Phyresis Outbreak

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Phyresis Outbreak

Sorcery

Each opponent gets a poison counter. Then each creature your opponents control gets -1/-1 until end of turn for each poison counter its controller has.

king-saproling on Phyrexian

1 month ago

Few more swaps you might consider:

Chained Throatseeker -> Deepglow Skate
Malcator's Watcher -> Ingenious Prodigy
transplant theorist -> Phyresis Outbreak

Mortlocke on Delicious Skittles EDH

3 months ago

Hi NeverCloud,

I am always a fan of Skittles, and Poison (aka Infect/Toxic) and am happy to see yet another deck in my favorite archetypes. First bit of advice I must give you is that you must build a proper deck description. You don't need to build a whole primer, but you need to inform the visitor to your page of what cards/synergies are important. Is this deck meant for a 4 player pod? Single player? What kind of decks do you want to match this deck up against?

As for card recommendations, I understand you are going for a more stax (shout out to that foil tangle wire btw, I have one of my own and I absolutely adore that card) approach but I think having a bit of ramp may help you have more consistent games. I suggest the following:

I'm curious as to why you lean more heavily into a discard theme as opposed to a voltron or proliferation subtheme? On that note, I do have some card suggestions for you:

  • Sword of Feast and Famine - this helps you break parity with Tangle Wirefoil and Static Orbfoil in play. Unfortunately, yes you can't target it with Hatred or Howl from Beyond but I think that's a small price to pay to be able to get all of your lands to untap after just one attack.

  • Phyresis Outbreak - this card gets poison counters on opponents without targeting them, and is only amplified in efficiency by your commander after it takes just one swing against an opponent. It may be slower than what you're looking for, but worth considering.

That's it from me, I don't want to inundate you with card options. But I am genuinely curious as to how your games look, and what your usual paths to victory are.

Balaam__ on Dark Depths combo

8 months ago

I’m curious about something here. The cards that give poison counters—namely Infectious Inquiry, Phyresis Outbreak and Prologue to Phyresis—is that an intended strategy, or are the poison counters just incidental?

I ask because I don’t think incorporating poison counters is a useful road to go down for this particular build. It doesn’t contribute much at all, and ideally you want to be locating/playing Dark Depths as fast as possible (which I think you’ve done a good job at), and likewise with Vampire Hexmage.

I’d consider replacing those combination draw/poison counter spells with straight up Tutors, of which Vintage has access to the very best. Vampiric Tutor and Demonic Tutor and so forth.

Also, and this isn’t relevant to deck building, but if you want to link a card in the description for easy viewing you can just enclose the card name with double square brackets.

HeavenlyAxe on

9 months ago

Hey Indie,

First off I really like the lands you have assembled and the suggestions from SufferFromEDHD are all good.

You are definitely going to want an artifact ramp package.

Sol Ring, Mana Crypt, Arcane Signet, Fellwar Stone, Gilded Lotus, Thran Dynamo

Special Mention to Nyx Lotus, it could be good being in mono black. and Jeweled Lotus, pays for your commander for free on turn 1 even.

Sword of the Animist is not bad ramp at all and buffs yours rats

Commander's Plate might be cute.

Liliana of the Dark Realms, makes sure you always get a land drop and could make your swamps tap for four.

Chittering Witch if your playing with more opponents.

Crypt Ghast is sort of ramp, but doubles your swamps. Very good in mono black.

Dauthi Voidwalker is not on theme at all but is just sooo much value in a two cost card I have to recommend it.

God-Eternal Bontu is excellent draw power in the right situation.

Dont forget you can run any number of Relentless Rats

Gray Merchant of Asphodel will heal you up a lot and hurt your opponents

Krav, the Unredeemed is also great card draw.

Yawgmoth, Thran Physician, has card draw, removal, and proliferate all on one card

Deadly Rollick, potentially free removal

Defile, cheap good removal

Thrilling Encore saves you from a board wipe or lets you bring everything back after sacrificing it all to like God-Eternal Bontu

Phyrexian Arena some ok card draw.

Bojuka Bog if you are worried about graveyards

Mutilate, a good board wipe in mono black

Night's Whisper, Read the Bones, Sign in Blood, are a great draw package for mono black

Toxic Deluge a great board wipe for when things need resetting, and you could follow with Thrilling Encore and get it all back

Syphon Mind is great draw if your playing with more players

Victimize - is really really strong, get rid of one weak thing for two of your best things

Yawgmoth's Will - lets you treat your graveyard like your hand for a turn

Lord Skitter, Sewer King makes rats

Marrow-Gnawer - lets you make lots of rats

Infectious Inquiry - good draw and gives poison

Ogre Slumlord - makes rats when your creatures or your opponents creatures die.

Tangled Colony - if your opponent has to block it or it dies to like Blasphemous Act will make you rats

Vraska's Fall removal and poison counter

Drown in Ichor removal and poison

Bontu's Monument all your creatures cost less

Rat Colony can have any number and they buff themselves, and cost less mana than Relentless Rats

Typhoid Rats deathtouch rat opponents wont want to block

Crypt Rats can board wipe but can also win the game if you give it infect, doesnt work with your commander because toxic specifies combat damage but does work if you give it infect and deal damage with it's ability.

Ratcatcher tutors rats, and gives you card advantage

Ashcoat of the Shadow Swarm - buffs your rats and lets you get rats back

Wave of Rats has blitz and reanimates itself

Ink-Eyes, Servant of Oni rat that steals opponents stuff

Nashi, Moon Sage's Scion rat that steals opponents stuff

Adaptive Automaton is a rat and buffs rats

Okiba-Gang Shinobi rat makes opponents discard and has ninjutsu

Filth gives all your rats swampwalk pairs well with Urborg, Tomb of Yawgmoth

Dark Ritual lets your get a head start or some extra mana a turn you need it

Tainted Strike instant speed infect, funny in multiplayer because you can use it on anyone's creatures.

Phyresis Outbreak gives poison and might kill opponents creatures

Feed the Swarm enchantment removal in black

Vat Emergence gets a creature back and proliferates

Spread the Sickness destroys a creatures and proliferates

Pact of the Serpent strong tribal card draw

Living Death swap graveyards with battlefields, great after sacrificing your whole board to draw cards

Skullclamp sack small rats for card draw

Thrumming Stone if you go the Relentless Rats or Rat Colony route

Coat of Arms your rats will be huge

Bolas's Citadel this card is dumb lol, lots of casting power and then you hit Gray Merchant of Asphodel and keep going lol

Icon of Ancestry kinda draw buffs rats...is ok

Contagion Engine proliferate twice each time you activate

Eldrazi Monument gives creatures flying indestructible and +1/+1

Grafted Exoskeleton gives a creature infect, great with Crypt Rats

Sword of Truth and Justice proliferate sword

Bad Moon buff all black creatures, opponents too

Phyresis gives infect again good with Crypt Rats

Greed card draw

Vraska, Betrayal's Sting proliferate planes walker

I know that's a lot but hopefully gave you some ideas to work with!

HydraVulgaris on Yawgmoth - mk_II (New Phyrexia)

1 year ago

Man..... (or Woman). With Myself being a fellow Yawgers pilot since The Father of Machines released 4Years ago, I Also have two Yawgmoth decks!!! However, I OnNLY own two EDH decks in total, both VERY Competitive. (not a Flex, giving background) Playing with Yawg for the last 4 years, while playing Exclusively in Mono Black for the last 9 years, One Gathers a lot A LOT of information in lore, in rule changes, in how Yawgmoth interacts with other creatures and abilities, etc. My Heart filled with Ichor an Love just gotta correct a few things................ Phyrexia (new or old in reference) was originally an unnamed plane created by an ancient evil planeswalker. Little is known of him, aside from the fact that he was a humanoid that preferred to assume the form of a dragon: he died just a month before Yawgmoth was transported to Phyrexia. That’s just from the wiki but is true if you’ve read the Books, secondly Purely from Experience, cramming more infect creatures in there isn’t redundant and really REALLY hurts the mana-curve of said build. the Current state of Personal List Only Runs 1.... Ichor Rats being that One creature innately with infect in the build, I'm Never use it to attack unless absolutely opportune. The Strength of Ichor rats is in its ETB, giving everyone a Poison counter! That Power in its ETB is that with NO NONE NADA Combat damage the funky rats essentially speeds your board Progression and Line(s) of play by THREE FREAKIN’ TURNS!!! Aside from the Rats being an “Infector” strictly run Infectious Inquiry Phyresis Outbreak Tainted Strike and Vraska's Fall. at the core of the card Yawgmoth Is the Best Mono-{B} Aristocrat commander they ever designed! Highly recommend Playing into Yawgs natural way of play including an ESPECIALLY abuse Our Fathers printed abilities... Even the first line of text,Makes an incredible blocker against the certain noted types. Late Game Proliferation sounds mediocre when you can proliferate for the Win in a single turn EARLY! don’t NOT use or abuse what the Ineffable One, that’s just asking for mid to late game where Yawg-Diddly really can’t hang.. hope this didn’t come off sometime of way, Id love to share more

SaberTech on Atraxa Stax

1 year ago

I think that this deck list is still a bit unfocused. It is basically saying that it wants to stall things out and win with poison counters, and it has the Magistrate's Scepter + Coretapper + Atraxa, Praetors' Voice combo for infinite turns, but there are a number of cards included that will only do synergistic things some of the time that will water down your meaningful draws.

Some cards to consider to increase your potential to kill with poison counters include Evolution Sage, Tekuthal, Inquiry Dominus, Inexorable Tide, and Phyresis Outbreak. I'm also kind of partial to Viral Drake. Tekuthal can act as an alternative to Coretapper for your Magistrate's Scepter combo.

I think that a lot of your STAX stuff will often feel lackluster since you aren't running any support to help you break parity on them. To get the most out of Winter Orb and Stasis it helps to have cards such as Nature's Will or Sword of Feast and Famine. There are also cards that tap down permanents/artifacts that you can use to tap down the Orbs at the end of your opponent's turn so that you can untap all your lands on your turn.

Cards that drain life like Scheming Aspirant and Bloodchief Ascension probably aren't worth it if you are trying to kill with poison counters. The life gain that you get off them is also pretty negligible. Although, if you had Mindcrank to combo with the Ascension it could function as a backup win condition.

You don't actually run that many cards that put counters on themselves or other cards you control, so Power Conduit and Soul Diviner look pretty lackluster on the basis of them not likely being consistent value when you draw into them.

I don't know what your commander meta is like, but in general there isn't a lot of targeted land destruction in casual games. Tomik, Distinguished Advokist will rarely be of any worth in most casual groups unless you regularly play against someone who uses cards like Crucible of Worlds to net value off of fetch lands and utility lands.

You have very few artifacts that send themselves to the graveyard. I think there is an argument to be made that you will rarely get much value out of Glissa, the Traitor's ability, even taking into consideration the possibility of getting back artifacts that opponents destroy. Still a decent blocker I guess. A more general effect like Eternal Witness in that slot may provide more consistent value though.

Those are just a few suggestions. I could think of more once I have a better idea of how you are looking to develop the deck further.

Metroid_Hybrid on Has Toxic fixed poison counters?

1 year ago

As the local Infect enjoyer, I'm overall thrilled about the return of Poison Counters. Not so much about Toxic per sè, however Niko9 did make an excellent point, but Toxic was the only way they were going to be able to make a proper "Return to Phyrexia" block without making Infect absolutely busted in the process..

That being said...

The five cards that I am excited about in particular are Phyresis Outbreak, Vraska's Fall, Infectious Inquiry, Prologue to Phyresis, and Infectious Bite. One or more of these five cards are going to find their way into all but one of my existing Infect decks (2 Modern, 3 EDH), plus inspiring more.

I have not spent any money directly on sealed product since (MH1). However, not only did I pre-order a booster box, but a "Compleat" Bundle, and the Ixhel Precon...

Unfortunately, I'm still waiting on the Box and the Bundle.....

Load more
Have (0)
Want (1) Kripkenstein