Increasing Confusion

Increasing Confusion

Sorcery

Target player puts the top X cards of his or her library into his or her graveyard. If Increasing Confusion was cast from a graveyard, that player puts twice that many cards into his or her graveyard instead.

Flashback {{X}}{{U}} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Latest Decks as Commander

Increasing Confusion Discussion

Epicurus on Screw you pillow forts

3 weeks ago

I'm not the utmost expert on mill decks, though I've seen plenty of them on this site for easy reference.

First off, there are definite infinite combos for the theme, but I don't know them all because I prefer not to use them. However, one that I do know is Arcanis the Omnipotent + Laboratory Maniac + Mind Over Matter . That's more for a self-mill deck, and generally runs Thassa's Oracle with other infinite combos.

Other than that, here's a short list of things I can think of that are missing from your list:

Sorry for the amazingly long and complicated response, haha. Also, I didn't take the time to check how many of my suggestions were already on your list, so I apologize if I did that.

Cheers!

twechsler on Nose to the Grindstone, Boi! Budget Mill EDH

4 months ago

This is great! I didn't even see the combo between Duskmantle Guildmage + Mindcrank but I love it! Definitely agree with the tutors for that. Im a little unsure about Soaring Thought-Thief because I don't really have many rogues but I could be wrong. I was originally thinking the same thing about Undead Alchemist but it would combo so well with the mill. Very cool adding in a few cards with intimidate to make the deck more aggressive. I also already have Jace's Mindseeker and a Increasing Confusion so I could swap those two in for something. This is great though I really like the build. The only one I'm confused about why it was cut is Nemesis of Reason because its only 5 mana and every time it attacks its 10 cards. I think of the maybeboard cards I would shell out for, Traumatize and Sphinx's Tutelage would probably be at the top of my list. But if I was gonna get 4-5 of the maybe board cards, what would you say is the best? I love this deck already and can't wait to put it together!

Afflicti on Bruvac the Grandiloquent Millage Pillage

6 months ago

Making some cuts for your deck is kinda hard for me, because I do not know meta in your playgroup. What other decks are in your playgroup, your banlist, are you playing 4player EDH or 1v1s... This means some of my advices might be totally off, so keep that in mind.

OUT: Drowned Secrets and Fraying Sanity - they mill just 1 player.
Altar of Dementia - without Undead Alchemist useless, there is nothing good to sacrifice
Altar of the Brood - mills just 1 card and only when you got permaments to play
Increasing Confusion - too slow and expensive
Archive Trap - Looks fun, but when no one is searching their library, it's just dead card on your hand

IN? : Search for Azcanta  Flip - powerfull filter, and also ramps you
Ponder , Preordain , Brainstorm - just some cantrips
Windfall - I just like wheels + insane with Sphinx's Tutelage or Psychic Corrosion
Into the Story - 4 cards for 4 mana almost all the time, that is just good
Frantic Search - Loot 3 cards for free
All these card draws are also insanely good with Sphinx's Tutelage or Psychic Corrosion



In case you are interested in some of my personal insights and experiences from my personal Bruvac deck, hit me up on discord: Afflicti#1111

Mizori on Kydele, Chosen of Kruphix, Kiora, Master of Deep

11 months ago

Umbral Mantle, Sword of the Paruns, Staff of Domination, Paradox Engine are my main kydele untaps.

Gemstone Array, Magus of the Candelabra are transform colourless into coloured mana.

Psychosis Crawler, Walking Ballista, Stroke of Genius, Fascination, Increasing Confusion, Helix Pinnacle are all game enders.

The rest are cards I figured would fit nicely or are extra mana generation in case Kydele can't get off the ground.

Goblin_Guide on Milling Gone Rogue (Precon Upgrade Guide)[PRIMER]

1 year ago

31 lands in 99 cards = one land every 3.2 cards. in an opening hand of seven, this means you have 7(1/3.2) lands which is equal to 2.18 lands per opening hand, in either your opener or your free mul.

You have 9 one drops, 7 of which make sense to play T1 (the outliers are Visions of Beyond and Increasing Confusion), which means about a 7% chance of getting at least one playable one drop in your opener.

You have 23 two drops, four of which don't make sense to play on T2 (Cyclonic Rift, Drown in the Loch, Mind Grind, and Heartless Act), leaving 19 playable two drops and 7 playable one drops on T2, a total of 26 cards, which comes out to (given you have drawn on both your first and second turns) a 35% chance of having a playable card T2.

By this point your chance of drawing a ramp spell in the range you want it or a land is 10(34/99) = 3.4 lands per T3 per game. Assuming you want to hit your third land drop (which I think you do, you have at least 12 playable three drops plus all of your two drops and one drops), this is a bit lower than I would be comfortable, considering you want stuff to do on every turn as an aggro deck. Considering you only have a 7% chance to do something T1 and a 35% chance T2, you should want to be a little more consistent with your mana drops (at least seeing four pieces of mana by T3 should do it). Plus, if you were dumb enough to not hit your second land drop, this number is even lower because it includes two mana rocks over one mana (which is a number I would definitely increase by the way, at least add a Mind Stone or a Fellwar Stone or preferably both).

Let me know if any of that math is wrong, I basically wing'd it.

VorelNailo on Always Loot the Bodies

1 year ago

Really like what you're doing here! I was super excited to see where people went with the new commanders, and this is a great build! You're going more towards mill than the rogue tribal element, but I still have a few cards that might work:

Here's a link to my build around this super fun commander: A Mill Deck That Went Rogue

Helgrind on Arjun, Drawing Cards

1 year ago

Enkele suggesties voor mill kaarten: Patient Rebuilding; Sands of Delirium; Riddlekeeper; Memory Erosion; Fleet Swallower; Traumatize; Drowned Secrets; Increasing Confusion; Belltower Sphinx; Manic Scribe

Draw kaarten: Into the Story; Brainstorm

Dreamborn Muse is een optie, maar dicey gezien jij de grootste handsize hebt/will hebben. Als je genoeg spells speelt die alle spelers draw geven, is Narset, Parter of Veils een supergoede inclusie

Op dit moment zijn imo Oneirophage, Fevered Visions en Bomat Courier (die laat je geen kaarten trekken) de zwakste kaarten in het deck

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