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Ondu Skyruins FlipCombos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Vanguard | Legal |
Vintage | Legal |
Ondu Inversion
Sorcery
Destroy all nonland permanents.
Flarhoon13 on Victor's Enchanting Resurrections
5 days ago
Now Victor, Valgavoth's Seneschal (was Daxos the Returned) lost again. Cody's Heliod, the Radiant Dawn Flip deck went off and killed us all fairly quickly, like turn 7. I used Burnished Hart to ramp to 8, Cody countered my Ondu Inversion Flip with a Force of Will. He untapped and won on Richard's turn. He drew so many cards and eventually cast an x-spell to make his opponents all draw 72 cards.
DreadKhan on Katilda WIDE boi
3 months ago
Harmonious Archon would probably play incredibly well in here since it sets base power and toughness, and the counters your Commander puts out mean that even a single use of the ability means all your creature outclass all of your opponents. If you wanted to make a lot of enemies you could try Humility, but that's also fairly expensive! If you did want to try it out (maybe as a proxy for awhile to see if other people hate it) the idea would be to develop a wide board and put a counter on each, then play Humility and stomp everyone with Overrun effects (Green has a bunch that are budget). If you have the Archon out it'd be hilarious to use Nacatl War-Pride to clear someone's board (it also means everything else of yours gets in vs that player since their creatures get tokens to block).
Since you already use +1 counters, you might like Metastatic Evangel, Proliferate is a really strong ability if it's at all relevant to your strategy, and this is a repeatable source. If you Proliferate a counter that doesn't stack (like a Trample counter), you can move it with Nesting Grounds. If you have any other Proliferate cards kicking around, maybe Evolution Sage or Contagion Engine, these would be great in here too I suspect.
If you find people are clobbering you with artifact and enchantments I'd use Aura Shards, assuming your opponents aren't going to flip the table, I also like Soltari Visionary as a repeatable removal and evasive creature. Transmogrifying Wand is good without Proliferate sources, but if you add both the card is pretty strong creature hate.
YMMV naturally but I suspect your deck would run more smoothly if you could sneak a few more lands into the list; if you really want to keep your creature count high you could try throwing in a few man-lands like Mishra's Factory and Treetop Village. If you want I could dig around for a few more, I'd want 33 or 34 lands for a deck like this, especially since you don't run a lot of land ramp (stuff like Rampant Growth). You might also look into Modal Dual-Face Cards, Strength of the Harvest Flip is the GW option, but Bala Ged Recovery Flip is amazing, and many good players swear by Ondu Inversion Flip, this type of card shines brightly when you'd probably want the type of effect the card side produces but are running the MDFC as a redundant copy of the effect; you don't run Ondu Inversion as your only wipe generally, you run it as your 3rd or 4th one, and if you don't need a wipe it's a land. I wouldn't cut lands to add MDFCs at your present land count, but if you were at say 33 true lands and snuck in 2 or 3 MDFCs you'd probably much happier with how this list plays out.
If you want more help with anything in particular I or someone else could probably give some ideas! Hope you have fun with your list, I love building a deck out of what I've got kicking around, you usually end up with so much character and flavor.
legendofa on Are Worldfire and Bearer of …
1 year ago
I'm not sure there's a place for "destroy everything" or "exile everything" in the current color pie. "Destroy everything nonland" and "exile everything nonland" have recently shown up in with Ruinous Ultimatum, with Ondu Inversion Flip and Devastating Mastery, and flavor/Universes Beyond approaches in and (Urza, Planeswalker Meld Meld and Exterminatus, respectively). is more or less the color of full board clearing at this point.
So from the point of view of the current color pie, I guess they are out of pie by default, since the effect doesn't have an associated color or color set. At the time, was the best fit. This is more a sign of color pie evolution instead of deliberate bend/break.
Guerric on [Primer] Helming the Host of Heaven *Update*
2 years ago
Thanks for the encouragement and I am glad that you are enjoying Giada! I did ave Mass Calcify in the original draft of the deck and it is a fun card. The high cmc made it so that I didn't love it because it took my turn to cast and slowed me down. I have thought about Damning Verdict and it is probably the best option for another one-sided board wipe in addition to Winds of Abandon. So far, however, I haven't usually wanted board wipes often, and targeted removal has always done the trick for me better than bigger plays. I'll slot Ondu Inversion Flip into the mana base to have a second board wipe in a pinch, and to get an option to close out the game early in combination with Cosmic Intervention. That being said, if you're finding that you need another board wipe I think that you are correct that verdict is the best option.
Guerric on [Primer] Helming the Host of Heaven *Update*
2 years ago
Sorry I've been a bit slow on responses, a sudden visit from my parents among other things has been occupying us! Here we go!
Angelic Ascension certainly is an interesting suggestion! Usually when I've seen cards like this (there are some similar ones like Divine Gambit) I just think that I don't want to give my opponents anything of import, and a 4/4 flyer is generally not something I want them to have. However, as you point out, we can usually block that here, and with our life gain this might be a non-issue in this deck where it is a significant one in others. The downside of this card is the 4/4, but it exiles, is at instant speed, has flexibility (since it can hit PWs as well), and is great flavor. The comparison cards, both of which cost are Darksteel Mutation and Fateful Absence. The upside of mutation is that it can sideline annoying combo commanders and pieces. The down side is that it is sorcery speed. It also isn't a slam dunk, as it can be sacrificed or bounced in numerous ways to get it back, or they could blow the enchantment up and not have to recast their piece. Fateful Absence likewise can deal with PWs, but it only destroys the target, which is less useful in recursion decks where they can just get it back. It also grants a clue token, which sometimes could be better than a 4/4 flyer (if they draw into the piece they need to win or stay in the game) and sometimes can be worse, so it's a mixed bag. On the whole, I'd be interested in trying it out though!
That's helpful feedback on Emeria, Shattered Skyclave Flip, and makes me feel like I knew what I was doing when I didn't include it. I suspect its still worth it though because they will probably be some corner cases where it does what we need even if we don't love the cost. And since the three life doesn't really mean anything to us it's probably worth it, but its a marginal increase at best. Kabira Takedown Flip is probably the best mdfc to add because more removal is always useful. Ondu Inversion Flip isn't great since we don't typically want to wipe the board, but there are corner cases where I could use it with Cosmic Intervention with devastating effect, and it's probably wise to have a second board wipe anyway.
As for the game on Muddstah, I couldn't agree more with the misplays. I wish they has posted his deck list so we knew whether he included enough draw in his deck, but in any case there is no reason he shouldn't have played Giada turn 2, and he should have started with smaller, more incremental attacks along the way, with those counters helping a lot. He was clearly way too excited about having the lifegain/angel token making powerhouse cards on board and got ahead of himself. He also shouldn't have bothered with Bishop of Wings and played Righteous Valkyrie turn three, which would have caused Resplendent Angel to make its first token when he cast it on the end of turn four, giving him seventeen power on board turn four, with the option to get a lot more with bishop or another angel the turn afterward. The whole table was way too worried about the blue/green player just because he had a board state. The worst blue/green can do to our deck is bounce everything, and that doesn't set us back too much, especially with that hand. The Ulamogg player was slow but that is a deck you want to kill early, and mono-black is a color we want to be more afraid of, as the Sudden Spoiling move proved. They all should have put the eldrazi player on the death list as soon as they saw him put Woe Strider in his hand. Threat assessment problems aside, he just didn't sequence things correctly, and its certainly possible that he didn't have enough draw in his deck to where setting it up looked relevant. Nonetheless, he was still one of the powerhouse players in this match, attesting to Giada's strength!
Thanks for the kind words and the suggestion! Moonsilver Spear is always a fun card, and the prospect of making a giant angel token with it is indeed tantalizing. I think the casting and equipping costs make it a bit slow for our curve, though by all means play it if it's fun! I do have a copy in my binder, and I do plan to play it if I ever make that boros equipment deck that has been simmering in my mind for a year or so, its a fun card!
Guerric on [Primer] Helming the Host of Heaven *Update*
2 years ago
That's great to have you list available! I'll keep an eye on it. Avacyn will probably go in some day because she is just cool and seems to belong in an angels tribal deck. She also is certainly helpful to our game plan, though isn't necessarily essential since she is high on the cmc side.
It also occurred to me today that I really need to up my mdfc game. There really isn't a reason for us not to play Emeria, Shattered Skyclave Flip in this deck, and we should probably play Ondu Inversion Flip and Kabira Takedown Flip as well, though we have to be a bit more careful with tap lands since they can slow us down considerably. I should have some store credit and Christmas money coming in, and those cards are dirt cheap anyway so I'll put them in soon. I think I'll also probably put Fateful Absence in in place of Darksteel Mutation because I think the sorcery speed activation and planeswalker killing utility probably outweigh the disruption mutation can cause to a commander.
Skyzzik on Urza Esper Artifacts
2 years ago
2xplains OUT 1xisland OUT Commander's Sphere OUT Bonder's Ornament OUT Thopter Assembly OUT
Glasspool Mimic Flip IN Ondu Inversion Flip IN Sejiri Shelter Flip IN Kabira Takedown Flip IN Burnished Hart IN Hagra Mauling Flip IN
Max_Hammer on Shorikai go vroom
2 years ago
So, right now, Commander included, you've got 126 cards. Seeing as you're only 26 over the cap, this shouldn't be too bad.
You might also want to include more fetch lands, too. Flooded Strand, Fabled Passage, and Flood Plain all come with a pretty high price tag, but they're all good.
On the other side of the coin, Brokers Hideout, Obscura Storefront, Evolving Wilds, Terramorphic Expanse, Myriad Landscape, Esper Panorama, and Bant Panorama are all cheaper fetch lands that you could use.
Drawing mana late game can be a dead draw a lot of the time, so being able to remove that excess from your deck can be a really nice tool to have, so you can draw just what you want. Maybe take out cards that are fast, but not necessary such as, Skycloud Expanse, Sea of Clouds, Mishra's Factory, and Crawling Barrens.
Potential Land List Show
Changing it to this (or a list of just 35 mana), should bring us down to 122 cards.
118 left.
For the rest, I’d say Ondu Inversion Flip, Access Denied, Tezzeret the Seeker, Tezzeret, Artifice Master, Phyrexian Metamorph, Cultivator's Caravan, Invoke Justice, and An Offer You Can't Refuse, all mostly because they’re too expensive.
That leaves you with 109
Okay, so, this decklist is surprisingly tight for being 30~ cards over and I don’t know where to kick the last 9 off. Maybe Artificer Class? Maybe some of the creatures/vehicles? Idunno, good luck.
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