Treacherous Vampire

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Treacherous Vampire

Creature — Vampire

Flying

Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you remove a card in your graveyard from the game.

Threshold - As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has "When Treacherous Vampire is put into a graveyard from play, you lose 6 life."

triproberts12 on Elenda, Mistress of Death

5 years ago

Props for not going easy mode with Edgar Markov.

As for suggestions, the best thing I think you could do to improve this deck is to make it more explosive. The way to do that would be to add free sacrifice outlets, along with creatures that provide you multiple bodies.

For bodies, I would add Hallowed Spiritkeeper, Lightning Coils, Belfry Spirit, Promise of Bunrei, Teysa, Orzhov Scion, Sorin, Lord of Innistrad, Sorin, Solemn Visitor, and Pawn of Ulamog.

For sac outlets, Viscera Seer, Indulgent Aristocrat, Bloodthrone Vampire, Bloodflow Connoisseur, Cartel Aristocrat, Blood Bairn, Vish Kal, Blood Arbiter, Vampire Aristocrat, and Yahenni, Undying Partisan are good vampire options. Sadistic Hypnotist, Dimir House Guard, Spawning Pit, Hidden Stockpile, Mind Slash are also good. What's important is that you can go off all at once. You want to sac a bunch of creatures to grow Elenda and sac her the same turn.

The other challenge you'll want to keep in mind is that Elenda, the Dusk Rose must go to your graveyard to get the trigger. That means If you want to recast her, you'll have to reanimate her or exile her from your graveyard. Bojuka Bog, Relic of Progenitus, Angel of Finality, God-Pharaoh's Gift (and Gate to the Afterlife!), Skeletal Scrying, Rescue from the Underworld, Necromancer's Covenant, Cremate, Seance, Planar Void, Goryo's Vengeance, Postmortem Lunge, Purgatory. Despoiler of Souls, Mistmoon Griffin, Purify the Grave, Offalsnout, Coffin Purge, Drudge Spell, Cryptwailing, Treacherous Vampire, and Consecrate / Consume, Angelic Renewal, Karmic Guide, Reveillark (the prior two being an infinite loop combo), Dread Return, Nim Deathmantle (there are combos with it and Ashnod's Altar, which you also want), Palace Siege, Bloodline Necromancer, Profane Command, Unburial Rites, Faith's Reward, Ever After, Ajani, Adversary of Tyrants, Hell's Caretaker. Apprentice Necromancer, Wake the Dead, Second Sunrise, Infernal Offering, Corpse Dance, Zombify, Resurrection, No Rest for the Wicked, and Footsteps of the Goryo, are all good options.

The final piece of the puzzle is making your sacrifices devastating. Dictate of Erebos, Butcher of Malakir, Grave Pact, Black Market, Harvester of Souls, Midnight Reaper, Grim Haruspex, Zulaport Cutthroat, Open the Graves, Blade of the Bloodchief, Ogre Slumlord, Athreos, God of Passage, and Dark Prophecy will help with that.

Teysa Karlov could also be very good in this deck with all the death triggers. Nothing wrong with good old value creatures like Solemn Simulacrum, either.

You could also use a few tribal things like Kindred Dominance, Konda's Banner, Cover of Darkness, Vampire Nocturnus, Vanquisher's Banner, Path of Ancestry, and Metallic Mimic.

Coward_Token on Grixis!Zedruu

6 years ago

(I would add a proper community card but that feature seems to be malfunctioning right now.)

Farly straightforward, this card would mostly be Zedruu the Greathearted (although a different character, not simply her gone evil or something) with a casting cost of and an activation cost of . In EDH, this could lead to some fun usage of cards like the following:

(I realize you can basically already do this with any Grixis commander + e.g. Bazaar Trader, but that's a bit less straightforward.)

I'm unsure what would be suitable for its upkeep ability. Just copying Zedruu's straight off isn't too inappropriate, as drawing is certainly associated with black and life gain isn't too far out either, but that's kinda boring. Replacing the life gain with something negative towards opponents like milling, discard or plain life loss proportional to the amount of gifted permanent could be one option that's more in line with the color change (thought the negative effects would probably targeted in order to preserve some political potential). Putting a +1/+1 counter per gift on Zedruu the Grixishearted to take advantage of commander damage could also work (especially when combined with auras like Herald of Torment), in which case you could also change power/toughness from the original's 2/4 to 4/2 to signal greater aggression.

For the sake of flavor its subtype would be Horse Djinn, with the artwork depicting a djinn with a mare's head, wearing a mouth-covering veil.

Feedback would be welcome, especially on ways to make Grixis!Zedruu more distinct from the original while still fulfilling the basic function of giving out torturous black cards, in addition to the blue and red ones they both share.

(A version containing green could also be made for the sake of giving that color a chance to show off its painful cards, in which case the creature in question should probably have monkey paws.)

shroom_dude on TrueTribal

6 years ago

Do you want big graveyard or small graveyard in the cube at http://www.cubetutor.com/user/Swagilicious

big graveyard: Putrid Imp, Stitch Together, Boneyard Wurm, Grizzly Fate, Werebear, Centaur Chieftain, Metamorphic Wurm, Treacherous Vampire, Nemesis of Mortals, Tooth Collector, Moldgraf Scavenger, Obsessive Skinner, Undergrowth Scavenger, Nezumi Graverobber, plus a lot of recursion

Small graveyard: Gurmag Angler, Hooting Mandrills, Necrogenesis, Murderous Cut, Sultai Scavenger, Psychatog

All in all it's better to either use the graveyard or let it sit there to avoid nonbos

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