Raking Claws

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Raking Claws

Instant

Target creature gains double strike until end of turn.

Cycling (, Discard this card: Draw a card.)

xSpicyMeat on Ballbreakers

1 year ago

Brickhouse, thanks for the comment dude, much appreciated! I was originally running Thud but found it didn't work at all against instant speed removal. Good call with the Raking Claws - worst case it helps you dig. Has it been successful?

I discovered Groundbreaker a while ago - knew I had to make a deck with it and Ball Lightning! Lightning Skelemental was icing on the cake when it released.

Brickhouse on Ballbreakers

1 year ago

Wow! I like what you have going! I have a similar budget deck that is only Black and Red. Balls Lightning. It's probably one of the sharpest budget decks that I have made. I have some specific cards that developed like Thud in place of Fling. I ran Temur Battle Rage and I wound up changing it to Raking Claws because the balls already have trample and over Assault Strobe because you need instant speed with the Thunderkin Awakener.

Good stuff! I didn't even know there was a green ball lightning.

jessesl66 on Balls Lightning

2 years ago

Very nice! I'd think Raking Claws would work better than Temur Battle Rage though

lagotripha on DoubleStalk - $20 Budget Build

2 years ago

Neat list. Why Armed / Dangerous over Raking Claws maindeck? Is the +1/+1 that impactful compared to cycling?

I'd look at Fly + dungeons as a way to get a little more card advantage and ultility, alternatively Fire Giant's Fury in games that are drawing out. Arm with AEther is a cute trick.

If you want sources of direct damage, Five-Alarm Fire is a cheap lava axe though it prefers going wide, while Ongoing Investigation offers a way to stretch into midrange with an enchantment focus. Flamespeaker's Will is neat artifact removal for the sideboard.

Dueling Rapier offers a more efficient power boost than furor, although it doesn't do double duty as removal.

PhocusEnergy on Double Trouble

2 years ago

Thanks for the suggestion, definitely a great option! I honestly overlooked this card for Raking Claws when I attempted to run more than the playset of battle rage as damage doublers. The balance of effects in the deck feels pretty good to me right now, but if I shift things to include more damage doublers in the future, I think this is an obvious include.

FauxFaux on Veyran deck combo synergies

2 years ago

Here are some I use, seperated by category:

Double Strike: Temur Battle Rage , Assault Strobe , Psychotic Fury , Buccaneer's Bravado , Raking Claws

Haste: Expedite , Crimson Wisps , Accelerate , Fever Charm

Evasion/Unblockable: Distortion Strike , Slip Through Space , Artful Dodge , Crypsis

Protection: Dive Down , Mizzium Skin , Glint , Shell Shield , Lazotep Plating

Power Pump: Rush of Blood , Balduvian Rage , Dynacharge , Unleash Fury , Sure Strike , Brute Strength , Titan's Strength , Rouse the Mob , Infuriate

Other than that, I run some value cards, like Birgi, God of Storytelling  Flip, Storm-Kiln Artist , and Aetherflux Reservoir to just go on, and on, and on, and on, so on and so forth. Plenty of Draw Spells to keep the gas going, and some other Spell-slinging accoutrements.

Sorin_Markov_1947 on A little Rum & Sprite

3 years ago

I love this style of deck. I have a friend who made one that can aggro and kill as early as turn 4 with cards like Unleash Fury and Raking Claws . Both good adds here, by the way. He also used Riddleform as an additional beatdown, which works better than Fervent Champion. I'm not really sure what the artifacts are doing here. They're a little slow for this kind of deck.

More cantrips would be good. Cards like Crash Through are totally acceptable just for the spell cast and the card drawn. I would also love to see a deck like this use Orvar, the All-Form , although I'm sure there's a reason I haven't yet. Imagine every time you cast a pump spell, you made another sprite dragon and made all the ones you already have even more lethal! I'd also suggest another few lands ( Temple of Epiphany works) because even though your curve is low, you'll be using a lot of mana every turn to cast a lot of spells!

Here's the friend's video by the way if you want to see his list and how it worked. https://www.youtube.com/watch?v=pJnbfWxjv-c

DanMcSharp on Berserker Dragons

3 years ago

Looks interesting, I wasn't sure how to go about building a berserker tribal deck but this seems just fine.

I'm not a big fan of Arni Brokenbrow though. A 3/3 haste for 3 isn't that great, otherwise it's a 4/3 for 4, maybe a 5/3 at best. It's okay-ish but it's really nothing special (especially if you compare it with something like Questing Beast ), on top of being legendary. Maybe I'm too quick to judge, but since you have so many boast abilities, I think you should run only 2 Arni Brokenbrow and add 2 Birgi, God of Storytelling  Flip instead. Either side of her would surely be more impactful to your games.

I think Raking Claws can be nice but it's not like you need to have that combat trick available all the time. I would only run 2 instead of 3 and add a Rise of the Dread Marn instead. That card produces berserkers so it would fit right it, and it would be a nice answer to a board wipe, which is probably the biggest weakness of a deck like this.

Cheers!

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