|Commander / EDH||Legal|
Printings View all
|Guilds of Ravnica (GRN)||Uncommon|
Combos Browse all
Glaive of the Guildpact
Artifact — Equipment
Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace. (A creature with menace can't be blocked except by two or more creatures.)
(: Attach to target creature you control. Equip only as a sorcery.)
Glaive of the Guildpact Discussion
2 weeks ago
Hey Kehrmann15, here are some thoughts about the deck, especially how to improve it with cards we already have in our playgroup.
Arvad the Cursed : In the current deck he probably has too few other Legendaries he can reliably pump. I would tend to replace him with a lord who pushes all the Knights. For example I could give you Benalish Marshal .
Kwende, Pride of Femeref : Similar to Arvad, there are very few targets at the moment. (Three Knights with Firststrike.) As a good replacement I could give you e.g. Aryel, Knight of Windgrace . Besides her respectable 4/4 vigilance (especially useful in multiplayer) she is a "mana sink", so she can use open mana even if you can't play hand cards. Specifically, she creates Knights tokens or destroys other creatures on each turn.
Belle of the Brawl and Skynight Vanguard would be shaky candidates for me, which could ideally be replaced by stronger Knights. Perfect would be for example Puresteel Paladin and Knight Exemplar . But both are not quite cheap and unfortunately I don't have them either.
Otherwise I'd rather go in the direction of 25 creatures, so maybe add two more value creatures. For example, I could give you the two: Kambal, Consul of Allocation fits well to your drain theme. Which you did to Neotopian and me last time. Sram, Senior Edificer lets you draw a card for each piece of equipment.
This brings us directly to the next topic.
Card Draw still seems to me to be the weakest point in the deck. Cards I can give you from my collection would be Read the Bones (e.g. as a replacement for Call the Cavalry , because you don't really play Go-Wide with the deck and hardly profit from it), Skullclamp and Sunforger (both equipment with which you have more synergies and absolute "must haves" in the deck). Especially Sunforger is crazy with your Commander, if you can fetch a CMC4 Instant for 2 mana and cast for free.
For the Sunforger to work properly, we need a few more instants with impact for <=CMC4.
Removal should be as versatile as possible ("target permanent" is better than "target creature") and as reliable as possible ("destroy" or even "exile" better than "x damage"). Therefore I would replace Integrity / Intervention by Utter End and Justice Strike by Swords to Plowshares (if any of us have it). Adamant Will is only good in special situations, so I would replace it with a good removal. I could give you Bedevil for example.
In order to have Sunforger or other cards on hand at the right time, a few tutors would be helpful. For example, I could give you Diabolic Tutor from my collection. Open the Armory would also be a cheap tutor who fits well to your topic.
I'm not finished on the other topics yet, but here are my first notes on equipment, mana rocks and lands:
Find a few stronger pieces of equipment to replace the following:
No Taplands without upside (Gates etc.). If we don't find better duals (e.g. the scry temples would offer a nice upside) replace them with basics.
8 months ago
One copy of Glaive of the Guildpact Its so super dirty when chucked on a colossus. Usually a game ender.
10 months ago
Thanks for the comment!
10 months ago
I really like the Glaive of the Guildpact and find it can help give surprise wins in Arena and tabletop play. I use it in a Golgari shell but I really like the lich version here!
11 months ago
ShrimpImp isn't it devastating? It's incredible how much one Phylactery Lich and Glaive of the Guildpact can accomplish. Then once you have a couple out it's game over. An esper deck would suit Lich perfectly i bet. I found Navigator's Compass was a great one drop when I was playing multi colored Lich decks. I'd love to see what you come up with.
11 months ago
i totally underestimated Glaive of the Guildpact, that vigilance and menace is immeasurable in power. started to play around with glaive myself in arena and have been brewing a mean esper list around Phylactery Lich + Glaive of the Guildpact. i'll try to perfect the deck and post it here when i'm done!
1 year ago
ShrimpImpSame here. Such a fun card. The main reason I have the 4 guild gates in there is for the boost it gives Glaive of the Guildpact it's nice when rich is sitting at even a 75 or potentially a 9/5 but thats only when one Lich is holding one sword. Then I thought that since I'm using the gates I can sideboard in a tiny splash of something what ever colour gates I go with. I like Curator's ward but I also used dive down for a little while. I ran this deck as mono black for a long time first and really enjoyed it, but I just like seeing that rich grow, even if it's only one or 2 gates per game.
I do have a Dimir Lich deck as well. It includes Thief of Sanity Nightveil Sprite and Nightveil Predator, in place of the other zombies. But I find mono black with the 4 guild gates is the most affective so far. But I'm open into other ideas regarding different guild gates and other colours.
Thanks for your comment:)
1 year ago
I love Phylactery Lich and my favorite artifact to pair him with, by far, is Glaive of the Guildpact. Lich is one of the best blockers out there so giving him menace for offence and vigilance for defense is devastating. I have used a single Lich, equipped with the Glaive, to fend off 4-6 low to midrange creatures for 4-5 turns easily (I usually have 4 Lich 4 Glaives but one pair is able to do plenty). Gets a little tougher when they get 6/6 and higher creatures out there but with Menace they always have to block with 2 so you can still usually get one of their blockers killed.
No data for this card yet.