"I don't want to achieve immortality through my work. I want to achieve it through not dying."-Woody Allen

Woody Allen has it right by saying he doesn't want to die. Just like how nobody likes to lose in Magic. This deck is created to prevent, or prolong, the inevitable. Death! By gaining life, and sucking the life out of your opponents you will build up your life force and eventually you might be able to put your heart in a box and hide it!(If becoming a lich is your goal) With combos like the few listed below you have a variety of ways to win, and stop yourself from dying.

This deck only runs one infinite combo; Exquisite Blood and Sanguine Bond This is a fairly easy combo to pull off if you get both enchantments on the field, or you can tutor them out with tutors like Enlightened Tutor , Demonic Tutor , and Vampiric Tutor . ( Vizkopa Guildmage can act as a substitute for Sanguine Bond )

Celestial Convergence with a Vampire Hexmage , or Hex Parasite played after is a sure way to win the game. Play Celestial Convergence then play Vampire Hexmage , or Hex parasire: and target Celestial Convergence . The counters will Disappear and you win the game.

Two other win conditions are Test of Endurance and Felidar Sovereign Even though you need fifty life to win with Test of Endurance rather than the forty from Felidar Sovereign it shouldn't be that big of a deal. With all the life gain in this deck you should be above forty or fifty life most the game. Using Beacon of Immortality , Teferi's Protection , or Sanguine Sacrament good ways to insure your life total stays the highest or above the required numbers.

I've finally added Aetherflux Reservoir to the deck. For a while I tried to steer away from this win, but to make the deck more efficient I finally broke down and added it. This deck doesn't run like a storm deck, but I've thought of a few ways to cheat the system. Tainted Sigil has gotten me out of a few pickles, but the thing that instantly caught my eye was if you pay the fifty life and kill an opponent with forty life and then use Tainted Sigil you'll gain 90 life and can instantly kill another opponent. Aetherflux Reservoir also allows for another unique interaction with Well of Lost Dreams . Check out the card draw category for this detail.

Command Damage is also a great way to knock opponents out of the game. Karlov gets really big, really fast! Especially with the mass amount of soul sisters we're playing and other cards such as Authority of the Consuls and Blood Artist Karlov begins racking up counters really fast. A very ideal turn one is to play Soul Warden and then turn two play Karlov. This will allow Karlov to enter the field, Soul Warden 's effect will trigger, ad then Karlov will gain two counters. A 4/4 on turn two is instantly a giant threat. Swiftfoot Boots , Lightning Greaves , Rogue's Passage , and notably Elspeth, Knight-Errant 's second plus 1 is a great way to make Karlov a fast and unblockable.

Lastly you could just make your opponents' life totals 0. There are enough effects and creatures in the deck to make this a reliable strategy. Debt to the Deathless and Exsanguinate are very good ways to do this.

I hope you've enjoyed this deck, and if you did then do me a favor and Up Vote it. Thank you!

(More description edits are coming soon!)


Updates Add

Cuts: Archangel of Thune and Agadeem's Awakening  Flip

Additions: Retreat to Hagra and Prismatic Vista

With the number of fetches in the deck, I thought it'd be good to add some sort of payoff for them. Retreat to Hagra will do just that. Cutting Archangel of Thune doesn't seem too bad as it's kind of like a baby Heliod, Sun-Crowned . I don't believe we're losing much with this cut, and we're gaining a potentially large payoff by adding Retreat to Hagra .

Cutting Agadeem's Awakening  Flip for Prismatic Vista just seems like a no-brainer. We're adding Retreat to Hagra because of the number of Fetches we run, so what's one more? On top of that, The deck runs more cards with White mana pips compared to Black, so losing the black source that Agadeem, the Undercrypt  Flip would give us isn't a big deal. Plus it's not a fetchable land. Lastly, I feel like Agadeem's Awakening  Flip is just too slow in the deck. It is some graveyard recursion, but 9 times out of 10 you just play it as the landside rather than the actual spell.

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