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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Deafening Silence
Enchantment
Each player can't cast more than one noncreature spell each turn.
BlueTorche on Gandalf the white Artifact Base
3 months ago
Your deck seems pretty fun to play with ! It doesn't seem really strong, but you can do some fun things with it.
I would just point two things about your deck : - As I said, your deck is fun. But some cards (Teferi's Protection, Rule of Law and Deafening Silence) aren't really fun to play against... Your friend may hate you by playing those cards. - You play in your deck some cards that say "Whenever you cast (...)" or "Sacrifice (...) : ..." (ex : Teshar, Ancestor's Apostle and Arcbound Ravager). I would just point that these abilities don't trigger twice, as the ability of Gandalf the White trigger only when the triggered ability says "Leaves the battlefield", "Enters the battlefield", "Dies" or "Is put into graveyard (from battlefield)" as said on the Gatherer page of the card(I guess, "Is exile (from the battlefield)" and "Is sacrifices" works too, but it has to be a triggered ability, not an activated ability). (Note that I'm not a judge, neither an expert in MTG rules, I may be incorrect on this point.) The cards I pointed aren't bad in the deck, I just wanted to point that they don't trigger twice.
I hope you'll have fun playing your deck !
Coward_Token on Fuck it, late Outlaw of …
7 months ago
Insatiable Avarice: In mono-B, this is draw three for three, which is a pretty good rate. K'rrik, Son of Yawgmoth gets Demonic Tutor + draw two for
Fortune, Loyal Steed: From reading the story, I thought he looked like the "horse" from Elden Ring so this art was pretty startling
The Gitrog, Ravenous Ride: I kinda wish he got some serious flavor again. The original premise of "edgy hypno toad" was what made him funny, but now it just feels like WotC is milking that fan reaction for all it's worth.
Great Train Heist: solid Relentless Assault variant, but I kinda wish the last one said "each" for EDH purposes, even if I know it targets for the sake of crime:ing
Gisa, the Hellraiser: WotC throwing legendofa a bone, I guess.
Olivia, Opulent Outlaw: Why would becoming a criminal make Oliva gain white of all colors? I assume this is in preparation for Assassin's Creed, but it's still pretty weird. (For reference: White outlaws within Mardu's color identity)
Final Showdown: The best spree card? In voltron decks this is basically an instant-speed Plague Wind for seven mana that doubles as a situational savingspell. I think the first mode has a lot of situational uses, but it's something you have to keep your eyes out for.
High Noon: Rule of Law upgrade for Boros+, although Deafening Silence is still a thing
Arid Archway: idk if colorless decks needed a second Guildless Commons, but sure. Would rather have a mono-colored cycle tbh.
Tomb Trawler: I'm surprised how slowly Grenzo, Dungeon Warden is accumulating these kind of cards; Cogwork Archivist missed the mark in more ways than one
Roxanne, Starfall Savant: was kinda confused about the second ability until I realized she triggers on both ETB and attack. Powerstones obviously work too, plus e.g. Svella, Ice Shaper. Edit: Oh and Treasures too, obviously
Stubborn Burrowfiend: Ahhh! What the hell is the flavor supposed to be with that art?!
Kambal, Profiteering Mayor: Pretty cool with e.g. Saw in Half, Wedding Ring, and Tombstone Stairwell
Geralf, the Fleshwright: still not a good mono-U zombie commander but seems real good in the 99
Lilah, Undefeated Slickshot: so basically a multicolor Taigam, Ojutai Master/Ojer Pakpatiq, Deepest Epoch Flip? Not bad.
Caustic Bronco: Could have been Dark Confidant on steroids, but mediocre thoughness and no evasion keeps its attack trigger from being reliable
Calamity, Galloping Inferno: somehow just a normal horse, not Elemental or anything.
Eriette, the Beguiler: gogo Enchant permanent! Also, every Licid is now a Dominating Licid
Obeka, Splitter of Seconds: suck it, The Ninth Doctor!
Azoth2099 on Narset's Work Out Plan
1 year ago
This version of Narset looks so fun, man!
One thing that I feel is fundamental when remembering Narset, Enlightened Exile's function as a Commander is that her ability gives you Graveyard hate as well as pseudo card draw by giving you access to your opponent's Graveyards as well as your own, meaning that you will always have card advantage as long as you protect your Commander.
That being said, I would definitely find room for Lightning Greaves, Swiftfoot Boots, Mother of Runes, Giver of Runes, & an abundance of Counterspells. Personally, I don't like spending more than 1 Mana for a Counterspell these days. Red Elemental Blast, Pyroblast, Dispel, Swan Song & An Offer You Can't Refuse provide a crazy ceiling of value for a single Mana. If you wanted to roll with 2-drops for budget reasons, though, Delay, Arcane Denial, Dovin's Veto & Negate are all easy to cast, & throw a wide net. Misdirection & Bolt Bend are also options here.
Secondly, Narset, Enlightened Exile can only trigger on your own turn, & you need to ensure that everything is going to go as planned. Grand Abolisher & Conqueror's Flail will lock your opponents out of your turn without giving your opponents the same utility like cards like Teferi, Time Raveler & Defense Grid notoriously do. Silence, Revel in Silence Flip, Abeyance & Orim's Chant can do something similar for 1-2 Mana.
Speaking of Stax, there are a few concise, utilitarian pieces that you may want to consider. Drannith Magistrate, Sanctum Prelate, Archon of Emeria, Lavinia, Azorious Renegade, Boromir, Warden of the Tower, Aven Mindcensor & Containment Priest shut down a LOT of strategies. You'd be surprised how little most decks can do once you take away their ability to cheat stuff in, Tutor and/or cast things for free. Personally, every deck I have is heavily handicapped by all of those pieces. I wouldn't even be able to target them with removal if you played your cards right.
For noncreature Stax, you've got Chalice of the Void, Cursed Totem, Thorn of Amethyst, Deafening Silence, Grafdigger's Cage (which your Commander's ability gets around btw, very strong here), & Rule of Law as a few solid options.
You do need quite a bit more card draw, though. Scroll Rack & Sensei's Divining Top are obviously great, but the level of toolbox utility they actually give you in practice is even better than it seems! Archivist of Oghma, Faerie Mastermind & Ledger Shredder all give you card draw that scales with what your opponents are doing, which is fantastic. Other things like Deep Gnome Terramancer & Wandering Archaic Flip do the same thing, though they technically aren't card draw. Hell, might as well throw Monologue Tax out there too since I'm talking about scaling.
There's also Careful Study, Frantic Search, Tolarian Winds, Faithless Looting, Cathartic Reunion, Burning Inquiry, Thrill of Possibility & Dragon's Rage Channeler, which are great synergy here!
Speaking of synergy, let's get into that! The foremost synergies for Narset, Enlightened Exile imho is Underworld Breach + Lion's Eye Diamond + Brain Freeze & Intuition, and much of the deck should be geared towards maximizing on that. They're all very easy to Tutor up via cards like Enlightened Tutor, Mystical Tutor, Idyllic Tutor, Solve the Equation, Fabricate, Reshape, Transmute Artifact, Reckless Handling, Goblin Engineer & Gamble, in addition to being easy to recur via your Commander's ability. It's actually absurd, truly busted. I wouldn't recommend throwing Wheels like Wheel of Fortune or Windfall into the mix, though. They're very overrated, & you can just run Brain Freeze for the combo instead. No need to give all of your opponents a bunch of cards for free if you don't have to! Queen Kayla bin-Kroog is for sure worth consideration, though, if you choose to run Artifact Stax.
Maximizing on Underworld Breach, however, means running Storm. I'd recommend Birgi, God of Storytelling Flip, Storm-Kiln Artist, Urabrask Flip, Desperate Ritual, Pyretic Ritual & Seething Song to keep your Storm engine from shutting off. I personally don't condone Runaway Steam-Kin, as it's just too freaking slow & conditional compared to other options.
Additional Combat Phases would also be of great use here as opposed to trigger doublers like Strionic Resonator or something. Aggravated Assault, Waves of Aggression, World at War & Seize the Day are the only ones I'd consider running, though. You don't wanna load up on too many synergy effects when you can just Tutor for the best of them when the time's right, ya know?
Since you're running Dockside Extortionist, I'd also consider Cloudstone Curio. With one other Creature (like Spellseeker for example), you can produce infinite Treasures & ETBs with little effort, which is usually more than enough to get you to the finish line.
Your ramp package is looking solid enough, but I'd include 2 more Rocks as well as the rituals I named previously. Fellwar Stone is, functionally, a 5-color Rock for 2 Mana, which is absurd. I tend to not condone 3-drop rocks, with the exception of Chromatic Lantern, which was just reprinted recently and is currently super cheap.
Oh man, now that I think of it Isochron Scepter + Dramatic Reversal gives your whole team infinite power and toughness via your Commander, as well as giving you infinite Mana if you have enough Rocks on the field. Maybe consider it lol.
Monastery Mentor seems to fit like glove here as well, offering some much needed redundancy and a surprising amount of board presence. It's kind of like Deep Gnome Terramancer or Wandering Archaic Flip in the sense that it just provides waaaay more value while playtesting than you thought it was going to!
Also, consider giving yourself Hexproof with stuff like Witchbane Orb to protect your own Graveyard.
To summarize, I really think your best bet with this one is building a system that gets to either an Underworld Breach + Lion's Eye Diamond + Brain Freeze combo win or an Intuition win as quickly as possible, with other combos like Dramatic Reversal + Isochron Scepter being strong potentialities on the way.
Cheers!
IHATENAMES on Ruin Ghost + Retreat to Coralheim landfall combo
1 year ago
I would suggest more ways to find the combo. Think Opt maybe tweak a few cards to appear as uw control and suprise them game 1 with the combo.
Ideas for digging on a budget:
Supreme Will Censor Opt Omen of the Sea Remand Serum Visions
Ideas to protect the combo pieces
Blacksmith's Skill Slip Out the Back Spell Pierce
I see no sideboard so here are a few ideas:
Spreading Seas for tron
Deafening Silence combo
Mystical Dispute or in general, more counterspells
Rebuild bounce artifacts like urza saga tokens
A boardwipe like Wrath of God doesn't have to be that. Best is Supreme Verdict but there are plenty in white. Doomskar is one of the cheaper ones.
Notes:
alot of what I am suggesting is instant and sorcery. It could allow a Thing in the Ice Flip plan B
Or you have alot of walls in the list maybe make them swing with High Alert as a plan B
Or less combo but more general mill which gets a little more expensive like Fractured Sanity Tasha's Hideous Laughter Fraying Sanity Maddening Cacophony
Note Fraying Sanity Maddening Cacophony should mill your opp out when kicked.
DreadKhan on Rebel Taxes / Stompy
1 year ago
Would Deafening Silence do any work in here?
I love that you've got a Meekstone in here, such a great card, I see it a lot less than I think I should. Really neat deck that can pull off surprise wins very easily!
Wabbajacke on Ohabi, Kiss My Arsenal
2 years ago
Sorry I was the bearer of bad news, otherwise Halvar would be very strong in her.
But the changes you've made look very good and should speed up your game a bit or make it more consistent.
I found two creature cards that might fit your theme: Thornweald Archer has deathtouch, which works great with Arc Spitter.
Stalking Leonin removal for heavy creatures.
And Kindred Summons could work in her, but the cmc is a little bit high.
As you mentioned turbo comdo decks are your problem, maybe Deafening Silence or Silence helps?
White has some annoying ways taxing there opponents or even prevent them from casting spells, which comes in handy against combo decks. Aura of Silence/Authority of the Consuls/Smothering Tithe
thefiresoflurve on Sounds About White to Me
2 years ago
If you're looking for help making cuts, the first step I would take is to look at your symmetrical stax pieces and see which ones hurt you the most:
Deafening Silence, Grafdigger's Cage, Containment Priest, Ethersworn Canonist, Hushbringer, Kataki, War's Wage, Leonin Arbiter, Rest in Peace, Sphere of Resistance, Spirit of the Labyrinth, Thalia, Guardian of Thraben, Trinisphere, Sanctum Prelate, Rule of Law, Thorn of Amethyst, whew I think that's all.
Of these, you want to look at the ones which most hamper what you want to do, or have negative synergies with other cards you run. You have a few cards that say "draw", so Spirit of the Labyrinth is IMO the very first cut you should make.
Another negative synergy I saw is Hushbringer and Authority of the Consuls. I like Authority a lot better since it synergizes with Heliod.
The next ones I'd cut could take one of two routes: so, I'm thinking of cards like Ethersworn Canonist and Sphere of Resistance. These kind of innately have negative synergy - if people are paying more for spells, they're less likely to be able to cast multiple spells in the first place, meaning the Canonist's ability is wasted. You should consider going for one type of effect or the other, not both. (I wouldn't run either symmetrically in mono-white, personally).
Council's Judgment can probably be cut - you have great enough removal without running it.
kataki definitely needs to go with how many artifacts you're running.
DreadKhan on Utopian Prosperity
2 years ago
Luminarch Ascension definitely can attract attention when you play it, you either need to be in a pillowfort or have a wide board already. It makes lots of sense in a White deck that doesn't play a lot of other flyers, and would love to have access to some mid/late game, and expects to be able to block/be a bad player to swing at for whatever reason. In a deck where you already have a flyer on board usually (and possibly others as well), Ascension looks a little worse, but it also means you are more likely to be able to stop flying attackers to help get counters on Ascension. My solution is to run it in a deck where you have lots of support for it, I run it in Zur, where I put it in because he could fetch it, but found I liked drawing into it (especially early) a great deal. I'll list some stuff that can help it out below, first some 'fun' stuff, and second a bit of 'deeply unfun Stax' stuff, I'm not sure what you play against/people will tolerate.
Stuff like Archon of Emeria or Eidolon of Rhetoric (or even Rule of Law or Arcane Laboratory, or Deafening Silence or Ethersworn Canonist) can slow down players' ability to progress their board states, but your Commander comes with a mana sink attached that you can dump mana into. Rule of Law is a funny card, because it's really good in cEDH and against fairly competitive decks that hope to storm off, but vs decks with lots of big spells it can feel pointless, so it's not an especially salty stax piece in Casual play, even if it can be at the highest levels. Anyways, Ascension also likes stuff like this, it provides you with a potentially much stronger outlet for your extra mana, while possibly causing your opponents to waste some every turn due to Rule. Note, if you have Rule out, destroying Ascension will probably use up someone's spell for the turn, which probably will feel pretty bad for them. You could try Sterling Grove, which can find Asension or protect it, depending on the order you draw them. Greater Auramancy also exists, but it's pricey and does only one thing that may or may not matter, great to have both out though.
There are also stronger (and nastier obviously) things you can run like Crackdown, which will seriously hinder combat for anyone not running White creatures, which you (and your angel tokens) could ignore, but I'm not sure if this is appropriate for your power level, just mentioning that nastier stuff exists that make cards like Luminarch Ascension feel much better.