkeep, before combat damage. I checked out your decklist, some really good low end stuff there that I have to consider now. Thanks for the suggestions!

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Keeper of Keys occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%