Hold the Gates
EnchantmentCreatures you control get +0/+1 for each Gate you control and have vigilance.
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Hold the Gates Discussion
5 days ago
One or two big manland with no abilities isn't really a big deal in EDH. If it had trample I might be scared--again with the missing Green thing--but haste is notably less dangerous in a battle to 40.
As to giving lands vigilance, that's one thing white can do very well. There are lots of ways of giving all your creatures (and thus manlands) vigilance. Angelic Skirmisher, Heliod, God of the Sun, Hold the Gates...don't worry about that.
1 week ago
Nice. To be honest I just decided to throw together a defender deck whenever I saw Assault Formation as I looked through my cards. I also thought of Hold the Gates and how I could actually make use of gates since it would give vigilance for attacking and a toughness boost.
3 weeks ago
Thanks very much! I like the suggestions, especially Hold the Gates!.
3 weeks ago
Looks like a fun budget build.
1 month ago
You deserve the +1 right of the bat just for brewing this, in my humble opinion i think you should stick with the three original colors, one Doran, the Siege Tower doesn't seem worth it when you already have so many Assault Formation in it. Regarding tokens maybe you could try Dragon Fodder or Raise the Alarm, i know they dont have flying which is of course a big deal but they are easier to cast. You could always try Spectral Procession or Triplicate Spirits if you want flyers.
The other problem i faced was not being able to get a Hold the Gates in my hand, only being able to stall with a lot of tokens before being eventualy overwhelmed, but maybe it was just bad luck on my end of the draw, just food for thought. Keep it up!!
1 month ago
6 months ago
sergiodelrio, I appreciate your timely response!
With regards to Colossus of Akros, I completely agree that he's overkill, but for me he gets a job done that no other one card can: finish the game even if the unthinkable happens. (read boardwipes, naturalize on Assault Formation, etc.)
I also understand your reservations with Skinshifter. I have the same doubts. I am not trying to sell you on him, here, but I think there's potential with his versatility. A 4/4 trampler or 2/2 flier (for those pesky deathtouchers) is a good way to get through for damage when the formation hasn't yet hit the board, and his ability to be a 0/8 means that once it does, he can hit hard.
As far as Hornet Nest is concerned, it's come in handy way more times than you'd think. It has a built-in reason to not block it, AND those 1/1 flying deathtouchers not only protect, but once Hold the Gates is out, they combo quite nicely with Assault Formation.
I do appreciate your feedback, though! I just want you to know my reasoning for the choices I've made.
6 months ago
mdunham, thanks for the +1 and advice! I tried Banefire, but I think the sentinel fits better, since he is not only another body, but he adds another Defender to my tally for all mah dudes that look for defender. Also, Hold the Gates has been wrecking my competition in my local casual circles because of the 12 gates I run. I'm a little slow to start, but all of a sudden, all my guys are vigilant with +0/+5 and no one knows how to deal with that, especially with my Tree of Redemption. I'll think about mainboarding Axebane, but so far the Battlement has gotten me through some tough times and I just tap my gates for red and white, using the wall's green to fill in colorless for everything else. I need my dork at CMC2 so I can get out my Hornet Nest or Hold the Gates by T4 to phuck some shiz up. Thanks again for your suggestions, though.