Destroy target nonartifact, nonblack creature. It can't be regenerated.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
2 weeks ago
Hey, well done for being new, for less than $50 you put together a deck and included many untappers which are good with Garth. Interesting Wizard subtheme with Azami.
These are all staple budget cards in Commander and other than Sol the other cards are rainbow ramp/color fixing for five colors.
You lack a win condition, a game plan to win the game. Jeskai Ascendancy can combo with Retraction Helix + Sol Ring or Everflowing Chalice to make all creatures you control as big as you want, loot (draw/discard) as much of your deck as you want and Sol makes extra colorless mana.
When you control Ascendancy target Garth with Helix. If you control Sol then tap it to make two colorless mana and tap Garth to return Sol to your hand. Cast Sol for one mana which triggers Ascendancy to untap Garth and repeat. Use this combo to make Garth huge to attack. Regrowth cast from Garth can recur Helix to make this combo repeatable.
Unblockable is a powerful ability to give a high power Commander since you only have to do 21 Commander damage to a player for them to lose the game. Whirler Rogue's activated ability can make Garth unblockable and Whirler is a creature who benefits from blink to create more Thopters.
Consider expanding on blink with more repeatable sources? Teleportation Circle is good, but more repeatable blink will give you more chances to reset Garth and since you have so many untappers that's kind of important to get more out of Garth especially with Jeskai Ascendancy and Murkfiend Liege. Soulherder can repeatedly blink Garth at your end step. Brago, King Eternal can repeatedly blink Garth when it attacks and does combat damage to a player. When this happens Brago triggers to blink any amount of nonland permanents you control which includes Garth as well as any creatures who have an enter the battlefield trigger.
An effect that's good with Garth, blink and untappers is haste, to be able to tap Garth the same turn he enters the battlefield (ETB). Temur Ascendancy gives Garth haste as well as repeatable draw since Garth and Shivan Dragon have more than 4 power. With Ascendancy and blink from Soulherder right after Garth ETB then you can tap him to cast any one of the three instant options: Disenchant, Terror or Braingeyser. Only one of these three because you're blinking Garth at your end step which is not a main phase.
Brago, King Eternal's blink is different since it happens at the end of combat meaning that at your second main phase if Garth has haste he can tap to cast any of the options including the sorcery speed options: Black Lotus, Regrowth or Shivan Dragon.
If interested I offer more advice in another comment. Good luck with your deck.
2 weeks ago
Hey, really well done for your first Commander deck and less than $100 budget. Garth is an interesting choice for Commander for five color Dragons, haven't seen this before. Jodah, Archmage Eternal would be my first choice for a less than $1 five color Dragon Commander.
Some budget support cards to consider adding. These card suggestions have interaction with each other, Garth and Dragons.
- Temur Ascendancy: repeatable draw when Garth or Dragons enter the battlefield (ETB) and haste for Garth and Dragons.
- Soulherder: repeatable blink for Garth and has interaction with Temur Ascendancy since Garth ETB to draw after he returns from exile. Giving Garth haste lets him tap right away to cast one of Disenchant, Braingeyser or Terror.
- Vizier of Tumbling Sands: untap Garth, a land enchanted with Fertile Ground, Arcane Signet, another mana rock or Faeburrow Elder for ramp, etc.
- Arcane Signet: staple two drop rainbow mana rock for more ramp.
- Fierce Empath: can search library (tutor) for a Dragon and can be repeatable with Soulherder.
- Fertile Ground
If interested I offer more advice including some cuts to consider. Would you like more advice?
Good luck with your deck.
1 month ago
Both are excellent but I prefer the OG artwork, personally. . . And we can just skip the Mirrodin Terror all together, lol :p
1 month ago
The original Terror was great, but then they did a good job with the body/muscles/skeleton cycle art. Not sure how to link the specific ones, but they’re pretty great. Cosmic Horror was always a good time too.
3 months ago
Given some of the card throwbacks as spoilers, I had a card idea. A lot of people are comparing the black removal spell as an upgrade to Doom Blade. Doom Blade’s mirror opposite is Purge. (Technically, its the opposite of Terror.) White has also had similar removal in the form of Cleansing Ray.
So the black spell is a better Doom Blade and the red spell is a better Shock. What if for white they wanted to make a better Disenchant, but also make it a thematic throwback card to something iconic to Innistrad? (ex. Victim of Night)
Victim of Day -
Choose one -
Destroy target Vampire, Werewolf or Zombie.
Destroy target artifact or enchantment.
10 months ago
@snackelwolf: I play Scuttlemutt as Mana-Ramp and use his second ability to be able to use Terror or Snuff Out on black creatures. But you could replace it for cards like Murder or so to have more Problem-solver.
1 year ago
I love, and miss, the imperfection of the painted cards. The old-time heavy-hitters like Goblin Shrine, Terror, Regeneration, Holy Strength, Stasis, and Mana Vault (there’s one for each color!) were full of motion, weirdness, mystery, and made me feel like the cards were actually unearthed from some sort of forgotten magical vault. The stuff nowadays is too...perfect, in my mind. I’ll pick a new card, almost at random: Farfinder is the second card from Ikoria I saw. The art is great, and the skill needed to make it is FAR beyond my capacity. Having acknowledged that, it’s polished to perfection...to the point of near-boredom. I really can’t get emotionally connected to it, and that makes me sort of sad. ::shrug-emoji::
1 year ago
Mgalangzingme The idea is to have strong buffs on creatures, that won’t be destroyed by simple Terror after being buffed. The only aura here is Rancor mostly to give a creature trample to have when getting +6/+6 from instants.
It plays well though, unless opp has a lot of healings or prevents