Wall of Caltrops

Wall of Caltrops

Creature — Wall

Defender (This creature can't attack.)

Whenever Wall of Caltrops blocks a creature, if no non-Wall creatures are blocking that creature, Wall of Caltrops gains banding until end of turn.

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Set Rarity
Legends (LEG) Common

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Legality

Format Legality
Legacy Legal
Duel Commander Legal
Casual Legal
Highlander Legal
Canadian Highlander Legal
Oldschool 93/94 Legal
Pauper Legal
2019-10-04 Legal
1v1 Commander Legal
Commander / EDH Legal
Unformat Legal
Vintage Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Leviathan Legal
Pauper EDH Legal

Rules Q&A

Latest Decks as Commander

Wall of Caltrops Discussion

Reidzee757 on Banding Mechanic

3 months ago

Ok. I understand now. Reading Wall of Caltrops [Here] (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=1640) ~not sure why it won't hyperlink correctly but I tried~ made it seem... less restrictive? at least with how I read into it, but this makes sense. Thank you both for the clarification.

Kogarashi on Banding Mechanic

3 months ago

The important thing to note is that with a blocker with banding, you only get to assign the combat damage from the creature(s) that particular blocker is blocking.

Wall of Caltrops only gains blocking if at least one other Wall and no non-Walls block the same creature as the Wall of Caltrops. This means your Fog Bank and/or your Wall of Glare will have to block the same specific attacking creature as the Wall of Caltrops, or else the Wall of Caltrops won't gain banding.

If you do meet that condition, you only get to assign the damage from the creature they blocked. This means 14 other creatures (in your example attacking horde of 15) will still be assigned per their controller's preferences.

Tylord2894 on Banding Mechanic

3 months ago

Quick note: I won't quote all the rules about Banding (because several will be used). To get a good idea about Banding, I highly recommended reading the section about Banding. That section is 702.21. of the CR (found here).

Here's a quick summary of the three major things Banding lets you do:

  1. You can form bands with attacking creatures.
  2. If you control an attacking creature with Banding, you determine the combat damage order for the blocking creature(s) (not the defending player).
  3. If you control a blocking creature with Banding, you determine the combat damage order for that attacking creature(s)/band (not the attacking player).

In short, what you described doesn't work. Blocking creatures don't form bands. Rather, a blocking creature with Banding lets it's controller decide how damage from the blocked creature(s) will be dealt to the blocking creature(s) is dealt.

In the first/second question, Wall of Caltrops is blocking one creature. Wall of Caltrops gains Banding, but there is nothing special about that damage assignment order as it is 1-on-1. Combat happens like normal for the other two creatures.

In the third question, Wall of Frost can still only block one creature, so its trigger will only affect one creature.

Some of these answers change slightly if they horde that's attacking you also has Banding. But Banding-on-Banding questions are different than the ones that you posed.

I hope this helps!!

Reidzee757 on Banding Mechanic

3 months ago

If I were to block a large force, say 15 creatures/tokens (all able to be blocked, IE no flying), with Wall of Caltrops, Fog Bank and Wall of Glare, I would be able to to assign all the damage Wall of Glare took to Fog Bank due to Wall of Caltrops' ability, right? Furthermore, would it be counted as all three walls blocking as one, or would it be Wall of Caltrops blocks 1, Fog Bank blocks 1 and Wall of Glare blocks 13? Like if I wanted to add Wall of Frost to the original three walls, would its ability affect the attackers blocked by Wall of Glare as well?

ThoAlmighty on Arcade's Band

1 year ago

Came here from MTCJ. Gotta get that Wall of Caltrops and Wall of Shields going on.

Balzeron on The Department of Defense

2 years ago

This is actually a deck I really want to build, and know nothing about making a commander deck, so I'm keeping a very close eye on this deck! Some card suggestions/ideas I personally have would be:

Amaranthine Wall, I played this wall in a draft game a few weeks ago and the indestructible ability pretty much won the game for me by itself, and is what inspired me to think about this kind of deck. Manor Gargoyle is another good choice for this.

Champion's Helm, Good equipment to keep our commander safe

Doorkeeper, the mill potential is pretty high here

Ezuri, Claw of Progress, since so many walls have 0 power,

Wave of Reckoning, as another board wipe

Woolly Razorback, doesn't have defender, but is cheap, becomes a 7/7, and can block literally any amount of damage 3 times

Fog Bank, Guard Gomazoa, Hover Barrier, Monastery Flock, Plumeveil, Soulbound Guardians, Wall of Air, Spidersilk Armor Tower Defense as flying blockers, as this deck seems really open to flying

Shield Bearer, Wall of Caltrops, Wall of Shields, Fortified Area, Baton of Morale, Helm of Chatzuk, Formation, Remember banding? I used to love banding! I think banding would compliment a wall deck very well. Being able to dictate where your opponents damage goes is a big plus I think

Hornet Nest, Living Wall,Mindbender Spores, are other good additions.

What do you think of these suggestions? I really want to buy the cards for a deck like this soon, and your deck is a huge inspiration to me.

Byvci on Tribal Tech (Every Single Tribe in Magic! Part 1)

2 years ago

assassin: Scarblade Elite

assembly worker: Mishra's Factory Self-Assembler (only works with changelings and itself

atog: Atogatog

aurochs: Aurochs Herd Bull Aurochs Rimehorn Aurochs

bat: Skeletal Vampire

beast: Vitality Charm

cephalid: Aboshan, Cephalid Emperor

chimera: Brass-Talon Chimera Iron-Heart Chimera Lead-Belly Chimera Tin-Wing Chimera

druid: Gilt-Leaf Archdruid Seton, Krosan Protector

dwarf: Depala, Pilot Exemplar Dwarven Bloodboiler Dwarven Lieutenant Dwarven Pony Dwarven Recruiter Heart Wolf

eldrazi spawn: Brood Birthing

eye: Evil Eye of Orms-by-Gore Evil Eye of Urborg

fox: Patron of the Kitsune

giant: Hearthcage Giant

goat: Springjack Pasture

gorgon: Hythonia the Cruel

kavu: Coastal Drake Alpha Kavu Kavu Howler Kavu Mauler Kavu Monarch

kithkin: Goldmeadow Stalwart

knight: Knight of the Mists is sort of tribal. Also War Falcon

kobold: Kobold Drill Sergeant Kobold Overlord Kobold Taskmaster

minion: Balthor the Defiled

moonfolk: Patron of the Moon

nightstalker: Return of the Nightstalkers

ogre: (don't really work in an ogre deck, but I guess they sort of count?) Gutwrencher Oni Painwracker Oni Scourge of Numai Yukora, the Prisoner

orc: Raiding Party Orcish Captain

pegasus: Sacred Mesa

pentavite: Pentavus only card with pentavite, but sort of works with changelings

plant: Avenger of Zendikar

rigger: Steamflogger Boss

scarecrow: Scarecrone Reaper King

wall: Fortified Area Glyph of Life Rolling Stones Wall of Caltrops Animate Wall Total War Mob Mentality Glyph of Destruction Wall of Mulch Glyph of Reincarnation Glyph of Delusion Glyph of Doom

There's also the flagbearers: Coalition Flag Coalition Honor Guard Standard Bearer But they don't really have synergy with each other. You might be able to pull some shenanigans if you give a flagbearer hexproof or protection with a changeling out though.

Thelon of Havenwood, Fungal Bloom, Sporesower Thallid, Savage Thallid and Pallid Mycoderm are all listed as saprolings. I don't know if you merged fungus and saproling intentionally, but if you did it might make sense to change saproling tech to saproling/fungus tech.