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Marath, Will of the Wild Wrath

Commander / EDH*

StormBuilderMTG


Maybeboard


My competitive combo agro control Marath, Will of the Wild 1v1 deck list.

A random list of most of the cards I used to play: Signal the clans, Orchish Settlers, Pyrokenisis, homeward path, contested cliffs, revertebrate, Sundering Growth, Knight of the reliquary, Bonfire of the Damned, Garruk the Wild Speaker, Twilight Drover, Mentor of the meek, Snake Umbra, Spikeweaver, Boros Charm, Nature's Claim, Condemn, Acidic Slime

more expensive cards I don't even own anymore Elesh Norn, Sensei's Divining Top, Manacrypt, Sword of Fire and Ice.

other notable combo pieces I am unsure about running: Foodchain, Paralellel Lives, Phyrexian Altar, Purphoros, God of the Forge, Goblin Bombardment, and Mana Echoes.

There's lots more cards that could be good in Marath. Check out the maybe board to see what cards I am considering most. Zendikar fetches and Original Duel Lands aren't listed anywhere but they would obviously be good.

I like this deck because it is versatile and I can often adapt to deal with my oppenent my win cons are plentiful so each victory can feel like playing an entirely different style of deck.

There's two things you should know if you want to play Marath

  1. Take all the counters off Marath To avoid tuck effects, you can even make Marath deal damage to himself if you only have half as much mana as counters. He will die and you can put him back in the command zone then recast him with more counters!

  2. Use the counter ability to do combat tricks so you dont need to worry about losing your small guys. Go combat before casting spells. Make Marath put counters on himself with doubling season/illusionist bracers to pull off certain combos.

It can be complicated and mathematical to play Marath times heres a list of the cards neccessary for many combos.

  1. Marath+Illusionist's bracers/Doubling season+Ashnods alter (infinite tokens, mana, +1/+1 counters, and damage)

  2. Marath+Kamahl or Woodfall Primus+Ashnods Alter+Ivy Lane Denizen/Calthars' Crusade (Land Destruction Synergy)

  3. Karmic Guide+Revelark+Ashnods Alter (infinite mana, and revelark triggers, win with kikijiki/skull clamp)

  4. Earthcraft+Marath+Ivy Lane Denizen/Calthars' Crusade/Illusionist's Bracers/Doubling Season (infinite tokens in tapped instant speed, surprise!)

  5. Kiki Jiki+Zealous Conscripts/Restoration Angel (infinite hasty tokens)

  6. Marath+Earthcraft+Ashnod's Alter+Forest+Mountain+Plains (recast marath over and over again producing mana by using tokens with Earthcraft & Ashnods until you can deal enough damage to win)

Basically you need a sac outlet or mana generator like Earthcraft or Ashnod's alter to make a combo possible, if you combine any of the combos pieces that work with Marath just make 1/1 tokens until you can often just win in one way or another. Its often a good strategy.

Be warned Too many combo pieces can be a bad thing but having mana echoes, food chain, or phyrexian alter makes a lot more combinations possible. You don't need an infinite combo to win. Master aggressive combat, learn combos and synergy, and when to leave mana up for removal and what to remove. Then know the Wild of the Nayan Wilds of Wrath!

EDH is the Best! Marath is suited for competetive 1v1 or multiplayer!

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