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Golos the maze solver

Commander / EDH*

Heltta


Maybeboard


This is a budget deck. 40 Dolars is too much

Ramp: Because Maze's End will bounce like crazy most of the ramp consist in putting extra lands from your hand per turn. Cards like Dictate of Karametra, Brass's Bounty and Golden Guardian   make use of our land advantage. Cards that look for land focus must include gates like (for example: Circuitous Route and District Guide).

Card Draw: We need it for the early game but is not a must if we have the mana for golos.

Mana rocks: All of them can be sacrificed to draw so they aren't dead cards in late game.

Board wipes: Most of them try to avoid hitting Golos so we can cast them without worries.

Win strategy number 1: Win hitting people win big bad evil guys casting them with Golos, Tireless Pilgrim's activated hability.

Win strategy number 2: Solve the maze finding 10 of the 11 gate in the deck with Maze's End and Golos, Tireless Pilgrim' enter the battlefield ability.

Win strategy number 3: Cast Approach of the Second Sun, don't die, ... , cast it from hand, win.

Win strategy number 4: Swarm Intelligence + Brass's Bounty + Salvage + Reclaim + Golos, Tireless Pilgrim is an infinity mana combo that needs 8 lands and 7 mana to start that allows to cast an infinity of times any card. With that combo and Golos, Tireless Pilgrim on board we can look for any card in the deck activating his ability. Cards that would make as win using that combo are: Grave Upheaval, Urban Evolution, Circuitous Route, Explore, Growth Spiral, Treacherous Terrain, Angel of Despair, Revival / Revenge

Mulligan plan: If the hand has less than 3 lands plus manarocks and ramp, then mulliganl. Between 3 and 6 is keepable because the deck need a lot of mana early in the game.

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Date added 4 years
Last updated 2 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

25 - 0 Rares

25 - 0 Uncommons

29 - 0 Commons

Cards 100
Avg. CMC 4.40
Tokens Elephant 3/3 G, Treasure
Folders Budget Decks
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