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Creature — Goblin
Tap: Sparksmith deals X damage to target creature and X damage to you, where X is the number of Goblins in play.
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1 month ago
And maybe exchange the Goblin Arsonist for one of the classic Goblin Tribal commons. Goblin Bushwhacker, Goblin Sledder or Sparksmith.As far as I know Sparksmith is an important removal card for Golbins and Goblin Sledder protects half your board against "1 damage to each creature"-spells.Goblin Bushwhacker should be played at least in the Sideboard if your opponent sideboards enchantment removal in.
3 months ago
Grenzo, Dungeon Warden kind of seems like a slow gamble for the format.
Grenzo, Havoc Raiser is worth considering imo. I think 1x of him will start popping up in legacy decks.
I like and run 2x Ancient Tomb, but people who play gobs have mixed feelings about them.
Sparksmith used to be popular for larger removal, but he hurts like hell. Might save you against reanimator decks and the like since you get more than one use out of him, unlike Gempalm Incinerator.Looks like fun!
7 months ago
Love the concept so +1, although I do have some suggestions.
Having not played a ton of pauper, I don't know for sure. But if it is not banned, Goblin Grenade is obligatory. 5 damage to the face transcends almost every burn spell you can use in a deck like this.
The bushwhackers and war marshals should be at 4 count, as they are insanely good at ending games if you have a board full of goblins.
Goblin Sledder, Goblin Cohort, should be moved to being a 4-of, because if you aren't casting creatures, something went wrong and cards like Sledder make sure that no matter how your opponent blocks the damage hits.
Those are some suggestions, let me know if you need anymore help, especially if it;s for what to cut.
9 months ago
How do you like the deck so far? The Rancor + deathtouch interaction looks fun too; worth pointing out it in the description. Hope it plays well and you have fun with it!
More random thoughts - any cool first strike granters? Another color suggestion might be red for both first strike and natural pingers to go with Nightshade Peddler. Say Thornscape Apprentice for first strike and the almighty Sparksmith for pinging.
11 months ago
This is a good start and you have the foundation of a strong Krenko deck here. There's some changes we could make though.
Aside from adding a lot of fast mana (Chrome Mox, Mox Diamond, Mana Vault, Mana Crypt, Lotus Petal) I think some improvements could be made to your creature suite. Sensation Gorger is a bit of a trap. With only 20 goblins, he typically doesn't get to do anything reliably. Voracious Dragon is win-more, and Goblin King is not needed. Zealous Conscripts should be a Lightning Crafter, which also goes infinite with Kiki and one of your plentiful sac outlets and can be tutored for.
I found Thousand-Year Elixir and Illusionist's Bracers underwhelming. They can make lots of goblins, but you don't actually need very many to start going off. I cut these from my list a long time ago and have not missed them.
Hammer of Purphoros being an artifact is a bad thing; it's easier to remove. Replace with Fervor. I'd cut Impact Tremors and Boggart Shenanigans. They just don't do enough unless you're actually going off. Aggravated Assault and Breath of Fury are win-more in a Krenko list; I'd drop those as well. Throw in a Dragon Fodder. Mizzium Mortars is... well, not a good thing in a deck that's trying to go wide with tiny creatures.
I am personally not a fan of Goblin War Strike and similar effects. These at most kill one opponent and can be very clunky. They don't do anything until you have enough goblins to actually kill people.
I replaced Reforge the Soul with Godo, Bandit Warlord, which has been amazing.
Notable cards that are missing: Chandra, Torch of Defiance, Sensei's Divining Top, Inventors' Fair, Rummaging Goblin (draw and a goblin), Treasonous Ogre, Goblin Bushwhacker, Beetleback Chief (combo piece with Kiki!), Goblin Ringleader (makes Recruiter a million times better), Sparksmith (removal), Ancient Tomb, Cavern of Souls, Crystal Vein, Strip Mine, Wasteland, Hanweir Battlements, Mind Stone and Gamble. All of those cards are fantastic and will improve your deck. Please let me know if you're not clear on why.
1 year ago
Lifelink and Sparksmith also make for a good time.
Empty the Warrens for additional token generation
1 year ago
Long-time Goblin player here.
Your maindeck looks solid.
I would advise against Warren Instigator and the artifact mana plan. Goblins already has problems against turn one Deathrite Shaman and a flipped Delver of Secrets Flip. Warren Instigator kind of sets yourself up to get 2-for-1'd if you don't have something else to do with Chrome Mox.
Skirk Prospector and Goblin Chieftain are other options for mono-red. I'm not a fan of more than 1 Siege-Gang Commander because it usually only comes down off of Goblin Lackey and you only need 1 to win the game. Not to mention, you already have Krenko, Mob Boss. Cutting a Siege-Gang Commander for a singleton Skirk Prospector will improve your mulligans. Or, you get some more explosive power with Goblin Chieftain.
Gempalm Incinerator, Goblin Piledriver, and Mogg War Marshal are all excellent cards. But they're also flex slots due to Goblin Matron acting as Demonic Tutor. If you need more room to mess around with, you can cut down on these guys to play Tarfire, Goblin Rabblemaster, Sparksmith, Pyrokinesis, etc.
Your sideboard looks good except for Pithing Needle. I would just cut those for either more Chalice of the Voids, Umezawa's Jitte, Grafdigger's Cage/Tormod's Crypt (so Dredge can't hit all your hate with Cabal Therapy), Goblin Tinkerer, or Mindbreak Trap.
1 year ago
While this is not a bad idea, there are many more goblins that are just better than what you currently have. I would cut out mardu scout, freerunner, lookout, raging and subterranean. And run the following in their place: