Esper Sojourners

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Esper Sojourners

Artifact Creature — Vedalken Wizard

When you cycle Esper Sojourners or it's put into a graveyard from the battlefield, you may tap or untap target permanent.

Cycling {{2,U}} ({{2,U}}, Discard this card: Draw a card.)

landofMordor on When to Combo Off

6 years ago

So, I've long had a couple questions concerning timing combos. Especially when you're ready to commit to combining off. Take the following scenario:

You have 2 tapped Swamps and New Perspectives on the field, with two Esper Sojourners, Resounding Thunder, and 2 Shadow of the Grave in hand. Your opponent is at 18, and you know you can kill her by cycling your hand, untapping your Swamps, and then Shadow-ing twice to get a total of 18 Resounding damage. However, your opponent has 1 unknown card in hand, 2 untapped Islands, and has not played any of her Negates.

How do you stack the triggers here to minimize damage if your opponent is waiting to Negate your Grave? The question revolves around who gets priority and how to mitigate the risks of getting blown out.

Any strategies here would be most appreciated. I'm used to being the one with counters, so learning to avoid them is new.

2gherkins on Making a janky standard deck …

6 years ago

So there's this card, right, New Perspectives, that is seeing play in a standard combo shell. The way that combo works is you cycle all of your cards with cycling after dropping New Perspectives (faith renewed, Shefet Monitor, and the cycle dual-lands). Sometime during this process or before this process begins, you enchant one of your lands with Weirding Wood. You then use Vizier of Tumbling Sands to untap and float as much mana as possible with the wood.

Once you've run out of most of your gas (viziers and monitors), the deck uses Shadow of the Grave to get it all back. Then rinse and repeat. Eventually, you will have so few cards in your deck and so much mana you will be able to cast Approach of the Second Sun and have it go right back to the top of your library. Cycle into it again and then recast to win.

So, modern. is a lot for a modern combo piece. The lucky thing is, the deck is built to combo off tapped out. Additionally, a modern New Perspectives deck doesn't need Weirding Wood - it can just win with Laboratory Maniac, and has extra Vizier of Tumbling Sands in the shape of Esper Sojourners , which have the added bonus of tapping our opponents lands. Modern also opens us up to Resounding Wave, which is just too. Much. Fun. We also get Angelsong, which I would consider a strict upgrade over Haze of Pollen.

So the modern deck needs to figure out what it wants to be. It has two options: it can try to ramp into its New Perspectives, or it can delay the game until it hits New Perspectives. Any thoughts on where I should take this?

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