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Creatures you control get +0/+1 for each Gate you control and have vigilance.
Not really, just coming up with deck ideas. I changed it around a little bit; now it's 4-color with a bunch of gates to utilize the pumping power of Hold the Gates . The deck is designed to stall for some turns until I either draw or search for Phenax, God of Deception , using Plea for Guidance to also snag another Hold the Gates .
I've been doing some play-testing and it seems to work pretty well. AEtherize is solid, as is the "Ready" side of Ready / Willing . Gatecreeper Vine is great for making sure land drops are hit, even if they come into play tapped. A single copy of Mind Grind helps late game mill, as does Mirko Vosk, Mind Drinker , who, along with Hold the Gates , can attack (without tapping), then mill after for 4 cards minimum, but usually more.
If you don't have much use for Heliod's other effects, only vigilance, Hold the Gates has lower CMC.
Hold the Gates makes any creature a worthwhile blocker, even Gatecreeper. Then again, it still wouldn't fit the removal theme you've got going. ;)
Looking pretty solid now, I would peronally cut Hold the Gates , Gleam of Battle , 2 Swift Justice , and Arrows of Justice for 4 brave the elements m14 and 1 more Boros Charm other then that looks playable.
+2 Jace's Erasure - I'll try it out but I might replace with Surgical Extraction -1 Hold the Gates - because it costs 3-1 Font of Mythos - needed room @4 for tutors+2 Diabolic Tutor - find that phenax-1 Lingering Souls -1 Wall of Denial
I agree, I do run quite a ridiculours amount of enchantments. The Ethereal Armor is a great idea, and I want to add Eidolon of Countless Battles . Were I to drop Hold the Gates , I'd als drop the guildgates for scry lands, but that would be pricy, as would Heliod, God of the Sun . Nevertheless, it is a good idea. I used to have more creatures, like Wingsteed Rider and Phalanx Leader , but ended up dropping them. I'll probably bring them back though, as recently I have been drawing too few creatures (though Fabled Hero seems to always come up).
Righteous Authority isn't very good in general, if you ask me. Its too expensive for what it does. I would remove that and Hold the Gates for Heliod, God of the Sun since you have some hefty white devotion here, and Heliod still grants vigilance. Finally, I would look for a way to run EITHER some heavy stall or more creatures to enchant. Detention Sphere and such would be strong stall/removal.
|Avg. draft pick||13.80|
|Avg. cube pick||1.34|
|Commander / EDH||Legal|