Lim-Dul the Necromancer
Legendary Creature — Human Wizard
Whenever a creature an opponent controls is put into a graveyard from play, you may pay (1)(Black). If you do, return that card to play under your control. If it's a creature, it's a Zombie in addition to its other creature types.
(1)(Black): Regenerate target Zombie.
Printings View all
|Time Spiral (TSP)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Recommendations View more recommendations
Latest Decks as Commander
Lim-Dul the Necromancer Discussion
7 months ago
8 months ago
These are the cards I'd like to keep:
11 months ago
Additions to consider - Lim-Dul the Necromancer - Field of the Dead - Cemetery Reaper - Army of the Damned - Zombie Master - Dark Salvation - Noxious Ghoul - Noosegraf Mob - Risen Executioner - Corpse Connoisseur - Gempalm Polluter - Mausoleum Secrets - From Under the Floorboards - Graf Harvest - Call to the Grave - Cabal Stronghold
1 year ago
Braids, Cabal Minion would be great since you have token fodder to play with.
Erebos, God of the Dead can helm a Zombie Token / Aristrocrats deck where you apply pressure to life totals without a means of recovery
God-Eternal Bontu as a serious draw engine, though she would be better in the +99
Lim-Dul the Necromancer because Lim-Dûl the Necromancer
Mikaeus, the Unhallowed is a solid Lord, but doesn't help tokens
Razaketh, the Foulblooded if you want nearly unlimited tutors
Skithiryx, the Blight Dragon means you have two wincons: CD via a horde of zombies and infect in the air
Visara the Dreadful as literally a silver bullet
Yawgmoth, Thran Physician because he is solid and a nice balance between light removal and draw
1 year ago
1 year ago
You're running about the right number of lands for a standard deck. I'd reccomend upping the count to at least 35, maybe more. Bojuka Bog is a personal favorite, and Morphic Pool would probably help too.
I think you're missing out by not having Dreadhorde Invasion . Ghoulcaller Gisa and Josu Vess, Lich Knight can help you with generating tokens, and Mikaeus, the Unhallowed and Lim-Dul the Necromancer can help with reanimation.
Lich's Caress is meant for limited, not commander. I'd replace with Hero's Downfall . More versatile, cheaper, and instant speed. Paradox Engine is a bit pricey if you don't have ways to abuse it. so I'll give the maybe controversial advice to cut it. The average CMC of your deck is less than it would cost to flash a single card in with Quicksilver Amulet . If you're using it for cost reduction, I'd cut it. If you're using it for flash, Vedalken Orrery
1 year ago
ColonelCreampuff, thanks for your comments! You are totally right regarding the high cost creatures, as Josu Vess, Lich Knight is also playable for 4 mana (and probably wins the game at 10), and Lim-Dul the Necromancer & Rot Hulk are so powerfull in combination with the Zombie Tribal theme, I decided to keep them. I did replace Overseer of the Damned for Grimgrin, Corpse-Born , thanks for the tip!
Again thanks a lot for the advice! :)
1 year ago
First off, I love both the choice in tribal as well as the commander! As someone who has been running and refining a zombie tribal deck for a couple years now, I can see that you've got some great choices in there. From what I noticed, (on the mainboard, I didnt check too much of the sideboard,) you fell into a bit of a zombie tribal trap. There are a lot of cards that create soooooo many zombies that it feels wrong to not run them. But in my experience, you never really have all the mana to use these big swinging spells effectively. Josu Vess, Lich Knight is a great example of a card that would pretty much close out a game, except she sits in hand and never really gets to the point where you can kick her. There are just a lot of cards that you can't get out cuz dimir just doesn't get the kind of ramp to run them. The cards that i would say fall in this too expensive to be worth it category are Josu Vess, Lich Knight , Lim-Dul the Necromancer , Overseer of the Damned , Rot Hulk is a really good card and might just push that boundary of good enough to be worth the mana, I'd keep it in and see how the deck feels, In Garruk's Wake , Kindred Dominance , Necromantic Selection , and Plague Wind . The last four are tremendous board clears, but are not really worth the mana for it when you could throw in some sacrifice fun stuff to clear out an opponents board, because The Scarab God basically means that no matter the creature, you'll essentially always have two. Again, this is a pretty easy trap to fall into, it just makes the game unfun when you sit on these huge uncastable spells.
Beyond that, there are some card choices that are maybe a bit meh, but frankly it just isn't the end of the world. One suggestion that I feel duty bound to make is Grimgrin, CorpseBorn. With tokens, he is unstoppable, and if you have The Scarab God out, you can bring back anything that you sack to Grimgrin. One last note as well is to be careful with the amount of non-zombie creatures in the deck. It comes back to bite you more often then you'd think. Overall, this is a great deck and there's even some cards in here that I plan on adding to what I thought was an optimized deck! Definitely a +1 and I'm interested to see where your deck goes from here!!!