Kabira Vindicator

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Zendikar vs. Eldrazi (DDP) Uncommon
Duel Decks: Knights vs. Dragons (DDG) Uncommon
Rise of the Eldrazi (ROE) Uncommon

Combos Browse all

Related Questions

Kabira Vindicator

Creature — Human Knight

Level up (: Put a level counter on this. Level up only as a sorcery.) [2/4]

[Level 2-4] Other creatures you control get +1/+1. [3/6]

[Level 5+] Other creatures you control get +2/+2. [4/8]

Price & Acquistion Set Price Alerts

DDP

DDG

ROE

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Kabira Vindicator Discussion

Apollo_Paladin on Knights of The Square Table

6 days ago

Kabira Vindicator would be my pick, and maybe adjust the counts so that you can include 3 or possibly even 4 copies so they're more reliably obtained early-game.

The Kabira Vindicator is just a bit too high mana cost for my liking, personally, not to mention it taking extra turns worth of mana to pump it up just to be on-par with some of your 3-mana drops like Benalish Marshal and Knight Exemplar , which obtain essentially the same effect for far less mana.

MasterTaco on Anafenza V2

1 month ago

So with the theme of being aggro/removal, and keeping the deck at a budget I'll try and list some budget alternatives that can be upgrades, off the cards I can think of off the top of my head. I'm also noticing a trend with +1/+1 counters so I'll consider those as well

Remove:

Arbor Colossus: He's basically an 11 cost 9/9 that removes one single flying creature

Druid of the Cowl: Two drop mana dork that can be replaced by Llanowar Elves or Elvish Mystic. Though Druid of the Cowl has more toughness, playing one of the others turn 1 helps accelerate you better.

Experiment One: Cool one drop that gives himself counters and can regenerate, but the downside is that your deck does run a lot of creatures with similar low power/toughness creatures making this hard to get passed more than 3 counters without the aid of using resources on him.

Greenwarden of Murasa: I would keep him if you can't get your hands on a Eternal Witness because 3 > 6 mana wise.

Kabira Vindicator: Level up is a cool mechanic, but having to spend 4 mana to cast him and then another 6 mana to give your creatures +1/+1 is pretty bad. Glorious Anthem would already give them +1/+1 OR you can always get Gideon, Ally of Zendikar use his -4 ability immediately and have the emblem to have an almost permanent buff to your creatures.

Knight of Cliffhaven: Same reason as Kabira, 5 mana to have a flying 2/3 is pretty meh. and 14 mana total to have a flying, vigilant 4/4 is the worst.

Sunscorch Regent may not have vigilance, but he does have flying, and gets stronger the more spells that cast as well as gaining you life.

Master of Pearls: Has to be morphed and flipped to have any real usage. Overwhelming Stampede gives your creatures trample on top of whoever has the highest power on your board.

Nekrataal: 4 drop creature version of the 2 drop Terror. Avatar of Woe may not have the etb, but she can become a 2 drop pretty easy and can destroy a creature for you each turn.

Netcaster Spider: Would just replace this with

Longshot Squad, would synergize more with the deck and grants your other creatures +1/+1

Phytotitan

Salt Road Patrol: For aggro, this card is too slow and only boost itself.

Sporemound: You don't have any mana accelerators or extra land drop enablers

Scapeshift: This spells rocks if you Golgari Rot Farm, Selesnya Sanctuary, Orzhov Basilica

Oath of Ajani: Would replace with Abzan Ascendancy, one extra mana for the same first ability, but the second ability will have more usage since you don't run any planeswalkers in the deck which makes the oath just a dead card on the field.

Zendikar's Roil: As mentioned with Sporemound, an alternative with a better landfall effect is Rampaging Baloths

Consume the Meek: This kills your commander and most of your creatures

Cards I would consider adding:

Pir, Imaginative Rascal & Hardened Scales work almost the same way your Winding Constrictor work

Cathars' Crusade: Considered a staple in most creature decks that use +1/+1 counter things

Ivorytusk Fortress: The budget version of Seedborn Muse and synergy with counters

Forgotten Ancient: Allows itself to gain more counters on it while the game continues and can move them to other creatures

Retribution of the Ancients: Great kill enchantment that revolves around +1/+1 counters

Oran-Rief, the Vastwood: Just an all around decent land that gives counters to all your creatures that entered on the same turn.

Nadzor on Aryel - Black/White Knights

5 months ago

Update: After some Game's an the release of the Core 2019 I desided to do some changes:

  1. Cut the Equipment package (Everething without direct synergy with knights) an other artifacts, include others
  2. Add some "controly elements" besides Blind Obedience
  3. Tweek the Landbase = more Swamp
  4. Do some rework to the creaturebase
  5. Do something against flyer-heavy decks
  6. Other changes

to 1. exclude: Sword of the Animist = never had Problems an Lands, Blackblade Reforged = simply nice, no real vallue, Door of Destinies = performed not so well and to slow, Sword of Vengeance = no extra vallue with knights

  Include: Herald's Horn = thanks "SynergyBuild", more synergy, great vallue

to 2. Include: Authority of the Consuls = make Enemies slower, gain some live

to 3. Swap: 2xPlains against 2xSwamps

to 4. exclude: Kabira Vindicator = to expensive, need leveling to buff the knights Elenda, the Dusk Rose = to expensive, to slow on value Pentarch Paladin = feeld clunky, to expensive for a "removal"

Include: Valiant Knight = buff my board an can give doublestrike Dauntless Bodyguard = lower the ovreall cmc, good protection for other creatures Knight of Infamy = lower the ovreall cmc, ok body, protection

to 5. Include: On Serra's Wings = maybe too clunky, are there better options?

  Maybe:   Include Avacyn, Angel of Hope?

to 6. Include: Anointed Procession = more tokens! Swap: Marshal's Anthem with Shared Triumph = lower cmc, I will unlikely ever kick Marshal's Anthem

What do you think? I definitely need more sugestions against flying threats!

Of Course I will playtest it again and see iv it get better!

Attack_of_Mogis on M'Knight

6 months ago

Valiant Knight and Kabira Vindicator are a couple of lords for the knights. Gideon's Phalanx might be good just for the sheer volume of Knights.

LuxCannonator on Knight Eclipse

7 months ago

I like it, looks fun!

I would swap Sorin, Solemn Visitor for Sorin, Lord of Innistrad. You can stack the +1/0 emblems. Visitor works well enough, I think that Lord would just function a bit better.

I would also (possibly) swap Infinite Obliteration with Memoricide. It's a turn slower but less color intensive and the major upside is you can get any card. I would at least sideboard it so if you're playing against a less creature heavy deck it wouuld be more versatile.

Kabira Vindicator could be a good option

Always Watching could be a good enchantment for you.

Haakon, Stromgald Scourge seems really good with Final Parting

Kinsbaile Cavalier a better Silverblade Paladin for this deck

Finally Hero of Bladehold

Neotrup on Level up kabira vindicator

11 months ago

Abilities granted by the level do not override other abilities, in particular it still has the level up ability to gain new levels. It only has abilities granted by a level when it is that level. Kabira Vindicator has "other creatures you control get +1/+1" only while it has 2-4 counters on it. If it loses counters so it has 1 or fewer, or gains counters so it has 5 or nore, it no longer has that ability.

ptownazkikr on Level up kabira vindicator

11 months ago

Kabira Vindicator has 2 level up abilities that pump the power of other creatures I control. I looked up the ruling and saw that level up abilities do not overwrite each other, so at 5th level is it giving all of my creatures a net +3/+3?

usaDiabetic on The Alliance of Kjeldor

1 year ago

I can't believe nobody has suggested Glorious Anthem or Goldnight Commander yet.

Kabira Vindicator is a knight but maybe?

Path of Bravery is kinda cute but worth a look, same with Leonin Sun Standard

I would definitely cut raise the alarm, for Path to Exile or Swords to Plowshares. The alarm seems way too low impact, and you need some removal in there...swords is on theme as well.

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