Lim-Dul the Necromancer

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Time Spiral (TSP) Rare

Combos Browse all

Lim-Dul the Necromancer

Legendary Creature — Human Wizard

Whenever a creature an opponent controls is put into a graveyard from play, you may pay (1)(Black). If you do, return that card to play under your control. If it's a creature, it's a Zombie in addition to its other creature types.

(1)(Black): Regenerate target Zombie.

Lim-Dul the Necromancer Discussion

TypicalTimmy on Commander for Mono Black Zombies

3 months ago

LadyZ on Ertai's Corrupted Army

3 months ago

You're in the right colors, I'd run Varina, Lich Queen to help your zombie subtheme. Ghoulcaller Gisa , Stitcher Geralf , Gisa and Geralf , and Lim-Dul the Necromancer could all help there too.

LadyZ on

3 months ago

You're running about the right number of lands for a standard deck. I'd reccomend upping the count to at least 35, maybe more. Bojuka Bog is a personal favorite, and Morphic Pool would probably help too.

I think you're missing out by not having Dreadhorde Invasion . Ghoulcaller Gisa and Josu Vess, Lich Knight can help you with generating tokens, and Mikaeus, the Unhallowed and Lim-Dul the Necromancer can help with reanimation.

Lich's Caress is meant for limited, not commander. I'd replace with Hero's Downfall . More versatile, cheaper, and instant speed. Paradox Engine is a bit pricey if you don't have ways to abuse it. so I'll give the maybe controversial advice to cut it. The average CMC of your deck is less than it would cost to flash a single card in with Quicksilver Amulet . If you're using it for cost reduction, I'd cut it. If you're using it for flash, Vedalken Orrery

HongerigeHenry on Zombie Tribal

7 months ago

ColonelCreampuff, thanks for your comments! You are totally right regarding the high cost creatures, as Josu Vess, Lich Knight is also playable for 4 mana (and probably wins the game at 10), and Lim-Dul the Necromancer & Rot Hulk are so powerfull in combination with the Zombie Tribal theme, I decided to keep them. I did replace Overseer of the Damned for Grimgrin, Corpse-Born , thanks for the tip!

Furthermore, replaced Necromantic Selection and Plague Wind with Bontu's Last Reckoning and Diabolic Intent which will also provide the answers I need but are easier to cast.

Again thanks a lot for the advice! :)

ColonelCreampuff on Zombie Tribal

7 months ago

First off, I love both the choice in tribal as well as the commander! As someone who has been running and refining a zombie tribal deck for a couple years now, I can see that you've got some great choices in there. From what I noticed, (on the mainboard, I didnt check too much of the sideboard,) you fell into a bit of a zombie tribal trap. There are a lot of cards that create soooooo many zombies that it feels wrong to not run them. But in my experience, you never really have all the mana to use these big swinging spells effectively. Josu Vess, Lich Knight is a great example of a card that would pretty much close out a game, except she sits in hand and never really gets to the point where you can kick her. There are just a lot of cards that you can't get out cuz dimir just doesn't get the kind of ramp to run them. The cards that i would say fall in this too expensive to be worth it category are Josu Vess, Lich Knight , Lim-Dul the Necromancer , Overseer of the Damned , Rot Hulk is a really good card and might just push that boundary of good enough to be worth the mana, I'd keep it in and see how the deck feels, In Garruk's Wake , Kindred Dominance , Necromantic Selection , and Plague Wind . The last four are tremendous board clears, but are not really worth the mana for it when you could throw in some sacrifice fun stuff to clear out an opponents board, because The Scarab God basically means that no matter the creature, you'll essentially always have two. Again, this is a pretty easy trap to fall into, it just makes the game unfun when you sit on these huge uncastable spells.

Beyond that, there are some card choices that are maybe a bit meh, but frankly it just isn't the end of the world. One suggestion that I feel duty bound to make is Grimgrin, CorpseBorn. With tokens, he is unstoppable, and if you have The Scarab God out, you can bring back anything that you sack to Grimgrin. One last note as well is to be careful with the amount of non-zombie creatures in the deck. It comes back to bite you more often then you'd think. Overall, this is a great deck and there's even some cards in here that I plan on adding to what I thought was an optimized deck! Definitely a +1 and I'm interested to see where your deck goes from here!!!

Rhadamanthus on Lim-dul reanimating other commanders

8 months ago

Yes, Lim-Dul the Necromancer can do that if the player actually lets the commander go to the graveyard. The rule that lets you redirect the commander to the command zone only works if it's about to move to the library, hand, graveyard, or exile.

pedroedmarcos on Lim-dul reanimating other commanders

8 months ago

Hey there,

So, my brother has a Lim-Dul the Necromancer EDH deck, and at some point of the game he casted a "Destroy target creature" in other player commander. And he choose to let it die (He forgot about Lim-dul), and doing so triggered Lim-dul, and my brother decided to reanimate the other player commander with Lim-dul's ability.

At this point came the question: Once was taught to me that you can move your commander to the command zone instead of sending him to other zones, like graveyard, exile, your hand, the deck. Any region BUT the battlefield. If that' accurate that means that Lim dul can reanimate commanders and players cannot send them back to the command zone instead of the battlefield on lim-dul's controller control?

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