Inverter of Truth
Creature — Eldrazi
Devoid (This card has no colour.)
When Inverter of Truth enters the battlefield, exile all cards from your library face down, then shuffle all cards from your graveyard into your library.
|Have (2)||metalmagic , gildan_bladeborn|
Printings View all
|Oath of the Gatewatch (OGW)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Inverter of Truth Discussion
3 days ago
3 days ago
LunoStarlyght it's a midrange-aggressive hand-control deck. Hand control is a very advantageous thing to have when you want to make sure that your cards aren't going to face difficult cards as a win condition. My win condition is based on Inverter of Truth, but I could use other cards for damage as well. Inverter of Truth is probably the best Eldrazi card in Pioneer.
4 days ago
LunoStarlyght Long game? I plan on casting Inverter of Truth on turn 3 if I can draw Urborg, Tomb of Yawgmoth and Pillar of Origins, which happens quite often. Fathom Feeder will be very useful in defense, as no one wants to waste a card on a deathtouch 2 mana card. Reality Smasher on turn 4, if I can get a Pillar of Origins will also give hand control while also dealing damage. If I have a bunch of Thought-Knot Seer on the battlefield, I can use Aqueous Form to deal damage to the player, and I can play it instead of Inverter of Truth if I can't get Yawgmoth on the battlefield. The entire point of Unclaimed Territory is that it will give me any color mana for my Eldrazi, and the same for Pillar of Origins.
3 weeks ago
Deadpoo111, does it look like Dig is a huge issue in Pioneer? Idk what the meta's like where you play but it looks like really not a lot of decks are running it- it's not what I'd call a format-warping card. Craterhoof is an interesting suggestion, though, and it makes a lot of sense to me. After all, it is like 90% of the combos in green that don't include Flash.
xtechnetia I think that breach is fine, but your observation about inverter is very interesting, and I am now riveted to see what WotC does. Once Upon a Time may be an issue as it relates to titan decks, it may even be an issue in Tron, but saying that Tron doesn't historically use green is inaccurate. Ancient Stirrings is a mainstay and Sylvan Scrying and World Breaker each slot into the occasional brew.
I, for one, don't know about any bannings in Pioneer. It's a pretty diverse format. If WotC wants combos out, then they're gonna ban Heliod, Sun-Crowned or Inverter of Truth. If they're trying to increase diversity, Thoughtseize gets the hammer (it's in EVERY black deck- and why shouldn't it be?).
As for modern, if anything, it's either Once Upon a Time or some other piece of amulet titan.
3 weeks ago
If Inverter of Truth gets banned, that's like 60% of the projected meta at SCG Baltimore next weekend. What would end up taking the top spot?
1 month ago
Your main problem when it comes to sideboarding is going to be facing the two degenerate combo decks in the format. One involves a storm style combo with Underworld Breach and the other is a two-card combo deck with Inverter of Truth and Thassa's Oracle. Luckily because you're playing an artifact-centric deck you have some options. Graveyard hate can slow down both decks, and you're in white so you could play Rest in Peace, but that is going to be super expensive. Tormod's Crypt is a 0 mana artifact and an instant-speed answer. For the Underworld Breach deck specifically, Damping Sphere is a good sideboard choice. The Inverter of Truth deck though is tough to deal with. Your best bet is stuff that shuts down ETB effects, and in white you have access to Hushwing Gryff. You also might want to play something that deals with Bogels. Shadowspear is a great equipment that you could even consider as a mainboard opion. Sorcerous Spyglass is a good answer to planeswalkers and an artifact so that could also be good.
1 month ago
I love how people are saying Heliod+Ballista combo isn’t viable when there are decks literally playing Mono-White devotion (splashing green for CoCo) and doing very well. Lol. I think it might become oppressive. It’s hard to interact with because you can easily win on turn 4 in these devotion builds by simply playing out your 2 drop (Daxos or Anafenza), then 3 drop (heliod), and then Ballista for X=1 and trigger your 2 drop and proceed to then go off. I agree Heliod may need to go.
On a different note, another deck that is gaining steam is Dimir Inverter and I’m thinking Thassa's Oracle should have never been printed in a standard legal set lol. I think Inverter of Truth should get the ax as well because in 2 players tour events, combining both top 8’s, there was a total of 5 (I believe, could have been 6) Dimir Inverters amongst them.
Not saying there should not be any combos in Pioneer, all I’m saying is they don’t want the “Turn 4/5 Non-interactive Combos” in Modern, why are we allowing them in Pioneer? There should be a different feel for Pioneer than Modern and with Wizards printing higher power level cards without truly utilizing a quality Testing Team, they are warping formats that have hope and are ruining player experiences by having to ban their own Key Cards because they have morons working for their testing and R&D.