Touch of Moonglove

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Touch of Moonglove

Instant

Target creature you control gets +1/+0 and gains deathtouch unitl end of turn. Whenever a creature dealt damage by that creature dies this turn, its controller loses 2 life. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

Defied-27 on One hell of a deck (Budget)

3 months ago

Hey CaveBoy, thank you for the input! Touch of Moonglove would certainly make the deck a little more competitive and it seems like a neat combat trick. The reason I will probably not include it though is as simple as it is stupid: the card has nothing to do with devils :D But nice idea!

Apollo_Paladin on Rat Attack!

3 years ago

For mono-black, Castle Locthwain is a fairly common one to toss a couple copies of. There's not much in the way of mono-black card draw, and at a glance that's what I see being the biggest constraint. Getting things out quickly can be nice, but against a control deck your creatures won't last long and then you'll be stuck Topdecking.

You might look at some early 1-mana Discard options to further play into your strategy/theme. Thoughtseize is by far the most common (and best) choice for this, but it can also be quite expensive to purchase singles of.

Other less costly options (albeit with more restrictions/conditions) for 1-mana discard spells are Duress or Specter's Shriek.

The newly released Mind Drain is vastly superior to Mind Rot, and is literally identical in its casting cost and card type; just an upgraded version.

I have a mono-black Hand Hate deck which I play regularly on MTGA online, and I've found Davriel, Rogue Shadowmage to be an excellent card to include. He serves beautifully as guaranteed damage per turn in longer games once the hands are cleared out, and he also provides a mana-free discard option for multiple turns while he's in play early so that you can keep the pressure on the opponent.

I have won numerous games on the back of Davriel, just by having enough creatures in play to act as stalemate blockers and then just keeping the opponent's hand empty and letting him tick each turn. Stalemate blockers can be amazing, and he's only a few cents to order singles of.

Drainpipe Vermin can be a useful 1-drop which would play into both your Rat and Discard mechanics, and it pairs very well when sacrificed to Nezumi Bone-Reader.

Ravenous Rats is an identical card functionally to Burglar Rat, in case you find this a useful card and wish to rebuild to include more than 4 of them by including both types.

Other neat suggestions you might want to try (depending on how this playtests) are Rancid Rats, Ratcatcher and/or Marrow-Gnawer

Beyond that, you mentioned Instants - I'd suggest control options even if they're cheap ones like Murder or Unmake (in case Indestructible is a thing you run into frequently) to handle things your Rats can't take care of straight away. There's also other permanents like Basilisk Collar which could make your weakling rats a real blocking threat, and it has a cheap enough Equip cost that you can attack with it on a creature, and typically afford to move it to an untapped Blocker immediately after. If the collar is too expensive or you don't like the Equip cost on it, you could go an Instant route with things like Deadly Allure, Lash of Thorns, Virulent Swipe, or Touch of Moonglove.

Even if none of these suggestions help, I like your build! +1

Pheardemons on Last in all group games

3 years ago

CaveBoy - Deadly Allure would be insanely awesome. However, it is not Pioneer legal. It was cut off one set before Pioneer starts. Touch of Moonglove is pretty real though. I like the idea of my opponent blocking with three creatures because of Sonorous Howlbonder and then playing this to get rid of all three.

5dollarMTG on $5 Deathtouch Tribal

3 years ago

Hey SnakeByte77: there are a couple of cheap spells to give you deathtouch - you're probably right that Touch of Moonglove is the best. As far as what to take out... it's tough. If I was going to shoot for the infinite combo, I would probably change things up entirely and go dimir for Treasure Mage, Shimmer of Possibility, etc. and protective spells like Negate or Dive Down.

SnakeByte77 on $5 Deathtouch Tribal

3 years ago

In addition to that, what would you swap out for Triskelion/Coat with Venom or Touch of Moonglove?

SnakeByte77 on $5 Deathtouch Tribal

3 years ago

What about Triskelion with Touch of Moonglove? that way you can clear the board before damaging to the face

Alkadron on

4 years ago

Hello! I'm a huge fan of Mayhem Devil.

Some thoughts:

1) I feel like cards that only generate bursts of mana will typically disappoint you. The Devil generally ends up in more of a control position than aggro, so spending entire cards on a burst of mana typically won't put you far ahead.

2) Giving the Devil Deathtouch is absurd. Consider Bladebrand and Touch of Moonglove to give yourself blowout turns, or Maze Abomination and Aspect of Gorgon if you want something more permanent.

3) Sacrificing your own creatures for value is good... but have you considered sacrificing other people's stuff? Crack the Earth and Tremble are insane with the devil. Act of Treason effects like Wrangle and Traitorous Blood are also great: steal a creature, beat someone with it, then sacrifice it instead of giving it back. Fun for the whole family.

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