|Commander / EDH||Legal|
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|Ice Age (ICE)||Uncommon|
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Baton of Morale
(2): Target creature gains banding until end of turn.
Baton of Morale Discussion
9 months ago
I've had a bigass list of cards in Cockatrice for a while that I'm dwindling to a deck. Yours has given me a lot of inspiration!
Do you find having only a few counters is worth it?
Few other cards I've thought about including: High Ground, Primal Rage, Bow of Nylea, Steely Resolve, Spidersilk Armor (iffy on this one, but just in case?), Noetic Scales, Sterling Grove, As Foretold, Aura Shards, Urza's Incubator, Herald's Horn, Skeleton Key.
You have a very low avg. CMC, but I find it hard not to include Chromatic Lantern in any multicolored deck. Do you do well without much mana rock ramp?
11 months ago
Do you think changelings are wolfy enough? Chameleon Colossus and maybe Changeling Titan. Baton of Morale would simulate pack tactics. Soul Foundry is a favorite of mine with decks like this and it gets extra synergy with your token doublers. Knighthood doesn't sound wolfy but some wolves are fast man (and its hilarious with your deathtouch cards).
Have you looked for a different commander? If you could find a Naya boss you could throw in Alpha Brawl and bring the wolf to them.
11 months ago
cdkime If you're looking to splash banding outside white (and outside pauper), I cannot say enough about the spiciness of Baton of Morale. Give as many creatures banding as you can afford at instant speed!
11 months ago
Alkadron Thanks! Banding is a weird and misunderstood ability, but I think it works here, where (ideally) all the creatures will have vigilance. More non-pauper EDH token decks could run janky stuff like Baton of Morale to block more efficiently, or at the very least just so everyone else has to look up what banding does hahaha
1 year ago
I see what you mean about wanting to be more aggressive, and didn't realize you were trying to limit power to 2 and under. Vigilance definitely seems like a great ability for this deck too, I hadn't considered it as much. Again, I'm VERY new to commander (literally only played 2 games ever so far, but really enjoyed it), so I'm just spitballing here. Hornet Nest seemed like a great defensive card, something to sacrifice to block a powerful attacker and get a ton of bees, or band with something stronger and milk the bees as long as possible.
On the subject: "Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking."
That means that, say you use the Baton of Morale to give creatures banding, that's done during declare attackers/blockers, and even if a destroy is thrown out there on the baton or creature, the band still persists until the end of combat, even if the "banding" effect is taken away. I've had several of those banding cards for years, so it was one of the first things I thought of. But, if there's too much going on in the deck already, it makes sense to cut. It just seems like an ability most folks won't see coming =D
As far as building my own deck, I don't have anything really organized yet, I have an app on my phone that I used to throw together some cards to have in mind for the deck, but there's over 200 in the list before mana, so I'm literally started at the bottom here. I'll probably mirror your deck for most of it, but since i'll have to buy 80-90% of the cards as it is, I wanna keep the price under $200. I was also looking to buy an angel/lifegain deck for my girlfriend for her birthday, since that's her favorite kind of deck, and so I'm very concerned about flyers =P
1 year ago
This is actually a deck I really want to build, and know nothing about making a commander deck, so I'm keeping a very close eye on this deck! Some card suggestions/ideas I personally have would be:
Amaranthine Wall, I played this wall in a draft game a few weeks ago and the indestructible ability pretty much won the game for me by itself, and is what inspired me to think about this kind of deck. Manor Gargoyle is another good choice for this.
Champion's Helm, Good equipment to keep our commander safe
Doorkeeper, the mill potential is pretty high here
Ezuri, Claw of Progress, since so many walls have 0 power,
Wave of Reckoning, as another board wipe
Woolly Razorback, doesn't have defender, but is cheap, becomes a 7/7, and can block literally any amount of damage 3 times
Shield Bearer, Wall of Caltrops, Wall of Shields, Fortified Area, Baton of Morale, Helm of Chatzuk, Formation, Remember banding? I used to love banding! I think banding would compliment a wall deck very well. Being able to dictate where your opponents damage goes is a big plus I think
What do you think of these suggestions? I really want to buy the cards for a deck like this soon, and your deck is a huge inspiration to me.
1 year ago
For whatever reason, this decklist keeps showing only about half of the cards unless I choose to edit and save it. If I do this, it shows the full list momentarily and then goes back to the incomplete one. If anyone else viewing this is having this issue, and for myself if the site doesn't stop being broken, here is the full list in comment form:
1x Ancient Tomb
1x Aqueous Form
1x Chrome Mox
1x Crow Storm
1x Mana Crypt
1x Mana Drain
1x Mana Vault
1x Mox Diamond
1x Mox Opal
1x Spell Pierce
1x Storm Crow CMDR
1x Strip Mine
1x Swan Song
1x Time Spiral
1x Trinket Mage
1x Voltaic Key
2 years ago
I'm not entirely clear on how this deck is supposed to win. You have four core mechanics here (Phasing, Banding, Shadow, and letting walls attack), but the deck doesn't seem to have the support to make any of them shine.
You might consider breaking this up in to multiple decks and focusing on 1 or 2 of these things so that you can add more support/synergy and really dig the power out of some of these mechanics.
The thing that makes Banding strong is if you can crank out some tokens and then redirect all of the damage being taken by the band. Then you can voltron up a bander and go to town. Baton of Morale is your friend here, as it can give Banding to actual good creatures.
Shadow also plays well with a voltron strategy. There might be some sort of Banding/Shadow equipment deck that would be reasonable out there.
For phasing, I think it would go best in a Zur the Enchanter deck. The idea there is that you fetch Teferi's Veil as soon as possible and load up your board with undercosted creatures with post-combat sacrifice effects (e.g. Fog Elemental and Unearth creatures and just try to beat down. Veil prevents those creatures from dying, so you can get some pretty good creatures for really cheap with that approach.
If you want to attack with walls, you might consider helming the deck with Doran, the Siege Tower and maybe also running Assault Formation. Of course, you need a reliable way to find/protect Rolling Stones with that strategy, but there's almost certainly a deck in there somewhere.
Good luck :)
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