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Format | Legality |
1v1 Commander | Legal |
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Block Constructed | Legal |
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Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Shadow Sliver
Creature — Sliver
All Sliver creatures have shadow. (They can block or be blocked by only creatures with shadow.)


Doombeard1984 on
Big ol Overlord
2 months ago
So firstly, from 1 hive to another, a thumbs up.
So a couple of things, I know playing slivers, protecting your board is sooooo paramount. Have been victim of the hate plays more than once lol. So Crystalline Sliver is likely going to be one of your 1st go to tutors. That effectively turns off Crypt Sliver, so not sure how good that is.
Secondly, Shadow Sliver is a double edged sword, as you also cant block. Personally would suggest Shifting Sliver as a better option as you get all the unblockable (pretty much) you want, with no downside.
Third.... Spiteful Sliver + Blasphemous Act can be HILARIOUS if you have either a big board state, or an indestructable board state. 13 damage per sliver hit, which you can point where you want lol.
Fourth... Virulent Sliver only gives 1 poison counter a creature, and youre not proliferating. Venom Sliver gives you deathtouch, and if you have a Bonescythe Sliver or Striking Sliver, your opponents arent going to want attack.
Love the look of what you got though. Feel free to stop by my Hive if you wish to have a look and see an alternative take. Sliver Overlord - Predatory Super-Organisms
All hail our Overlord, and our Queen
NV_1980 on
The First Sliver
1 year ago
Amoeboid Changeling, Cryptolith Rite, Mana Echoes, Patriarch's Bidding, Leeching Sliver, Hatchery Sliver and Shadow Sliver all seem very nice additions.
Youaresmelly on
Slivers
1 year ago
I play tested the deck a little bit and I think you are running too many high cost slivers, and everything would feel nicer if you replaced them and the mana ramp spells to get to them. Just replace them with lower cost slivers and maybe a land or two. You really want bodies out when you drop that 4 or 5 drop sliver, otherwise they are kinda bad and give your opponent time to respond to the effect if he is your only dude. Alternatively for the more expensive ETB slivers you really want cheap guys you could maybe play on the same turn. If you make your land cheap you could toss in Sliver Overlord and still be cheaper overall, can swap that as your commander when you aren't playing 4 player games.
Things I think are worth adding in :
Plated Sliver , maybe Sidewinder Sliver , Shadow Sliver is just Shifting Sliver but one cheaper , Spinneret Sliver or just Winged Sliver, I think Taunting Sliver is just worse than Telekinetic Sliver besides the double blue cost although I understand the multiplayer use , and its kinda meme but good with your commander to maybe use this on your self when in need Screeching Sliver
Doombeard1984 on
2 years ago
So I would probably suggest changing Crypt Sliver for Sedge Sliver. Reason for this is because Crystalline Sliver and Crypt Sliver are a NonBo as you cant target the slivers with the ability.
I would also probably change Shadow Sliver for Shifting Sliver. Gives you the ability to block others, but you can't be blocked. Shadow Sliver is a double edged sword, as you also can't block.
You have the option of another mana Sliver in the form of Gemhide Sliver. Trust me, Mana is your most required asset. I would drop Virulent Sliver as, to be honest, I would not genuinely expect to win with poison counters. And if this was a win con I would be going hard on it, not just a 1 chance.
As the aim of your deck is to go wide, I would be tempted to go with Shared Animosity to pump your attack power.
You have Spiteful Sliver in there, why not include Blasphemous Act? with enough creatures, this in itself can kill off your opponents.
Heart Sliver replacing Reflex Sliver is a strict upgrade. Cheaper and still gives haste.
I would question the value of Spinneret Sliver when you already have 2 slivers giving you flying.
If you are going wide Horned Sliver could be an option, however may not be needed. I would be more inclined to go with a Synapse Sliver. Need to keep that grip full of more Slivers to power the Hive.
Now... onto the mana base...
I would strongly suggest getting more dual color lands which can come into play UNTAPPED. We are in a very intensive deck, and getting to that is super important. Chromatic Lantern could be super useful, and you may also wish to replace something with Morophon, the Boundless.
Whilst ABUR duals are super expesive, and to an extent Fetchlands too, Shocklands (Godless Shrine etc.) and Bondlands (Morphic Pool etc.) may be more accessible. You could look at the Filter lands too, or checks. I just think this could essentially speed up the deck exponentially
I will have another think about some other bits as well and will get back to you :)
jaminfine on
The First Sliver
3 years ago
Consider removing:
Virulent Sliver because it's ability is basically useless. Poison won't be a game winner. Even against infinite life decks, it's far more likely you'll win with commander damage before poison.
Darkheart Sliver because why would you ever want to sacrifice a sliver to gain 3 life?
Consider adding:
Magma Sliver because BIG DAMAGE means one hit kill with your commander!
Shadow Sliver because it is a cheaper version of Shifting Sliver and has basically the same ability. Nice to have both in the deck because unblockable slivers are very powerful!
Quick Sliver because casting slivers at instant speed allows you insane flexibility that your opponents won't be able to respond to effectively.
Consider replacing Crystalline Sliver with Opaline Sliver because the crystal sounds good until you realize it prevents Crypt Sliver and Magma Sliver from functioning.
Consider replacing Fellwar Stone with Arcane Signet because it's a better card.
Consider replacing Blur Sliver with Heart Sliver because it's less mana and quite similar
multimedia on
First Is The Best! (An EDH First Sliver Deck)
3 years ago
Hey, well done with your budget version of First.
Some budget upgrades to consider:
- Arcane Signet --> Pillar of Origins
- Fellwar Stone --> Rampant Growth
- Profane Tutor --> Shadow Sliver
- Patriarch's Bidding --> Spinneret Sliver
- Vivien, Champion of the Wilds --> Door to Nothingness
- Cinder Glade --> 1x Forest
- Canopy Vista --> 1x Plains
- Prairie Stream --> 1x Island
- Sunken Hollow --> 1x Swamp
- Smoldering Marsh --> 1x Mountain
Arcane Signet is a staple mana rock in Commander and especially good when playing five colors. Profane Tutor is a budget tutor that has interaction with cascade because it's CMC is 0. Patriarch's Bidding is quick recovery from a board wipe by reanimating all Slivers in your graveyard. Vivien, Champion of the Wilds is another flash effect for Slivers and it has other uses too since playing lots of creatures.
What makes Farseek a good ramp spell is when it can search for a dual land that has two or more basic land types such as Cinder Glade. If all you have is a basic land that Farseek can search for then it's subpar ramp, worse than Rampant Growth. Tango lands: Cinder Glade, Canopy Vista, Prairie Stream, Sunken Hollow, Smoldering Marsh are budget and Farseek can search for one of them.
Shadow Sliver is a budget Shifting Sliver and since you have Shifting you don't also need Shadow. Not being able to block with Slivers can be a problem, not able to defend against opponents swingback. Spinneret Sliver is a just a worse effect then giving all Slivers flying.
multimedia on
Sliver Deck (Looking for help)
4 years ago
Hey, good version of Overlord on a budget.
Unclaimed Territory is another budget Rainbow land with Slivers, it could replace Rupture Spire . The Battle lands would be budget upgrades since there's 18 basic lands to activate a Battle land.
- Cinder Glade --> Rugged Highlands
- Smoldering Marsh --> Bloodfell Caves
- Prairie Stream --> Wind-Scarred Crag
- Sunken Hollow --> Gateway Plaza
By adding the Battle lands then Farseek is two drop land ramp spell that can search for a dual land and it could replace Circuitous Route . Playing Tri lands with Bounce lands can be problematic when having to bounce a Tri land. Consider playing only the Tri lands and cutting the Bounce lands? Some budget Pain lands could replace the Bounce lands.
- Caves of Koilos --> Orzhov Basilica
- Shivan Reef --> Izzet Boilerworks
- Battlefield Forge --> Boros Garrison
These potential land upgrades can speed up game play since increasing the amount of lands that can ETB untapped and cutting ones that always ETB tapped. Crop Rotation is a budget land tutor that get any land and put it onto the battlefield and it's helpful when playing lots of basic lands. Faeburrow Elder is powerful in five color decks with so many possibilities from Slivers of having different colored permanents. Elder could replace Firemind Vessel .
Some other budget upgrades to consider:
- Necrotic Sliver ($0.25) --> Mortify
- Winged Sliver --> Shadow Sliver
- Dormant Sliver ($0.25) or Beast Whisperer --> First Sliver's Chosen
- Realmwalker --> Telekinetic Sliver
- Pact of the Serpent --> Prophetic Prism
- Preordain --> Ponder
- Victimize --> Return from Extinction
Shadow Sliver can be a problem not being able to block with Slivers. Dormant Sliver is repeatable draw, but Slivers can't attack until you remove it. Beast Whisperer can be a alternative to Dormant if not being able to attack is something you don't want to worry about. Preordain with scry 2 before draw is better than Ponder and it's less than $1.
Good luck with your deck.
Inigmatix on
Sliver in my Thumb
5 years ago
Starting from the Premium Deck is a pretty good place to begin crafting slivers and it's what I did myself and have been playing slivers for a number of years now.
Now for quite a lot of suggestions and thoughts that I hope will be helpful for you
Recommended Cuts
You really don't need Mana Reflection in slivers or most other decks for that matter. It's really a "win more" kind of card and if you're doing well enough that you have the 6 mana to burn on it you're probably better off just dumping more slivers into play or tutoring for slivers that will allow you to win the game with your Sliver Overlord. If you're using it to go infinite and win with Sliver Queen then your Mana Echoes will provide the same effect for that combo but either of the 4-cost token doublers can also work. Anointed Procession Parallel Lives
You also don't really need bombs like Ulamog, the Infinite Gyre, when you can spend less mana on more creatures that generate more value, putting 11 mana into a single creature will feel kind of bad. Also, a 10/10 among a board of 20/20 unblockable, vigilant, double striking, lifelink, flying, deathtouch, trample, etc. creatures isn't going to provide much of a bonus, it actually ends up being less of a threat than the rest of your board. Plus, if it gets countered, you’re down 11 mana whereas if somebody counters a sliver then you’re down like 2-4 mana and can still play more slivers.
Mycosynth Lattice opens up your entire board to artifact removal (including your lands) you may want to reconsider this include as it doesn't really provide any benefit to you for all the risk that comes with it.
Sensei's Divining Top may not be as useful in a deck where you have as many tutors as you do and your commander can tutor all your value pieces since you’ll probably be shuffling your deck a lot.
Amulet of Vigor doesn’t actually do that much for you, out of all your permanents there is only one that always enters tapped, Vesuva. With the number of shock and check lands you run, you probably do not need this and can use this slot for something else. (I get that it also works with Cryptic Gateway but without a source for card draw, you’ll run out of slivers to play quite quickly anyway)
Quick Thoughts
Crystalline Sliver turns off any and all "target sliver" abilities like Crypt Sliver and Magma Sliver (You also won’t be able to steal things with Overlord). If you find yourself subject to frequent spot removal and need to bring Crystalline out often to protect your Slivers you can at least keep the regenerate ability with Clot Sliver or Sedge Sliver
Harmonic Sliver can potentially ruin your infinite Token Queen combo as the pieces that enable that combo are all artifacts/enchantments and this sliver’s ETB is not a ‘may’ ability. You must destroy something if there is a legal target on the board so you would end up destroying your Training Grounds, Mana Echoes, etc. If you still want this ability I would recommend swapping this with Aura Shards as it is the same ability with the same trigger but it is a ‘may’ ability and you can choose not to destroy something.
Useful Slivers
Hibernation Sliver is one of the best slivers for avoiding removal. Paying 2 life to protect any sliver from being destroyed, exiled, stolen, etc. is very useful
Belligerent Sliver/Two-Headed Sliver making it harder to block your slivers means more bodies getting through to hit face.
Essence Sliver this is not Lifelink, and because it isn’t it actually stacks with Syphon Sliver for more life points
Dormant Sliver It’s fairly easy to dump your hand when playing slivers but this leaves you with an empty hand and not a whole lot of options. Very good for keeping your hand full of slivers to play. Defender can be a problem but who says you have to attack to win with slivers ;)
Screeching Sliver alternate win, tack this onto infinite sliver tokens combo from the Queen to mill out your opponents. Good if locked out of attacking for some reason
Lavabelly Sliver another non-combat win with Queen combo
Homing Sliver another way to tutor for any sliver you need besides Overlord’s ability
Mesmeric Sliver only card with Fateseal in the game, great for controlling your opponent’s next draw. Force them to only draw lands or maybe give them no lands at all.
Necrotic Sliver having spot removal for any permanent on every single one of your creatures is terrifying a very valuable. Strongly recommend this as an include.
Shadow Sliver I have never encountered anyone playing creatures with Shadow in EDH in all my years of play. This most certainly will let you get through and hit face to win a game, just make sure you kill all your opponents or get rid of it after combat as it leaves you with no blockers
Virulent Sliver I know there are mixed feelings about poison counters in the magic community but hey you get 2 counters on someone with double strike creatures.
Fun and Useful Tribal Cards for Slivers
None of these are particularly pertinent includes and some came with the Premium Deck, but these are just some Tribal cards that I have used over time while playing with slivers. Some I still use and some I do not.
Kindred Summons, Wild Pair, Herald's Horn, Coat of Arms, Kindred Discovery, Descendants' Path, Patriarch's Bidding, Kindred Charge, Vanquisher's Banner, Distant Melody, Kindred Dominance, Living Death, Primal Surge, Harsh Mercy, Door of Destinies
Closing Thoughts
Slivers can be a lot of fun to play but keep in mind that they are very aggressive and can draw a lot of hate from your opponents. Players that have experienced playing against slivers are likely to counter your high-value creatures like Gemhide or Queen and will try keeping your board as small as possible since slivers win by swarming and overwhelming your opponents. I have found that this can be mitigated somewhat by changing your commander since slivers have 3 good options. Sliver Overlord, Sliver Queen, and The First Sliver.
Overlord and Queen are quite similar as they both conducive to trying to hit Queen’s infinite combo as quickly as possible but I have found that Queen tends to make people more nervous than Overlord does since you can create a wide board very quickly with her. Not only that but if you are relatively uninterrupted then silvers can combo out relatively consistently by turn 4 or 5 (depending on how lucky you get). If you like a combo victory, then that’s great, but the combo has very little variance and I personally got bored of it after playing it like that for so long.
Using The First Sliver as your commander is a whole lot less consistent if you’re going for combo but overall I’ve found it to be significantly more fun to play as I can sometimes rip 3-4 slivers for free off the top of my deck. The win is the same with overrunning your opponents but not using an infinite combo every time was very refreshing.
Hopefully you find some of this helpful, slivers are my all-time favorite tribe in mtg and it was great to see them get some love in Modern Horizons.
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