Pitiless Horde

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragons of Tarkir (DTK) Rare

Combos Browse all

Pitiless Horde

Creature — Orc Berserker

At the beginning of your upkeep, you lose 2 life.

Dash {2}{B}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Pitiless Horde Discussion

TheMaddMatt on Orzhov Summonings

7 months ago

DMFF thanks for the feedback. I'm gonna try replacing Pitiless Horde and Blood-Cursed Knight with Ammit Eternal and Bloodgift Demon . If you see this deck change permanently, then you are the one to thank.

DMFF on Orzhov Summonings

7 months ago

Really cool deck idea. I think Pitiless Horde could be replaced with some better early game creatures since it doesn't really synergize that well. Knight of the White Orchid could help with some ramping if you adjust your landbase accordingly. Bloodgift Demon is a good card for your strategy and can net you some card draw. Dark Confidant or the cheaper Pain Seer could be good options for early game card advantage as well. Either way, neat deck. +1 from me.

Coward_Token on Grixis!Zedruu

1 year ago

(I would add a proper community card but that feature seems to be malfunctioning right now.)

Farly straightforward, this card would mostly be Zedruu the Greathearted (although a different character, not simply her gone evil or something) with a casting cost of and an activation cost of . In EDH, this could lead to some fun usage of cards like the following:

(I realize you can basically already do this with any Grixis commander + e.g. Bazaar Trader, but that's a bit less straightforward.)

I'm unsure what would be suitable for its upkeep ability. Just copying Zedruu's straight off isn't too inappropriate, as drawing is certainly associated with black and life gain isn't too far out either, but that's kinda boring. Replacing the life gain with something negative towards opponents like milling, discard or plain life loss proportional to the amount of gifted permanent could be one option that's more in line with the color change (thought the negative effects would probably targeted in order to preserve some political potential). Putting a +1/+1 counter per gift on Zedruu the Grixishearted to take advantage of commander damage could also work (especially when combined with auras like Herald of Torment), in which case you could also change power/toughness from the original's 2/4 to 4/2 to signal greater aggression.

For the sake of flavor its subtype would be Horse Djinn, with the artwork depicting a djinn with a mare's head, wearing a mouth-covering veil.

Feedback would be welcome, especially on ways to make Grixis!Zedruu more distinct from the original while still fulfilling the basic function of giving out torturous black cards, in addition to the blue and red ones they both share.

(A version containing green could also be made for the sake of giving that color a chance to show off its painful cards, in which case the creature in question should probably have monkey paws.)

Dawners on 25$ tcg mid budget tournament

2 years ago

What do you guys think of Pitiless Horde

Neko069 on What is Inverter of Truth ...

3 years ago

From an aggro point of view, you can make a decent use of him in a mono-black / golgari deck. There are really good creatures that have bigger power than their casting cost right now:

Thing is: Is their drawbacks really a problem? Say we play with Duress and Transgress the Mind: we take out their removal spells. Do we really need to worry when we can have such big creatures deployed, threatening opp to kill him by turn 4 or 5? They're actually kinda big just like if they were Green-coloured. And most of them have evasive abilities...

abby315 on Turn 2 Win (Casual)

3 years ago

You might as well play Diabolic Tutor (or Demonic Tutor if you have the money) over Read the Bones, one more mana find the exact piece of the combo you need. Also since this is mono-black, Sign in Blood is probably just a better Night's Whisper (strangely enough) since you can burn your opponent with it in a pinch...

Otherwise it's a cool deck! I like the black weenie contingency plan, and Pitiless Horde is a cute post-Emra followup. It usually is devastatingly easy to close out the game post-Emra even if you didn't get an extra turn because the Annihilator triggers force your opponent to basically restart, haha.

Chefjohntodd on AGGRO DISCARD FUN FUN TIME

3 years ago

I think I am going to try 2 of the vessels, piston. It's slightly more cost then mind rot, but the instant speed helps I suppose. Also, what are your thoughts on pulling the Deathbridge shamen for 2 Thought-Knot Seer and dropping the 3 Pitiless Horde for Reality Smasher using Caves of Koilos and Crumbling Vestige for the colorless and use 4 of Declaration in Stone for removal?

NotSquishedYet on Junkzaban Tournament-buster! HOU GAME DAY WINNER!

3 years ago

Alright. Sorry if that question seemed a bit harsh.

Drana, Liberator of Malakir is nice as a 5 turn clock, similar to Sylvan Advocate but less conditional. She covers the air alley and can sometimes outrun aggressive decks. Going for a hold-the-fort, win-the-game style of play that this deck should be able to easily support if you happen to draw her, she's a solid attacker/blocker on her own, being extremely hard to get through for low-curve decks. Pumping the team is a nice added bonus, but not at all necessary to prove her value.

I've rarely seen decks that can face off against Pitiless Horde, as there aren't many instant speed answers in Standard. I suppose it is more of a meta call, though. Without hexproof in Standard, haste is the next best thing for breaking out of Control locks.

I think, with fewer copies, the Seasons Past/Dark Petition engine is unlikely to be shut down by early hand disruption. It must be remembered that each card is powerful on its own, namely by Dark Petition fetching and paying for the proper removal for the situation, or performing a number of other functions, and by Seasons Past bringing back a whole curve that got hit hard by removal. Personally, the toolbox tutor and lose-less recursion are worth a splashy shot. Dark Petition would also allow for a wider range of answers without taking up as many slots. If they manage to pull you into the long game, it's a good way to never run out of fuel.

I've found that Gilt-Leaf Winnower hits a lot of sweet creatures and gets really hard to deal with when backed by removal. Again, similarly to Pitiless Horde, I can see that being a pure meta-call.

I'd love to build it, but I've got about a $20 budget for new cards and a Commander deck that needs worked on. :P It is a sweet deck; nice job building in a new direction! ;)

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