Glaive of the Guildpact

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Glaive of the Guildpact

Artifact — Equipment

Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace. (A creature with menace can't be blocked except by two or more creatures.)

(: Attach to target creature you control. Equip only as a sorcery.)

TypicalTimmy on Sword of a Tribal Deck

8 months ago

I removed Armory of Iroas, Glaive of the Guildpact and Trepanation Blade. Armory was too much of a hassle to point out that yes, there are in fact swords in the artwork. Also, the counters are nice but take a really long time to build up. Creature removal means the whole sha-bang resets, too. Glaive of the Guildpact is a sword in art, but I don't want people to argue that it's a "glaive" because of the name. Also, it honestly isn't that good for this deck. As for Tre Blade, it's true that this is not "technically" a sword.

I added Sword of Once and Future and Sword of Forge and Frontier to finish the cycle off, as well as the super awesome Drach'Nyen.

I do technically need to find a replacement for Sword of Dungeons & Dragons, just in case the table I sit down with isn't cool with me using that card since it's silver bordered.

There is Blasphemous Act from Warhammer: 40k I could use :)

GoldenDiggle on Warweaver's Chant

2 years ago

How's it going man? I like Thanatis and believe the spider is an interesting way to promote table interaction, in more ways than one.

Timeless Witness is a self recurring Eternal Witness, which is useful as recursion, and may be psudeo 'unblockable' as killing it means it gets both beefier and extra value.

Kamahl, Heart of Krosa, Ruric Thar, the Unbowed and Grand Warlord Radha all fit in nicely here. Kamahl literally beats face with your team, notwithstanding his land pump ability. Ruric Thar is good hate on noncreatures, directly making the casting player an easier target (great with lifelink). Radha is just a creature Druids' Repository. Sure, she may be 1 cmc more, but she pays for herself the turn she is played by attacking.

Archetype of Endurance can help you protect your field, as both an anthem and form of protection, it has great usage. The other two Archetypes, Archetype of Aggression and Archetype of Finality are slightly redundant, as you have other options, but could be useful. Urabrask the Hidden is an honorable mention as well, but messes with Thanatis a bit.

Ring of Thune seems underwhelming, aside from giving cheap vigilance, I'd suggest Avarice Amulet, as it shifts focus off of your better creatures and provides a value engine for your opponents to squabble over. There's always Glaive of the Guildpact if you're set on equipment, but I prefer a creature with a pushing effect such as God-Eternal Rhonas or Sigardian Zealot

My main point is, in an aggressive deck, having creature value engines is best as they can attack, though I'm sure you already know that. Either way, deck looks sweet, keep at it my man!

mex_mx on Syr Gwyn - Precon Upgrade

4 years ago

Hey Kehrmann15, here are some thoughts about the deck, especially how to improve it with cards we already have in our playgroup.

Creatures

Arvad the Cursed : In the current deck he probably has too few other Legendaries he can reliably pump. I would tend to replace him with a lord who pushes all the Knights. For example I could give you Benalish Marshal .

Kwende, Pride of Femeref : Similar to Arvad, there are very few targets at the moment. (Three Knights with Firststrike.) As a good replacement I could give you e.g. Aryel, Knight of Windgrace . Besides her respectable 4/4 vigilance (especially useful in multiplayer) she is a "mana sink", so she can use open mana even if you can't play hand cards. Specifically, she creates Knights tokens or destroys other creatures on each turn.

Belle of the Brawl and Skynight Vanguard would be shaky candidates for me, which could ideally be replaced by stronger Knights. Perfect would be for example Puresteel Paladin and Knight Exemplar . But both are not quite cheap and unfortunately I don't have them either.

Otherwise I'd rather go in the direction of 25 creatures, so maybe add two more value creatures. For example, I could give you the two: Kambal, Consul of Allocation fits well to your drain theme. Which you did to Neotopian and me last time. Sram, Senior Edificer lets you draw a card for each piece of equipment.

This brings us directly to the next topic.

Card Draw

Card Draw still seems to me to be the weakest point in the deck. Cards I can give you from my collection would be Read the Bones (e.g. as a replacement for Call the Cavalry , because you don't really play Go-Wide with the deck and hardly profit from it), Skullclamp and Sunforger (both equipment with which you have more synergies and absolute "must haves" in the deck). Especially Sunforger is crazy with your Commander, if you can fetch a CMC4 Instant for 2 mana and cast for free.

For the Sunforger to work properly, we need a few more instants with impact for <=CMC4.

Removal

Removal should be as versatile as possible ("target permanent" is better than "target creature") and as reliable as possible ("destroy" or even "exile" better than "x damage"). Therefore I would replace Integrity / Intervention by Utter End and Justice Strike by Swords to Plowshares (if any of us have it). Adamant Will is only good in special situations, so I would replace it with a good removal. I could give you Bedevil for example.

Tutors

In order to have Sunforger or other cards on hand at the right time, a few tutors would be helpful. For example, I could give you Diabolic Tutor from my collection. Open the Armory would also be a cheap tutor who fits well to your topic.

I'm not finished on the other topics yet, but here are my first notes on equipment, mana rocks and lands:

Equipment

Find a few stronger pieces of equipment to replace the following:

Mana Rocks

One or two more Mana Rocks. If possible <=CMC2, otherwise (if CMC3) only with additional use. In any case Manalith out and if anywhere findable Sol Ring in.

Lands

No Taplands without upside (Gates etc.). If we don't find better duals (e.g. the scry temples would offer a nice upside) replace them with basics.

Quadsimotto on Screw it, I’m joining the trend

5 years ago

One copy of Glaive of the Guildpact Its so super dirty when chucked on a colossus. Usually a game ender.

FloydTheDragon on The Four Kings

5 years ago

MagicMarc, Glaive of the Guildpact and Phylactery Lich work so well together. I'll be sad to see lich leave standard but for now he will continue to pulverize with this sword.

Thanks for the comment!

MagicMarc on The Four Kings

5 years ago

Hello!

I really like the Glaive of the Guildpact and find it can help give surprise wins in Arena and tabletop play. I use it in a Golgari shell but I really like the lich version here!

FloydTheDragon on The Four Kings

5 years ago

ShrimpImp isn't it devastating? It's incredible how much one Phylactery Lich and Glaive of the Guildpact can accomplish. Then once you have a couple out it's game over. An esper deck would suit Lich perfectly i bet. I found Navigator's Compass was a great one drop when I was playing multi colored Lich decks. I'd love to see what you come up with.

ShrimpImp on The Four Kings

5 years ago

i totally underestimated Glaive of the Guildpact, that vigilance and menace is immeasurable in power. started to play around with glaive myself in arena and have been brewing a mean esper list around Phylactery Lich + Glaive of the Guildpact. i'll try to perfect the deck and post it here when i'm done!

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