Creature (15)

Planeswalker (24)

Land (32)

Sorcery (4)

Commander (1)

Commander: altered Sliver Queen

Just wanted to try making a lot of tokens and abusing a lot of planeswalkers to control/disrupt board state. Doubling Season and Chromatic Lantern are absolutely essential to this deck.

An example of a combo I executed once: Doubling Season + Ral Zarek = 3 extra turns. Then Ajani Vengeant to blow up all lands for one player. Then Liliana of the Veil made a player sac all his lands. Then Sorin Markov -3 twice on the following turns before dealing remaining damage to win.

EDIT: Man, have I really overhauled this deck! I decided it was cooler to take out some less powerful cards to substitute more mana fixing/acceleration to compete with most decks. Then I've tacked on Maelstrom Wanderer because I thought it was cool to Cascade into two planeswalkers for 8 mana, and I added Sphinx's Revelation because easy lifegain and card draw is pretty important in this deck. I realized Aura Shards is super necessary when coupled with token production to kill combos and synergy against most Jund/Naya decks, and Mana Web helps reduce the Mono Blue decks' potency during a match. Because there are now so many more options for the deck with new planeswalkers, I will likely be adding the Chain Veil and Garruk, Apex Predator.

Lastly, a lot of people ask me why I don't run Progenitus as my commander even though I own one, and the answer is: he's too slow. Sliver Queen is a 7/7 beater for 5 mana. The deck focuses around value creatures, and I believe she is a good value especially because she can make tokens for various purposes. Cromat is a likely backup/substitute for me, but it is definitely control material because of how evasive it can be. I need better bodies against Green-based decks with large creatures, so Sliver Queen is my option.

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