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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Seedborn Muse
Creature — Spirit
Untap all permanents you control during each other player's untap step.
hyalopterouslemur on Thinking about how we evaluate …
3 weeks ago
So, I've been thinking a lot about how cards are evaluated. Specifically it comes down to two cards: Regrowth and Eternal Witness.
I've also been watching a lot of Magic YouTUbe, and there's a hipster movement to hate on Eternal Witness, among other EDH mainstays. Supposedly Regrowth is better, and I want to talk about that, and the two ways to evaluate cards.
First, Regrowth. In a vacuum, Regrowth is better. It costs , in contrast to Eternal Witness's . That's one mana less. The 2/1 body is unimpressive in combat. This is all true.
But then you look at Eternal Witness. She's a creature, meaning Cryptolith Rite or Earthcraft turns her into a mana dork. Meaning you get two cards back with Panharmonicon. Meaning you get to trigger Cathars' Crusade or Aura Shards. Meaning her death triggers Dictate of Erebos. Meaning she can be blinked or bounced. Meaning cards that count creatures (e.g., Shamanic Revelation, Pennon Blade, Gaea's Cradle) count her. Meaning she can attack, triggering Hellrider, even if she's likely to just be blocked and killed. Meaning her entering triggers Purphoros, God of the Forge and Warleader's Call and related cards. Meaning Yeva, Nature's Herald gives her flash, which opens up other forms of abuse. (Seedborn Muse, anyone?) Meaning you can bring her 2/1 self back with Smile at Death. And no one's playing either card on turn 2 anyway.
Which one you pick says a lot about your personality, though neither choice takes away your Spike card, and there is no wrong answer. I tend to favor instants over creatures where applicable, for instance. And this doesn't make, e.g., Silverglade Elemental, good in most decks; mana cost still matters.
In reality, both are good cards, and you should probably play both if you can. but it depends on what you're trying to do. But which card you choose if you must choose one is far more complicated than simple rox/sux arguments.
hyalopterouslemur on Overrated cards?
1 month ago
So I've been thinking a lot about overrated cards. Not bad cards, just...overrated.
An example I can think of is Underworld Connections. People recommend it as an alternative to Phyrexian Arena, but it costs a mana every turn you use it (tapping a land = paying a mana for all intents and purposes). While there are ways to use it more than once, I've never seen it played with Earthcraft or Seedborn Muse or some other land untap card. It's not the worst Arena variant. (That would be Pain Seer.) It's not even bad. But it just doesn't seem that good in a format that also has Arena. (And yes, I acknowledge Arena's flaws, and think it should mostly be limited to Stax and other slow, controlling decks. Thing is, Underworld Connections has all the same flaws and costs you mana to use.) Is it just for people who are worried about paying life?
Any other cards that always seemed overrated to you guys?
clayperce on
Fran Service
1 month ago
Oh, forgot to mention: Seedborn Muse is oc REALLY good in the deck, but Quest for Renewal is a pretty good Muse Simulator, if you want some redundancy there (or if--like me--you want to run the deck in Bracket 2).
DemonDragonJ on Ranking the Lieges
1 month ago
I previously made a thread to rank the "swords of X and Y," so I shall now rank another one of my favorite cycles in this game, the lieges from Shadowmoor and Eventide, and I would like to emphasize that this ranking is purely my own opinion, not based upon any guidelines, so I am not stating that any one creature is superior or inferior to another, although I definitely believe that the five enemy-colored lieges are vastly superior to the five allied-colored lieges, which I hope was simply an unfortunate coincidence, and not a deliberate choice by the employees of WotC. Also, as a side note, I am severely disappointed that the allied-colored lieges all have names that reference locations or factions on Lorwyn/Shadowmoor, which limits the sets in which they can be reprinted, whereas the enemy-colored lieges have names that are generic and would work on nearly any plane of the multiverse. As I did, with my previous list, I shall begin with the lowest-ranked card and end with the highest-ranked one.
Thistledown Liege is clearly the worst of the lieges, as it is merely a 1/3 for 4 mana, and its keyword, flash, is useful, but only once, so I question how WotC could have designed this creature. Considering the other allied-colored lieges, this one could easily have been a 2/3, or even a 3/3, for the same mana cost, but its unfortunate status is why I am ranking it at the bottom of this list.
Ashenmoor Liege is better than is Thistledown Liege, but not by a significant margin, so its is ninth on this list; again, it could have had higher power and/or toughness, being a 4/2 for the same mana cost. Its ability is nice, but, with such low toughness, the creature is likely to die easily, meaning that its ability shall trigger only once; if this creature were to be designed, today, I imagine that it would have ward, as that would be an upgrade from its current ability.
Boartusk Liege is actually fairly strong, compared to the previous two lieges, so I have ranked it at eighth place, here, but it is merely a beater, so there is not much else to say, about it.
Wilt-Leaf Liege has the highest power and toughness among the allied-colored lieges, and its ability is nice, but I cannot rank it as the highest of those five, because its ability, while useful, is too specific, as it shall not be used in every scenario, but it certainly is a useful creature for decks that focus strongly on elves.
I ranked Glen Elendra Liege as the best of the allied-colored lieges because it has flying, a keyword that is always useful, for both attacking and defending, and also because fairies often are very powerful creatures.
Mindwrack Liege has a very useful ability, albeit one that is interesting in the two colors that have the least emphasis on creatures, but that does not justify it costing 6 mana; none of the other lieges are that expensive, so I am ranking Mindwrack Liege as the least of the enemy-colored lieges.
Creakwood Liege can produce a token every turn, which is very useful, especially considering that it makes those tokens more powerful, but it is only a 2/2 for 4 mana, when it could easily have been a 3/3 while still being balanced, so I regard it as the fourth best of the enemy-colored lieges.
Seedborn Muse is a very powerful card, so any card that has a similar effect is likely to be very powerful, as well, even if it works only for a specific group of cards, as is the case with Murkfiend Liege, which balances its ability being more specific by making creatures more powerful.
Black and white are my two favorite color in the game, so I am very glad that Deathbringer Liege, the black and white liege, has two very powerful abilities; the majority of decks use creatures to at least a certain extent, so having a repeatable method of destroying creatures, or at least reducing their utility, is a very powerful ability, indeed.
I dearly wished that I could have ranked my favorite liege, Deathbringer Liege, as the best liege of them all, but I ultimately chose Balefire Liege as the best liege, because of how universally useful its abilities are; it can increase its controller’s life total while also reducing the life totals of its controller’s opponents, which makes it a creature that I believe should be in any deck that contains the colors red and white.
What does everyone else say, about this subject? How do you feel about my ranking of the ten lieges (again, I ranked them purely by my own opinions, not be any strict standards or criteria)? I certainly am eager to hear your opinions, on this matter!
KayneMarco on
Thriss your ass goodbye
5 months ago
Dawnstrider and Seedborn Muse will turn every card in your hand into a fog on every opponents turn.
KayneMarco on
[EDH] “You shall not pass!” {TurboFog}
5 months ago
I see Seedborn Muse on your maybe list. Is there a reason it’s still there? Seems like an auto include to me since you’ld be able to untap you commander on every players turn and shout “You Shall Not Pass!” every turn, not just once lol.
theNeroTurtle on
miku 3
5 months ago
Seedborn Muse + Yeva, Nature's Herald will allow you do dump the creatures in hand on other players’ turns.
Beast Within and Vorinclex, Voice of Hunger are also some pretty good green cards.
Song of the Dryads is a great card.
hyalopterouslemur on Beta Brackets Update Today
9 months ago
DemonDragonJ: Yeah, my loathing of five-color goodstuff mostly comes from how this is supposed to be the color-restricted format: I have a Ghave, Guru of Spores deck, but if I want to make a Rith, the Awakener or Marath, Will of the Wild *f-etch* deck, I have to lose the black cards (and probably the entire Aristocrats theme). So, no more Grave Pact or Dictate of Erebos. No more Pitiless Plunderer. No more Diabolic Intent. No more Blood Artist or Bastion of Remembrance. I do gain red, though, so say hello to Purphoros, God of the Forge. Rhys the Redeemed or Nemata, Primeval Warden would be even more restricted, as token decks go.
My removal also suffers, since red removal is surprisingly bad in this format. (Seriously, I'd argue white has the best removal, followed closely by black. Green's a distant third, and red and blue are tied for fourth: Red has more removal, blue has better removal.)
And it happens between Oloro, Ageless Ascetic, Betor, Ancestor's Voice, Ayli, Eternal Pilgrim, Beledros Witherbloom, and Licia, Sanguine Tribune
too. All are lifegain, but only Oloro can use Absorb and Drogskol Reaver. Only Licia can use Lightning Helix and Searing Meditation. Only Betor can use Beledros Witherbloom. Ayli and Witherbloom are even more restricted, especially since Witherbloom can't use the color that's best at lifegain.
But that's the whole point. When I choose a Commander, I make a lot of choices regarding deck construction. I can't say "Cathars' Crusade would be good in my Animar, Soul of Elements deck." because, well, it wouldn't; it would be illegal. That forces me to pick, I don't know, Ivy Lane Denizen or Forgotten Ancient instead. Corpsejack Menace? You mean Branching Evolution? (Aside from the name, why is Corpsejack Menace anyway? I actually wouldn't mind if it were just because that's Simic's thing.) And so on down the line.
Five-color goodstuff opts to ignore all of this. And right now, there are more five-color decks in EDH than in Legacy.
Eh, I can always just hate them out with Primal Order.
That's my rant about how too much five-color goodstuff is bad for the game.
Anyway, I play Aura Shards and Seedborn Muse in a lot of decks too. Aura Shards is really oppressive in a token build, or even a reanimator build. Seedborn Muse is interesting because she's either overpowered (anything , token builds, Yeva, Nature's Herald) or just a fancy Village Bell-Ringer without the Splinter Twin combo. I have to go through my decks now and see which ones have four or more game changers.
| Have (5) | metalmagic , Gilenborn , Azdranax , Firebrids4sparx , MoJoMiXuP |
| Want (6) | XxSirKittehxX , C0LDE , Yahtzee55 , qao50 , Sandwitcher , Pare771 |









