Accursed Horde

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Accursed Horde

Creature — Zombie

: Target attacking Zombie gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, ti's still put into its owner's graveyard.)

FormOverFunction on Looking For Cards

3 years ago

I LOVE Chamber of Manipulation, so good call Mj3913. If this mechanic works for Act of Treason would cards like Act of Heroism adorn your creature with new abilities? Or would Accursed Horde make your zombies indestructible permanently?

thirstythirstin on Mikaeus, the Unhallowed

5 years ago

You have a lot of sorceries. They're not necessarily bad, but they are taking up space where zombies could be. You can get rid of innocent blood (use fleshbag marauder instead), aether snap, twilight's call, life's finale

You don't really need vensor's journal or whispersilk cloak. You don't really have big creatures that do anything on combat damage to a player.

For instants I think tendrils of corruption, grasp of darkness, murder, go for the throat, and doom blade do well in mono black

And you got some jank creatures. What is that vulture? no. No dross hopper, no gangrenous zombies, no zombie brute, gutless ghoul is kind of crap, you have a lot of things with activated abilities and I just don't think you're going to be using them that much.

You also don't have card draw. You have a sign in blood and that's it really. Black has some good pay with life card draw cards.

You have the sanguine bond/exquisite blood combo, but your sanguine bond is completely useless. You don't gain any life except from vensor's journal and you don't have much card draw, so it's not going to do much.

Good zombie cards to add: Fleshbag Marauder (so good with mikaeus) Ghoulcaller Gisa Ghoulraiser Graf Harvest Grave Betrayal Grave Defiler Graveborn Muse Gravecrawler Infernal Caretaker josu vess Liliana's Mastery Lord of the Accursed Maalfeld Twins Necromancer's Stockpile Necromantic Selection Noosegraf Mob Open the Graves Grave Titan Liliana's Reaver Cadaver Imp Corpse Connoisseur Accursed Horde Archdemon of Unx cemetary recruitment Cryptbreaker Diregraf Colossus Doomed Dissenter Empty the Pits (is hilarious) Ever After Overseer of the Damned Plague Belcher Rakshasa Gravecaller Relentless Dead Risen Executioner Rot Hulk Shepherd of Rot Stir the Sands Zombie Infestation

I think I have some of these. You can have them if I do

FiveEightFiveBC on Drove of the Lich Queen

5 years ago

Reconnaissance seems strictly better than Accursed Horde for protecting blocked zombies, so I may make that swap if I find a copy.

shadowinquisiterofdoom24680 on Scarab Gods Army

6 years ago

I'd try switching Fetid Pools to Evolving Wilds, Accursed Horde for a cheaper zombie like Khenra Eternal, and switching a few Islands for swamps.

AtlasXII on RB Burn

6 years ago

This is a good start! I dig the blend of Afflict and zombie shenanigans, and I think you should go all-in on that. For some cheap burn options to stick to your theme I'd recommend Wildfire Eternal, which offers a massive Afflict number and the potential to cast any burn spell for free and Inferno Jet, which deals 6 damage in the late game (or as a free cast off Wildfire Eternal) and can cycle to draw you a card in the early game. If you want to stick to the zombie subtheme, consider Merciless Eternal which comboes with madness and discard themes, Accursed Horde which backs up afflict zombies with indestructible or Lord of the Accursed for power and menace. If you want to dig into older cards, there's also Pyre Zombie that fits both themes of your deck, Bump in the Night for a cheap burn spell you can pitch to Merciless Eternal or Ravenous Bloodseeker to flash back later, and Blightning, which combines direct burn with discard for disrupting the opponent. Also, I'd recommend some Evolving Wilds and/or Cinder Barrens/Bloodfell Caves to add mana fixing; 4 or more of any of those or any combination will go a long way towards fueling your early game. I'd also recommend dropping the Vessels, I don't think ramping mana is what you want for this deck. Hope this helps!

TepigAggro on

6 years ago

Alright, ive given a good look at this deck and ive decided on some changes.

TAKE OUT:

2x Cursed Minotaur

1x Gravedigger

3x Binding Mummy

1x Merciless Eternal

1x Unconventional Tactics

2x Sandblast

2x Accursed Horde

PUT IN:

2x Lord of the Accursed

1x Throne of the God-Pharaoh

3x Dread Wanderer

1x Never

1x In Oketra's Name

2x Diregraf Colossus

2x Ammit Eternal

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