Ashiok's Erasure

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal

Ashiok's Erasure

Enchantment

Flash

When Ashiok's Erasure enters the battlefield, exile target spell.

Your opponents can't cast spells with the same name as the exiled card.

When Ashiok's Erasure leaves the battlefield, return the exiled card to its owner's hand.

Hastapasta on Azorius Shutdown (VERY EFFECTIVE)

3 weeks ago

Hi, I had a summer math class and that basically drained me out. Also didn't see your comment until now (for some reason I didn't see the notification) Is Frantic Inventory good in the mainboard? Here's the problem: I don't have to win fast. I just have to win consistently and most of the time. I can slowly drag my opponents down until they get destroyed. So card draw might not be the best. Or is it? Also I am thinking of removing 1 Detention Sphere and 1 Ixalan's Binding and adding 2 Ashiok's Erasure in the mainboard. Or is the current state of exiles good?

zapyourtumor on ULTIMATE AZORIUS CONTROL

9 months ago

Manabase: Temple lands tend to be pretty slow for modern. The filtering is nice but if I ran it I would only run 1, 4 feels like too many. I suggest running some manlands like Hall of Storm Giants and Celestial Colonnade, and maybe some filtering with Castle Vantress (which can enter untapped unlike the temples).

Counters: Counterspell is great. Some of your other choices could probably be improved though. Dovin's Veto is more of a sideboard card, while Force of Negation isn't as good in straight-up control lists since you go down on card advantage. Archmage's Charm is a strong counterspell that can also draw cards or steal an opponents threat which could be a Ragavan, DRC, hexdrinker, esper sentinel equipped with a hammer, etc, and I'd slot it in over Render Silent.

Overwhelming Denial is very bad because you will almost never have surge. If you want to play 4 mana counters I suggest good old Cryptic Command. Ashiok's Erasure is similarly bad. Even if it handles uncounterable threats (which aren't as numerous as you might think), it's generally better to just remove those threats instead of playing a bad 4 mana counter.

Removal: Verdicts are good (4 is a lot but I frequently see 3). However, Detention Sphere and Ixalan's Binding are both pretty slow removal spells. Sphere is not bad as a 1 of, but Binding is definitely too slow. The best removal spell in white right now is Prismatic Ending which I suggest since it can deal with opponents t1 ragavan and stuff. It would be better if you ran fetches and 1 three-color triome, but it's still not bad. Solitude is another option for removing bigger creatures. Cyclonic Rift is just bad, because bounce spells require you to waste another counterspell dealing with them. This deck is maybe the one deck in modern where you would overload it, but an overloaded cyclonic rift is to save your ass when you're behind, and if you're at 7 lands you're probably far ahead already. I'd just replace with more removal/counters.

Wincons: The planeswalkers look pretty solid, but I'm not sure Luminarch Ascension is worth it, given how mana-intensive it is. You could maybe work in 1 Teferi, Hero of Dominaria which is a control powerhouse.

Sammycy1 on Equip/Aura Galea

11 months ago

Hey nice deck! The way i see it you can focus more one one direction of this deck and use the other for support: either auras or equipment. Aura Focus: Add: Archon of Sun's Grace Ashiok's Erasure Boon Satyr Copy Enchantment Curiosity Darksteel Mutation Dissipation Field Hydra's Growth Gift of Paradise Hypnotic Siren Ichthyomorphosis Idyllic Tutor Kenrith's Transformation Plea for Guidance Psychic Impetus Unflinching Courage

Remove: Masterwork of Ingenuity Puresteel Paladin Explorer's Scope Indomitable Archangel Catti-brie of Mithral Hall Resolute Archangel Valiant Endeavor Serum Visions Brainstorm Angelic Gift Unsettled Mariner Cold-Eyed Selkie Military Intelligence

Equipment Focus: Add: Balan, Wandering Knight Behemoth Sledge Belt of Giant Strength Golem-Skin Gauntlets Kemba, Kha Regent Mask of Memory Mirrormade Paradise Mantle Prying Blade Quest for the Holy Relic Whispersilk Cloak

Remove: Resolute Archangel Ajani's Chosen Valiant Endeavor Gryff's Boon Angelic Gift Unsettled Mariner Military Intelligence Cold-Eyed Selkie Serum Visions Brainstorm Explorer's Scope Indomitable Archangel

And if you dont want to focus on one this would be a more Varied apporach incorporating a little from both Both Focus: Add: Fleecemane Lion Geist of Saint Traft Kiora's Follower Mirrormade Spirit Mantle Staggering Insight Utopia Sprawl Curiosity Beast Within Archon of Sun's Grace Curiosity Darksteel Mutation Dissipation Field Idyllic Tutor Unflinching Courage Behemoth Sledge Kemba, Kha Regent Mirrormade Quest for the Holy Relic Whispersilk Cloak Kenrith's Transformation

Remove: Resolute Archangel Ajani's Chosen Valiant Endeavor Gryff's Boon Angelic Gift Unsettled Mariner Military Intelligence Cold-Eyed Selkie Serum Visions Brainstorm Explorer's Scope Indomitable Archangel Abundant Growth Goldvein Pick Cream of the Crop Three Dreams

Polaris on Divide By Zero vs. Extinction …

1 year ago

It might be easier to grok if you know what the zones are. Battlefield, hand, graveyard, exile, library, and stack are all different zones (also stuff like the command zone). This means if there's a spell on the stack and you return it to their hand, you have taken that spell off the stack because it can't be in two zones at once (the only exception being silver-bordered cards like Masterful Ninja ).

Ashiok's Erasure is similar, as you move the spell from the stack to exile. In either case, the card is no longer a spell on the stack, so it won't resolve or even try to.

DanMcSharp on Test of a God

1 year ago

Hello,

Personally I always feel like 4 Heartless Act is a bit much because if you keep drawing them when there's something with counters on it it just feels so bad. You could swap 2 of them for 2 Eliminate so you have more options available to you.

At first I was a big fan of Behold the Multiverse but after playing it in different decks it always ended up being the card that gets cut. I feel like even Frantic Inventory ends up giving more value with less mana commitment. You could also consider Mazemind Tome since the life gain can be relevant, and it works in a similar way if you like the idea of paying 2 now and drawing later for 2.

I have to admit, I find it difficult to see how Test of Talents and Covetous Urge work well together since Test of Talents usually tries to hit big value cards, which then removes all possibilities to hit those same big value cards later with Covetous Urge , unless they have one in the graveyard already. If you like how Test of Talents gets rid of a playset of cards by itself, you might want to pair that with Ashiok's Erasure instead to push that even further.

I find Agonizing Remorse to be a strange addition too considering that the deck is meant to be a "home" for Covetous Urge since it exiles the card, meaning you are removing what's probably a good card from the game instead of putting it in the graveyard to hit it later with Covetous Urge . Exiling also doesn't work with Tergrid, God of Fright  Flip when removing cards from their hand.

Actually, I must say a discard deck seems like an odd choice for Covetous Urge anyway since ideally it should be used on cards in hand to hit your opponent even harder. Do you expect to hit big with it after removing all their juicy stuff with other discard effects?

Anyway, this is just my 2 cents, hopefully it's a little useful.

Cheers!

ghostmode on Creature destroy versus Hexproof

1 year ago

there is no creature to destroy until the spell resolves. before that it is only a spell. spells aren't creatures or planeswalkers, so they can't be destroyed by cards that affect those things. they can be countered, but you don't care about that.. you're playing Carnage Tyrant XD he can't be countered either.

Things that can disrupt a Carnage Tyrant off the top of my head.. Unsubstantiate but only whien you cast it, while it's still a spell, before it's a creature. once it's on the board it has hexproof and it's too late for them. Ashiok's Erasure but again only at that exact time you cast it.. Ashiok's Erasure can't target anything on the board though, unlike how Unsubstantiate can hit creatures. Wrath of God will kill a Carnage Tyrant and so will Final Judgement or Settle the Wreckage .

theFro on welcome to arcum asylum

1 year ago

haha, ok yes... combo mill!

there are 42 mill dorks and a Thrumming Stone to win you the game

billy + his stick utilise the manadorks as a gattling-gun-tutor

also note that the 3 mana rocks and all your non-snow-covered land can double as [sacrificial] lambs

Ashiok's Erasure and the instants are all of Magic's classiest ways to "counter" spells... w/o countering them ;)

**except for Muddle the Mixture , which finds you quick , a stick , or a dick to get things rolling (pretty much always find the stick!)

using your classy protection, the stick, and MAN-a acceleration, you sac your way into turns , spells , artifacts , and any other artifact so you get the extra turn (you might need it, if you aren't quick

you can then a) combo off, ripple-cast all the dudes, and mill your opp, or b) pass the turn to yourself, untap, combo off, ripple-cast all the dudes, mill your opp. should happen T5-6 at the latest :)

i forgot Darksteel Citadel and Seat of the Synod fixed.

KongMing on Orvar decks you had to choose the clones

1 year ago

Some more ideas:

Ashiok's Erasure , Baral's Expertise , Naban, Dean of Iteration , Narset's Reversal (the original spell doesn't need to resolve to trigger Orvar, just get cast), Unsubstantiate , and Isochron Scepter (since you actually cast the copy).

Also, a quick note on Venser, Shaper Savant . As noted before with Narset's Reversal, the spell you cast that targets one of your creatures only needs to be cast, not resolve. So, for example, if you cast Cerulean Wisps on Venser, a copy of Venser would enter the battlefield, the copy would disappear due to state-based effects, and then the copy's trigger would sit on the stack, allowing you to target Cerulean Wisps and return it to your hand before it resolves. This lets you repeatedly cast the same spell, although it never resolves, as long as you can continue paying for it. Of course, that can be a good thing, and there's also plenty of ways to pay for it with this commander.

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