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Creatures you control get +0/+1 for each Gate you control and have vigilance.
Cheers for the comments everyone.
Necrotize, I like the idea but I think splashing two colours for one treefolk is a bit much. I tried playtesting it and it rarely showed up as I feel there are better cards to find with Treefolk Harbinger like Sheltering Ancient or Bosk Banneret or Orchard Warden in the later game. The changes just slowed my land down slightly (or caused me some damage.) I may look at doing a Doran, the Siege Tower deck with Hold the Gates maybe, but not this deck. Cheers though
16smith, Tree of Redemption unfortuantly isn't a treefolk so doesn't fit with the mechanics of the deck. Also with the ability to search for Orchard Warden and play it cheaply my life total should never be lower than 13. =)
maybe Maze's End as an alternate wincon? also I have a similar deck where I run Axebane Guardian to ramp into a huge Mind Grind (I've milled for over 30 lands on turn 6). so you might want to consider running at least a couple mind grinds. Also if you have Hold the Gates the Prophet doesn't do much.
Not really, just coming up with deck ideas. I changed it around a little bit; now it's 4-color with a bunch of gates to utilize the pumping power of Hold the Gates . The deck is designed to stall for some turns until I either draw or search for Phenax, God of Deception , using Plea for Guidance to also snag another Hold the Gates .
I've been doing some play-testing and it seems to work pretty well. AEtherize is solid, as is the "Ready" side of Ready / Willing . Gatecreeper Vine is great for making sure land drops are hit, even if they come into play tapped. A single copy of Mind Grind helps late game mill, as does Mirko Vosk, Mind Drinker , who, along with Hold the Gates , can attack (without tapping), then mill after for 4 cards minimum, but usually more.
If you don't have much use for Heliod's other effects, only vigilance, Hold the Gates has lower CMC.
|Avg. draft pick||13.80|
|Avg. cube pick||1.34|
|Commander / EDH||Legal|