Dirge of Dread

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Dirge of Dread

Sorcery

All creatures gain fear until end of turn.

Cycling (1)(Black) ((1)(Black), Discard this card: Draw a card.)

When you cycle Dirge of Dread, you may have target creature gain fear until end of turn.

wallisface on Vampire Fun

9 months ago

Some thoughts:

  • both Vault of Whispers and Dirge of Dread are not modern legal.

  • your mana curve looks decent, but you have very little to do on turn 1… i’d suggest maybe trying to get a few more 1-mana cards in here.

  • you’re running a lot of cards as 1-ofs and 2-ofs, which will make it a lot harder for your deck to have a clear direction or coherent playstyle. I’d suggest aiming for the vast majority of your cards to be run as playsets - and ditch those cards that aren’t as usuful.

  • depending on your budget, most of your cards can be upgraded. For example, Lightning Bolt and Fatal Push are both stronger killspells than your current selection.

Balaam__ on Vampire Fun

2 years ago

Welcome to the game.

At first glance, there are two things that jump out.

1) This is not legal for the Modern format (Dirge of Dread and Vault of Whispers are emboldened in red to indicate they’re illegal in the format). This isn’t a big deal at all, as both can be substituted for different cards quite easily.

2) You could use some dual lands in your mana base. There are a huge variety of Modern legal lands that can produce and , some better (and therefore more expensive) than others. Top tier stuff would be Bloodstained Mire and Blood Crypt, but they’re also the most costly. Middle grade options are things like Blightstep Pathway  Flip or Haunted Ridge/Dragonskull Summit, and the cheapest (but still perfectly playable) duals would be lands that enter tapped—Bloodfell Caves, Cinder Barrens etc.

Any of the above would work here, the idea being to be able to play either a black or a red card as soon as possible, without having to wait because you don’t have the appropriate color.

EnbyGolem on Help with Voltron protection and …

2 years ago

Dirge of Dread is another evasion piece too, if you are looking for more. The cycling aspect could be really nice here if you only need to target Volrath, since it also cantrips.

I really love your deck though and I think your balance is actually quite good, especially considering your restrictions. Are you finding it hard for your deck to gain traction in games? Are there matchups that are specifically difficult to deal with?

LordBlackblade on Favorite Mtg Art?

3 years ago

Seb McKinnon is my guy! His art is always so hauntingly beautiful, and I'm especially a fan of his more surreal pieces. Here are some of my favorites:

Kazierts on Monoblack Infect [Competitive]

3 years ago

There's one problem with Swamp Mosquito, it's laughably bad, not even kidding. Sure, it has evasion, but what else. Even if I consider the perfect scenario of Runechanter's Pike giving +10/+0, that would just mean one poison counter. There's a reason no one plays it.

I was almost forgetting to talk about the Specter. It's definitely a good card but a win more card rather than an efficient threat. Being a 1/1 just means it dies to pretty much anything. The ability to sacrifice itself to force the opponent to discard is nice. However, that also means I would be down a threat. Definitely a good consideration for a budget deck but has no place here.

Yawgmoth just doesn't work, plain and simple. Not enough creatures to sacrifice. The ability to proliferate is nice, but if I don't have a lot of cards in hand he's just gonna do nothing, which is why I actually decided do to cut a copy of Raven's Crime for a Liliana of the Veil, since in the early game, as well as the mid/late game, she acts as Disruption and Removal, while possibly truly being a wincon with her ultimate.

Profane Command looks silly because it is, at least in this deck. It's too much of a mana sink for a deck that doesn't want one. It would be nice to reanimate some of my fallen threats. However, paying 5 mana to reanimate a Crusader or 4 for a Stinger is a terrible rate, to such a point I would rather run Unearth. Same for the removal. Why pay 5 mana to give -3/-3(-2/-2 if I pay 4) when Yahenni's Expertise gives -3/-3 for the whole board while allowing to cast practically any card in my deck for free? Also, it's very hard to have multiple creatures on the battlefield for the Fear mode to be worthy manawise. In that case, I would rather run Dirge of Dread.

As I mentioned Unearth, I should say something about it. Maybe it could be worth in other builds, but I'm not a huge fan of it. It's not something that develops my game plan. Having the ability to recur a threat is nice. Still, it doesn't seem particularly interesting enough to take out a removal/discard spell for it. If I had to choose a Reanimation spell, it would definitely be Agadeem's Awakening  Flip as it wouldn't take a slot due to it being able to be played as a land and has the potential to reanimate more than one threat.

Bontu's Last Reckoning is already on the sideboard. Having it as a mainboard is not a good idea. I don't want to rely on a boardwipe that effectively makes me lose a turn.

With all that being said, there's actually two suggestions that I like and have already been considering, Skithrix and Karn. The Dragon would be a sideboard card against more grindy matchup less because of the regeneration and more due to being able to have haste. A 4/4 hasty flying infect creature is terrifying. Karn would be more of a tech against artifact decks since I can't run Damping Matrix because of my own equipment and Mazemind Tome. The wish ability would be just the cherry on top. The problem with both of these is that I don't know what I would cut for them.

TheVectornaut on Searing Infection

3 years ago

Rakdos infect is pretty tough to work around, but you have some cool things going on here. i'd try to have as few creatures above 2 CMC as possible. Hand of the Praetors is strong enough as a finisher in slow games, but the rats should probably be Plague Stinger and possibly Vector Asp. Budget permitting, Inkmoth Nexus is a fairly obvious upgrade. I'd also try to lower the cost on your instants and sorceries. This is especially helpful when playing around Livewire Lash (which should probably be at 4 copies). Reckless Charge, Assault Strobe, Brute Force, Virulent Swipe, and Temur Battle Rage are all options that work better with Lash than Footfall Crater, Dirge of Dread, and Memory Leak. Ways to protect your infect creatures can be very helpful, especially after sideboarding. Apostle's Blessing is probably the best in your colors. I really like Outmaneuver and Soul's Fire as ways to take advantage of infect in red. If you're willing to splash other colors, Wild Defiance provides nice redundancy for the equipment, not to mention the other benefits of having green in the deck.

Anyway, good luck with the deck!

rdean14 on Card creation challenge

4 years ago

In making my Sygg, Tollfolk and Governor-Goddess Ephara Decks, I became very interested in turn-related effects, and that inspire this card, as well as Klothys, God of Destiny, who switches the way usually work, whereas most Gruul cards use green's might to accomplish red's free spirit, She uses Red's fury to express nature's law which green cares about.

Based on (Gerðr)[https://en.wikipedia.org/wiki/Ger%C3%B0r] in Kaldheim.


Khyrteh, Goddess of Polar Winter

Legendary Snow Creature - God

Protection from instants

You may cast Khyrteh, Goddess of Polar Winter

Whenever a player casts a spell at a time they couldn't cast a sorcery, that player loses 5 life.

At the beginning of your endstep, if you cast no spells this turn, search your library for a card, then shuffle your library and put that card on top of it and you gain 5 life.

2/10


This deck would use Eidolon of Rhetoric, Rule of Law, Curse of Exhaustion, Ethersworn Canonist, Oppression, Uba Mask, Tainted AEther, Desolation, Angelic Arbiter, Nullstone Gargoyle, and Painful Quandary effects to force my opponents to make difficult decisions. Bloodchief Ascension, Strionic Resonator, etc. would also give you more advantage from this ability.

Tax effects, like Thorn of Amethyst, Sphere of Resistance, Trinisphere, Lodestone Golem, Trinisphere, Nether Void, Glowrider, Thalia, Guardian of Thraben, Aura of Silence, Spelltithe Enforcer, Chancellor of the Annex and Feroz's Ban

Decree of Pain, Decree of Justice, Astral Drift, Death Pulse, Dirge of Dread, Eternal Dragon, Gempalm Avenger, Gempalm Polluter, Renewed Faith, Stir the Sands, Sunfire Balm and Abandoned Sarcophagus & Archfiend of Ifnir, also Oketra's Attendant, Undead Gladiator, Bloodsoaked Champion, Dread Wanderer, Nether Spirit, Nether Traitor, Reassembling Skeleton, Bloodghast, Angel of Sanctions,Anointer Priest, Sacred Cat, Dark Depths, Thespian's Stage, Shambling Vent, etc. to avoid 'casting' spells.

grand arbiter synergizes well... yeah...

I'm a stax player who got into the deck because of Death and Taxes, especially Mother of Runes, Thalia, Guardian of Thraben (Her printing got me into standard/formal play), Gaddock Teeg, and Iona, Shield of Emeria.

I really just made a card I wish existed...


I'd like to see another Kaldheim God!

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