Ready / Willing

Ready / Willing

Instant

Ready:

Creatures you control are indestructible this turn. Untap each creature you control.


Willing:

Creatures you control gain deathtouch and lifelink until end of turn.


Fuse (You may cast one or both halves of this card from your hand.)

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Ready / Willing Discussion

B0NGUS on Getting Slivvy With It

3 months ago

I've made some cuts!

Changed Maelstrom Nexus for Descendants' Path . It's 2 mana value lower, requires 4 less colors, still casts, and doesn't care if it casts a MV greater than or equal to a creature I control.

Changed Shared Animosity for Rhystic Study . They're the same cost, but drawing cards/taxing my opponents is more important than making the hive deal more damage.

Changed Leave / Chance for Teferi's Protection . There have been multiple improvements in card draw and Chance was never used in gameplay. Leave forces me to cast all my board again.

Changed Ready / Willing for Cyclonic Rift . I needed more one-sided boardwipes, and have plenty of other forms of defense that makes Ready/Willing too redundant.

Changed Watery Grave for Vampiric Tutor . Going down to 37 lands is fine, and part of the manabase that's out of balance. Vampiric Tutor is the most powerful tutor, no explanation necessary.

Changed Polluted Delta for Overgrown Tomb (apparently it wasn't actually in the deck). Just updating imbalanced manabase, I don't need every fetch in this deck.

Changed Apex Devastator for Vanquisher's Banner . V Banner is 1/2 the cost and provides card draw upon casting. Apex Devastator was fun, and it can explode very well, but it's better elsewhere.

Changed Fury Sliver for Bonescythe Sliver . Just mana reduction costs, they both provide doublestrike. I may reconsider adding Fury Sliver back in for redundancy.

Changed Cleaving Sliver for Brood Sliver . Creating additional slivers at no cost is better than +2/+0, right?

Changed Commander's Sphere for Realmwalker . Additional sliver and card advantage, as well as scouting the top-card for cascade potential.

Changed Pillar of Origins for Prismatic Omen . Pillar of Origins is a mana rock for about 1/2 the spells in the deck, Prismatic Omen color fixes all my lands for all of the spells in the deck.

Changed Averna, the Chaos Bloom for Shifting Sliver . Averna was fun, and the mana ramp was explosive, but let's give no-non-slivers a chance to see how it impacts cascades.

Changed Explosive Vegetation for Reflections of Littjara . Reflections of Littjara doubles Mana Echoes, Distant Melody, Lavabelly, Manaweft/Gemhide, Opaline, Sedge, Spiteful, and Thorncaster effects.

Spells being considered that I own currently; Hollowhead Sliver , Doomskar , & Pyre of Heroes .

Spells being considered that are being purchased soon; Necrotic Sliver , Root Sliver , Bloom Tender , Pulmonic Sliver , Spoils of Victory , Darksteel Mutation , Synapse Sliver , Magma Sliver , Intruder Alarm , Horned Sliver , and Amoeboid Changeling .

Galerider Sliver is being purchased soon and will be changed for Winged Sliver .

A55Destroyer69 on general tazri commander in progress

5 months ago
some of these cards are control cards, put into an aggro deck. So they may be good in some situations, yes, but in a general circumstance they're more likely to be a hinderance than anything

Wrath of God is an okay boardwipe, but really you don't want to potentially devastate your board AND have to wait a turn to rebuild. Most of the time something cheaper will be better - Pyroclasm if you know you're going to face weenies or RDW or something of the like, or Blasphemous Act for just more general decks. Frankly, Blasphemous Act will potentially be worth a mere most of the time against Krenko or Thalisse even. Plus it hits them as well.

Idyllic Tutor finds you an enchantment, but what enchantment do you need? Again, you're playing an aggro deck so you shouldn't be taking your turn 2 or 3 to set up for later; you should be butting heads with anyone and everyone.

Torment of Hailfire is looking so shady here. It's a mid-lategame card that's meant to be used in tandem with heavy removal and attrition, and you're just chucking it in here as what? some sort of a finisher? Sure, it could be a finisher, but I think it needs to be somewhat built around / synergised with to actually be a viable pickup.

Replace Yarok, the Desecrated with Panharmonicon. cheaper and not colour-reliant. Harder to deal with than just a creature

Rootborn Defenses is to make your stuff indestructible. First off, there's cards that do the same thing for less, and there's even cards that do more for the same price - Make a Stand, Flawless Maneuver, Ready / Willing or even Heroic Intervention. Populate is going to be pretty inconsistent in this deck too, as there's only a small handful of token generators in the deck, so why not swap it out (or remove it, even) for something more efficient

Cinder Glade is a tapland so you might as well replace it with Sheltered Thicket. I think, regardless, switching to Sheltered Thicket will be more beneficial - fetch and eot, on your turn it enters untapped, or it's in your hand and you treat it as you would treat a Barren Moor: cycle if you don't need it, or play if you do.

Jegantha, the Wellspring is 5 mana for a max of 3 mana per turn (estimate). With so few early ramp cards, how do you expect to consistently hit 5 mana on turn 5, 4, even 3? He may be neat, and help you ramp but you need to get him in play first. I just don't think he's worth in this deck. It's a 5-colour deck, but doesn't have a strong mana base. Also an aggro deck, so a 5 mana mana dork will kinda throw off your tempo anyway

Evolving Wilds, Fabled Passage, Terramorphic Expanse, Renegade Map, Burnished Hart, Solemn Simulacrum, Yavimaya Elder, Sakura-Tribe Elder all find little to nothing. Maybe if you add in some more basics, keep Fabled Passage and Solemn Simulacrum but not the others. The reason for these caards is to thin your deck, but thin them from basics, so if you have minimal basics to begin with you're not really consistently thinning (given that the chance of drawing all your basics is exceptionally higher than it would be with, say 10+ basic lands). Fabled Passage and Solemn Simulacrum give, for sure, the highest value so that's why I suggest to keep just them.

Fibonachos on The Hateful Trait

9 months ago

Thanks for the comments KuzcosPoison! Cut Vindicate for the Nature's Claim, and Hapatra, Vizier of Poisons for Mangara, the Diplomat. Also switched out Ready / Willing for Eladamri's Call which should help fetch either answers like Containment Priest, or finishers like Elesh Norn, Grand Cenobite or Mirror Entity. Definitely considering Destiny Spinner, will see what playtesting shows. I think Alms Collector is a bit too off-track for this deck (expensive/3 power). Grand Abolisher is definitely a good one, but recent spikes have it out of my price range :/. Crawlspace isn't bad, but I'm less worried about being hit wide, and more worried about being hit high by one or two big bois. Mirri, Weatherlight Duelist is good, but no way of ensuring she doesn't get killed when she attacks as she is a 3/2.

gaglink on Willowmaker

1 year ago

Arachnogenesis might not be as versatile as Ready / Willing but it has low CMC that can save you when an opponent goes all-out on you.

LastEdegy on Willowmaker

1 year ago

@antlers12 - thanks for the suggestion! I already have Ready / Willing , i may try to include and replace Asceticism . I don't know yet about Heroic Intervention , it's still costs a lot. If i can find a cheaper seller, i may include it too..

antlers12 on Willowmaker

1 year ago

Asceticism feels so slow. Ready / Willing or Heroic Intervention might be better replacements on the category of protecting your treefolks.

BMHKain on Since I can't access the …

1 year ago

BUMP SO MUCH BLOOD, I REPLACE ITS IRON & SALT WITH SUGAR!

(sigh...)

Since I'm the only one who even gives a care here anymore, I guess I could sum up the 4 Color Guild Alliances.

First: Azorius Senate : They have an Alliance with the Orzhov Syndicate via Bond of Discipline , and are somewhat like allies with the Simic Combine via Beck / Call . In these terms, they would be like The Witch-Maw, Atraxa, & the identities' 4 Color Personality Traits.

Second: Orzhov Syndicate : They have an Alliance w/ the Azorius Senate via Bond of Discipline , and are somewhat like allies with the Selesnya Conclave via Ready / Willing . In these terms, they would be like The Witch-Maw, Atraxa, & the identities' 4 Color Personality Traits.

Third: House of Dimir : They have an Alliance w/ the Izzet League via Bond of Insight , and are somewhat like allies with the Cult of Rakdos via Breaking / Entering . In these terms, they would be like The Yore-Tiller, Breya, & the identities' 4 Color Personality Traits.

Fourth: Izzet League : They have an Alliance w/ the House of Dimir via Bond of Insight , and are somewhat like allies with the Boros League via Catch / Release . In these Terms, they would be like The Yore-Tiller, Breya, & the identities' 4 Color Personality Traits.

Fifth: Cult of Rakdos : They have an Alliance w/ the Golgari Swarm via Bond of Revival , and are somewhat like allies with the House of Dimir via Breaking / Entering . In these terms, they would be like The Glint-Eye, Yidris, & the identities' 4 Color Personality Traits.

Sixth: Golgari Swarm : They have an Alliance with the Cult of Rakdos via Bond of Revival , and are somewhat like allies with the Gruul Clans via Flesh / Blood . In these terms, they would be like The Glint-Eye, Yidris, & the identities' 4 Color Personality Traits.

Seventh: Gruul Clans : They have a Alliance with the Boros League via Bond of Passion , & are kind of like and are somewhat like allies with the Golgari Swarm via Flesh / Blood . In these terms, they would be like the Dune-Brood, Saksia, & the identities' 4 Color Personality Traits.

Eighth: Boros Legion : They have a Alliance with the Gruul Clans via Bond of Passion , & are kind of like and are somewhat like allies with the Izzet League via Catch / Release . In these terms, they would be like the Ink-Treader, Kynaios and Tiro, & the identities' 4 Color Personality Traits.

Ninth: Selesnya Conclave : They have a Alliance with the Simic Combine via Bond of Flourishing , & are kind of like and are somewhat like allies with the Orzhov Syndicate via Ready / Willing . In these terms, they would be like The Witch-Maw, Atraxa, & the identities' 4 Color Personality Traits.

Tenth (Final): Simic Combine : They have a Alliance with the Selesnya Conclave via Bond of Flourishing , & are kind of like and are somewhat like allies with the Azorius Senate via Beck / Call . In these terms, they would be like The Witch-Maw, Atraxa, & the identities' 4 Color Personality Traits.

OVERALL BATTLE REPORT:

Witch-Maw: 4

Yore-Tiller: 2

Glint-Eye: 2

Dune Brood: 1

Ink-Treader: 1

I'll decide the identities later, But I'll say this:

All Witch-Maw Results ended w/ the same result: Bond of Discipline & Bond of Flourishing every time. The only Ink-Treader result had Bond of Passion , & Izzet League . & the only Dune-Brood result had Bond of Passion also, but also had Golgari Swarm .

I'll decide this later. I just wanted to know if anyone had any suggestions for terms for 2 Color Identity Personality Traits of One Word each, but 5 of them. At this point, I'm only doing personality traits for Non Artifact-Related anything & even won't count Planeswalkers. Just Eldrazi & Colored Eldrazi w/ Devoid (I'm trying to find a term for "Not having Compatibility with Reality", as well as "Existing outside our understanding of our World."). Based on what legendofa said for the Four-Colors, can you think of 5 terms for this? Any 3 Colors? The Dual Colors are a mess. & is there such a thing as 5 Personality Traits? I'd really like to see 5 for all of them; Mono Color did that in spades; so since such a person might have been asked too much, Why not you, Boza? Haven't heard from you in awhile, any opinions on this? Oh, & one last thing; All qualities need to be different for each of the 5 Traits. I hope this isn't too much, guys. I'm believing I pushed one of us too far. My bad. X/

majorappliance on Hail Hydra

2 years ago

looks like you sticking to a tribal rule i can respect, no non-hyrdras. Thats cool, i woulda suggested Rosheen Meanderer , but, alas, integrity. In anycase, a tribal decks biggest weakness, board wipes, although, i dont know your meta, i really do like Teferi's Protection , Heroic Intervention , and Ready / Willing . I have always wanted to run Teferi's Veil to protect my creatures post swing.

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