Maybeboard


Commander Draft League (we play approximately once a week)

A box of random commons and common non-basic land (80 per player) (any # allowed at league start)
A box of random uncommons, (30 per player) (10 allowed at league start)
A box of random rares (10 per player) (3 allowed at league start)
-Cards are split into 10 card "packs" at least one of each color per pack, all packs contain the same rarity.
-Pick the colors you want to be in then each player other than yourself picks a legendary creature in that/those color(s). You pick from the chosen creatures which you want to be your Commander.

1 point per game played
1 point per player killed
+Random achievement points

You may add any commander legal card you want for points.
To decide the rarity of cards that have been printed at multiple rarities we typically use the most commonly printed rarity excluding special printings; in the case of a tie we vote.
1pt = x4 basic land swap out
1pt = x2 basic land to common non-basic land
1pt = x1 common/basic land to uncommon
1pt = x1 common to uncommon
1pt = x2 common to common
1pt = x2 uncommon to uncommon
1pt = x1 rare to rare
1pt = x1 mythic to mythic
2pt = x1 uncommon to rare
3pt = x1 rare to mythic
After 20 games free commander swap to whatever commander/background/partner combination you desire.
If you chose to have a partner or background you must pay the appropriate amount of points to change/upgrade another card in your deck to the card in question. Only one card is swapped for free at the 20 game mark.

We play planechase, chaos list, and standard EDH.
The first out of each game chooses which mode to play the next game in. In the case of a tie for first out default to the player who has the least first outs. If there is a tie for the least first outs figure it out amongst the group; maybe least league points, rock-paper-scissors, etc.

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Comments

96% Casual

Competitive