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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Increasing Confusion
Sorcery
Target player puts the top X cards of his or her library into his or her graveyard. If Increasing Confusion was cast from a graveyard, that player puts twice that many cards into his or her graveyard instead.
Flashback {{X}}{{U}} (You may cast this card from your graveyard for its flashback cost. Then exile it.)


wallisface on
U/B Mill
1 month ago
Mill decks only ever want to be running Hedron Crab and Ruin Crab as creatures. Any other options are just not helpful or conductive towards winning. Specifically:
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both Consuming Aberration and Mirko Vosk, Mind Drinker cost such a high amount of mana that the game should already be over (mill decks should be aiming to win by turn 4). and both barely does any amount of actual milling for their egregious costs.
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Duskmantle Guildmage is only useful as a combo card with Mindcrank. On its own it's basically useless. If you are doing the Mindcrank combo then there's no real reason to run any other mill cards.
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Fog Bank does nothing and gives your opponent more time to overwhelm you or assemble their combo.
Other cards that i'd suggest are bad choices:
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Ashiok, Nightmare Weaver does very little for its cost. milling 3 cards for 3 mana is a very slow rate.
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Fraying Sanity is a massive trap card that a lot of casual mill players fall into. In almost all cases it doesn't speed up the clock for you beating your opponent.
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All of Mind Grind, Increasing Confusion, Mind Funeral, and Pilfered Plans just do faar too little for their mana cost. Memory Sluice is also a really bad return unless you can really reliably trigger it's Conspire ability.
I would suggest looking at cards like Fractured Sanity, Maddening Cacophony, and Tasha's Hideous Laughter *list*. Archive Trap is also a mill-must-have, but may be less-useful if your playgroup isn't using fetchlands. Jace, the Perfected Mind is also serviceable as a planeswalker.
Your deck also really needs some interaction - mill decks are typically too slow to out-race aggro and combo, so you need options to make sure you slow those decks down enough to win the race. Options normally include Drown in the Loch, Fatal Push, and Surgical Extraction
SufferFromEDHD on
The True God of Mill [[The Ancient One EDH]]
1 year ago
Dread Return on theme reanimation.
Increasing Confusion on theme mill.
Mass Diminish helps you overrun.
Siphon Insight not on theme but still neat tempo removal.
Tyrite Sanctum commander tech.
Wabbajacke on
Lobotomy
3 years ago
wallisface & Jabberjaw46 thanks for your comments and help! I understand your Points, I think I have a lot to learn when it comes to deckbuilding.
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In German it is written "Lobotomie", my bad, changed it.
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It somehow looks like I always get lost somewhere when I build a deck. Most of the time I probably lose the win condition out of sight.
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Somehow I liked the idea of Bitter Ordeal in this deck, but as you say, that takes other cards to work properly then the cards i used here.
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I actually got my Lands pretty cheap, with most of them I was just lucky pulling them from Modern Horizons 2 and Khans of Takir. Otherwise I would have had to build around it somehow.
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And again your right, the only cards it grabs where Urborg, Tomb of Yawgmoth and Cabal Coffers to get enough mana ready for Increasing Confusion.
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I think the idea of a lantern control deck is pretty good and also absolutely fits the theme. So to make the deck a lantern-control deck, what would be the best changes? I never played a control Deck like this and I am happy about any help to get this deck running.
I want to stay black and blue if possible.
- 4 x Lantern of Insight
- 4 x Codex Shredder
- 2 or 4? x Pyxis of Pandemonium
- 2 x Circu, Dimir Lobotomist
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2 x Urza's Saga (only got 2 right now)
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How much counterspells, removal or discard do i incloud?
Epicurus on
Screw you pillow forts
3 years ago
I'm not the utmost expert on mill decks, though I've seen plenty of them on this site for easy reference.
First off, there are definite infinite combos for the theme, but I don't know them all because I prefer not to use them. However, one that I do know is Arcanis the Omnipotent + Laboratory Maniac + Mind Over Matter . That's more for a self-mill deck, and generally runs Thassa's Oracle with other infinite combos.
Other than that, here's a short list of things I can think of that are missing from your list:
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Blue doesn't have much removal, and relies on counterspelling to cover that category. However, in a mill deck, cards like Anchor to the Aether and Forced Retreat can act like creature removal. On a similar subject, Memory Lapse is a good, cheap counter for mill decks, though arguably better in multicolored decks.
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Sphinx's Tutelage, Teferi's Tutelage and Psychic Corrosion are really good for mill, especially if you add things like Windfall, Jace's Archivist, Kami of the Crescent Moon, Gadwick, the Wizened, Teferi's Ageless Insight, Folio of Fancies and Prosperity in there, as well as synergizing with cards like Brainstorm, Visions of Beyond, Ponder, etc.
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Other cards you may consider would include Maddening Cacophony, Keening Stone, Increasing Confusion and Telemin Performance. Also, High Tide as the best possible choice for ramp in blue, especially if you want to set off an effective Brain Freeze (which I think would be better off in a deck that was specifically designed to cast Storm spells, rather than a straightforward mill deck).
Sorry for the amazingly long and complicated response, haha. Also, I didn't take the time to check how many of my suggestions were already on your list, so I apologize if I did that.
Cheers!
twechsler on
Nose to the Grindstone, Boi! Budget Mill EDH
3 years ago
This is great! I didn't even see the combo between Duskmantle Guildmage + Mindcrank but I love it! Definitely agree with the tutors for that. Im a little unsure about Soaring Thought-Thief because I don't really have many rogues but I could be wrong. I was originally thinking the same thing about Undead Alchemist but it would combo so well with the mill. Very cool adding in a few cards with intimidate to make the deck more aggressive. I also already have Jace's Mindseeker and a Increasing Confusion so I could swap those two in for something. This is great though I really like the build. The only one I'm confused about why it was cut is Nemesis of Reason because its only 5 mana and every time it attacks its 10 cards. I think of the maybeboard cards I would shell out for, Traumatize and Sphinx's Tutelage would probably be at the top of my list. But if I was gonna get 4-5 of the maybe board cards, what would you say is the best? I love this deck already and can't wait to put it together!
Afflicti on
Bruvac the Grandiloquent Millage & Pillage
3 years ago
Making some cuts for your deck is kinda hard for me, because I do not know meta in your playgroup. What other decks are in your playgroup, your banlist, are you playing 4player EDH or 1v1s... This means some of my advices might be totally off, so keep that in mind.
OUT: Drowned Secrets and Fraying Sanity - they mill just 1 player.
Altar of Dementia - without Undead Alchemist useless, there is nothing good to sacrifice
Altar of the Brood - mills just 1 card and only when you got permaments to play
Increasing Confusion - too slow and expensive
Archive Trap - Looks fun, but when no one is searching their library, it's just dead card on your hand
IN? : Search for Azcanta
Flip - powerfull filter, and also ramps you
Ponder, Preordain, Brainstorm - just some cantrips
Windfall - I just like wheels + insane with Sphinx's Tutelage or Psychic Corrosion
Into the Story - 4 cards for 4 mana almost all the time, that is just good
Frantic Search - Loot 3 cards for free
All these card draws are also insanely good with Sphinx's Tutelage or Psychic Corrosion
In case you are interested in some of my personal insights and experiences from my personal Bruvac deck, hit me up on discord: Afflicti#1111
Mizori on
Kydele, Chosen of Kruphix, Kiora, Master of Deep
4 years ago
Umbral Mantle, Sword of the Paruns, Staff of Domination, Paradox Engine are my main kydele untaps.
Gemstone Array, Magus of the Candelabra are transform colourless into coloured mana.
Psychosis Crawler, Walking Ballista, Stroke of Genius, Fascination, Increasing Confusion, Helix Pinnacle are all game enders.
The rest are cards I figured would fit nicely or are extra mana generation in case Kydele can't get off the ground.
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