Psychohistory depends on the idea that, while one cannot foresee the actions of a particular individual, the laws of statistics as applied to large groups of people can predict the general flow of future events.

some_text Hari Seldon, founder of Psychohistory.

Axiom 1.0 - Chain back and forth between combat and spells with the use of time manipulation and spell management.

Axiom 2.0 - Ensure protection, evasion and removal.

Axiom 3.0 - Accelerate success curve with the use of special weapons, spells and finishers.

Suggestions welcomed, +1 appreciated.


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