Fly

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Tokens

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Fly

Enchantment — Aura

Enchant creature

Enchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon." (If you aren't venturing through a dungeon, choose one of the dungeon cards you own from outside the game, put it into the command zone and put a venture counter on the first room of that dungeon. All effects of that room trigger. When you venture into the dungeon while you have a dungeon in the command zone, advance to the next room downward of your choice and triggering all effects of that room. When you have resolved the effects of the last room of the dungeon, remove that dungeon from the game. You can only venture through one dungeon at a time.)

WeAreAlexandra on Official missing/incorrect card/token thread

2 years ago

Having the same issue with Fly not being marked as legal in modern, but also with Hengegate Pathway  Flip for some reason?

Niko9 on Oddly Venturing

2 years ago

The dungeons are in the token section. I tried to put them in the sideboard so it's easier to see, but they ended up in tokens. But yeah, the deck really only uses Dungeon: Dungeon of the Mad Mage and Dungeon: Lost Mine of Phandelver, and we're trying to line up "target creature, something something" abilities on the dungeons with Willbreaker coming into play.

Basically, I just wanted to use Ellywick Tumblestrum in the most effective way I could : ) A happy go lucky planes traveling bard was just too much fun to let it slide by. But yeah, once Willbreaker comes in and I start hitting multiple ventures per turn with something like Yuan-Ti Malison with Fly on it, I can usually just yoink the world over to my side : )

lagotripha on DoubleStalk - $20 Budget Build

2 years ago

Neat list. Why Armed / Dangerous over Raking Claws maindeck? Is the +1/+1 that impactful compared to cycling?

I'd look at Fly + dungeons as a way to get a little more card advantage and ultility, alternatively Fire Giant's Fury in games that are drawing out. Arm with AEther is a cute trick.

If you want sources of direct damage, Five-Alarm Fire is a cheap lava axe though it prefers going wide, while Ongoing Investigation offers a way to stretch into midrange with an enchantment focus. Flamespeaker's Will is neat artifact removal for the sideboard.

Dueling Rapier offers a more efficient power boost than furor, although it doesn't do double duty as removal.

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