Unstable Frontier

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conflux (CON) Uncommon

Combos Browse all

Unstable Frontier

Land

Tap: Add {{1}} to your mana pool.

Tap: Target land you control becomes the basic land type of your choice until end of turn.

Unstable Frontier Discussion

eliakimras on Huggles

3 months ago

You may play around Kynaios and Tiro of Meletis 's ability. Tatyova, Benthic Druid will give you extra card draw whenever you get a land on the field. Reliquary Tower is cheap now, and works wonders. You surely will have 5 lands on turn 4, so Temple of the False God is really good.

You should also consider Azorius Chancery , Boros Garrison , Gruul Turf , Selesnya Sanctuary , Simic Growth Chamber , Izzet Boilerworks . You play your untapped land for the turn normally, then play one of those with K&T's ability. You get ahead of mana since these lands tap for 2 mana.

Krosan Verge , Myriad Landscape and Blighted Woodland are good for ramping when you have nothing else to do.

I suggest removing Azorius Guildgate , Blossoming Sands , Boros Guildgate , Gruul Guildgate , Izzet Guildgate , Simic Guildgate , Tranquil Cove , Vivid Grove , Haunted Fengraf and Unstable Frontier for the lands above.

Do you want to see chaos happen? Hive Mind , Knowledge Pool , Thousand-Year Storm , Eye of the Storm , Shared Fate , Gate to the AEther , Possibility Storm , Ruhan of the Fomori , Perplexing Chimera , Dictate of the Twin Gods , Furnace of Rath , Gratuitous Violence , Mind's Dilation , Sunbird's Invocation .

Do you want to make people interact more with you? Fact or Fiction , Steam Augury , Avatar of Slaughter , Goblin Spymaster , the Tempt with Vengeance cycle.

Do you want to give more resources to them? Eladamri's Vineyard , Dictate of Karametra , Zhur-Taa Ancient , Heartbeat of Spring , Heartwood Storyteller , Intellectual Offering , Keeper of Progenitus , Well of Ideas , Rites of Flourishing , Ghirapur Orrery . Zendikar Resurgent and Mirari's Wake .

StopShot on Tomik's Taxes

4 months ago

Aww, bummer. I thought I would be the first one to make a Tomik, Distinguished Advokist EDH deck on Tappedout, and I had just uploaded my own. I didn't think of using Tomik as a death and taxes commander instead taking a different approach, but your list looks pretty solid.

I'd recommend Aura of Silence as that can really gunk up your opponent's ability to spam mana-rocks and other non-land mana-accelerators. I also find it works as a good deterrent when it comes to keeping your opponents from playing their best non-creature spells as you can always crack it on them before they can get any use out of it. For me cards like that and Seal of Cleansing have kept multiple opponents from making big plays even when I've only had one out which is pretty powerful what influence it can exert on the board.

If you have plans to run more artifacts in your deck Dispatch is another good card to keep around in your maybeboard as another Path-effect never really hurt anyone.

While I don't think white is the greatest when it comes to messing with other people's manabases you could totally run Quicksilver Fountain just to mess with all of your opponents. The fountain however can end up hurting your own manabase, but there's an easy fix to that if you also run Unstable Frontier . Basically you let a flood counter get placed on an unimportant land you control, and on your next turn's upkeep you tap the frontier to make that same flood counter land a Plains until end of turn. That means you can always put flood counters on the same land without any consequence because that land will no longer be an Island by the time the trigger resolves. Bonus fact, if a player removes the fountain the flood counters will not come off, and the lands stay as Islands which is pretty evil as you can remove the fountain yourself to permanently ruin everyone else's manabase.

Lastly Expedition Map might serve you well here. Being able to grab any land can be seriously helpful whether it's Dust Bowl , Emeria, The Sky Ruin , or Kor Haven . (As well as the Unstable Frontier I mentioned earlier.)

I hope that helps and good luck on the deck!

dreamistt on Brago, King Eternal

2 years ago

I loved that your deck feels spirit-themed and still seems to be quite effective. Nice job! :)

That said, you are missing the most used strategy with Brago, which involves Strionic Resonator and some mana rocks (Sol Ring, a Azorius Signet and a Mind Stone, a Hedron Archive, etc) to reach infinite blinking (You copy Brago's ability using mana from artifacts and targeting the resonator and the mana rocks along with anything else you want to blink, allow it to resolve then copy Brago's ability that is still on the stack as many times as you wish repeating this process).

And even if you do not wish to use the infinite combo, ramping with artifacts has double value with Brago since he can blink them and you get some extra mana, so I'd tell you to cut down some creatures and add some ramping so that you can cast Brago earlier and abuse his ability to gain some extra mana per turn.

You should really get Solemn Simulacrum or at least Kor Cartographer in there as well.

And if you are willing to use some eldrazi, Eldrazi Displacer (might require some fiddling with the mana base) synergizes pretty well with Drowner of Hope (which also has some neat effects and can be another army builder or ramping tool by itself) and goes infinite if you have a Panharmonicon out (Drowner gives you 4 scions, sac 3 to blink Drowner and repeat the process as much as you want).

Some removal cards you might want to consider: Reality Acid (if you blink it, you force your opponent to sacrifice the enchanted card... meaning you can use it to get rid of anything) and Act of Authority.

As far as lands go: I'd tell you to get an Inventors' Fair, a Buried Ruin, an Azorius Chancery, a Rogue's Passage, a Temple of the False God, an Unstable Frontier and maybe a Glacial Fortress (a little more expensive) then cut Azorius Guildgate. Both the Chancery and the Temple are great targets for your Peregrine Drake.

Liscom on Cheap Elves

2 years ago

ok, I will now comment every card somehow. Please take my critics as constructive

Elvish Champion is a nice card, if used well. The +1/+1 is of course nice, but beware, it gives ALL elves +1/+1 - this includes the elves of opponents! Elvish Archdruid has the same mana cost, is a bit cheaper to buy and even gives you tons of mana. here you should look for a mana sink, such as Ezuri, Renegade Leader (maybe a bit over your budget).Imperious Perfect also is a nice 3drop that allows you to create even more elves. Dwynen, Gilt-Leaf Daen is a 4drop, but also gives a nice boost and gives a great life boost. All of these are better than Elvish Champion in most games. There is a tricky way though to make the champion quite nasty: Unstable Frontier! Make other lands to forests and just rush in with your elves!

Elvish Lyrist and Elvish Scrapper are a great sideboard cards. Is there a reason you put them into the main board?

Elvish Pioneer is nice, but I would still prefer Llanowar Elves or Arbor Elf, because they always give you one mana when on the battlefield. Elvish Pioneer's ability is useless if you have no forest in hand (which happens often in the late game).

Elvish Visionary as I said before, great card!

Gempalm Strider underestimated card! I like him.

Lys Alana Huntmaster is also awesome (as said before), but if you want to play him I would focus even more around him/her.

Sylvan Ranger: I still prefer Llanowar Elves or Arbor Elf.

Sylvan Messenger I got mixed feelings here... I never tried him I have to admit, but he looks good on paper.

Tajuru Pathwarden hum... I am not sure if he fits. As finishers, there are better options (maybe also non-elves). If it is important to you to only have elves, I would probably pick others, such as the +1/+1 choices I told you above.

Thornweald Archer also very underestimated and I love him. I would probably put him into the sideboard though.

Wirewood Herald it is like a better version of Elvish Visionary.. so it is even more awesome.

So, to put it in a nutshell, this already fels way better than before I think (if I recall it right), but I still think you have problems deciding for a strategy.

DanLane on Modern Elves

3 years ago

Unstable Frontier is another card that might work. Looks like very other card that does that is blue which is probably why Merfolk works.

ant_19 on Boros Aggression

3 years ago

I think Pillar of the Paruns is a 2 of at the max, but still really useful to me. So i'll get that in a few weeks. Slayers' Stronghold and Looming Spires are good for a 1 of too. I do like Valakut, the Molten Pinnacle so I think i'll order that around the same time. I think i'm also going to go with Unstable Frontier.

ant_19 on Boros Aggression

3 years ago

So, here are some new lands i'm thinking of bringing in: Desert to add some extra defensive capability to the deck, will skirt around protection and kill of non-buffed Inkmoth Nexus

Gargoyle Castle or Dread Statuary to help both defensivly and offensivly.

Next: Looming Spires just as a 1 of, drop it at the right time though it could be great.

Pillar of the Paruns helps with all the Boros spells.

Slayers' Stronghold because why not smack them in the face?

Unstable Frontier maybe as a 2 of, help me temporarily fix mana.

These are some options i'm toying with as budget lands for the deck. Eventually I want Clifftop Retreat in here too.

What do you guys think? KingMetalink, Gepetto, Mogis_Mtg, killshot293

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