Improvize. Adapt. Overcome

~ T-rex 68.000.000 B.C.

About the deck

Hello! and welcome to this EDH deck tech presenting The Mimeoplasm . This commander plays out as an incredibly strong reanimation spell in a reanimation deck. This deck focuses on milling yourself in order to cheat out big creatures into play. The considered best colors gives you a very strong package of ramp, card-advantage, control and winconditions. This deck plays out like a 75% competitive deck, it doesn't include the so called 'feel bad' combo's, such as Mikaeus, the Unhallowed + Triskelion , but instead plays more so called 'satisfying' winconditions. If you're interested in playing these combo pieces I added a Competitive Package panel to show you which cards to add to this deck to make it more cutthroat. This deck is pretty good in removing enchantments such as Leyline of the Void and Rest in Peace , with cards like Assassin's Trophy and other cards in the targeted removal section. The most important win conditions and some great synergies will be listed down below:

As mentioned earlier, this deck plays win-conditions that are probably more fun for the people you play against. But if you play versus other more competitive cutthroat players, I'd suggest also getting these cards when you want to play this deck:

This will create a couple of combo's. The first one is casting Victimize and bring Mikaeus, the Unhallowed and Triskelion into play, with triskelion you can ping someone for one and then ping itself for two damage, then Triskelion comes back and you repeat until everyone is dead.

The second combo will be bringing Necrotic Ooze into the battlefield while Triskelion and Phyrexian Devourer in the graveyard, since Necrotic Ooze only takes activated abilities, you can make him as huge as there's CMC left in your library. Then you can use Triskelion 's activated ability to ping everyone to death. If you want to estimate how much CMC you have left in your library you can multiply the avg. CMC with the cards left in your library. To play this package I would take out these card:

  • Lands: The lands in the deck, this are only 34 lands, which is on the low end, but because we run 10 ramping cards and we plan to cheat out our creatures, that makes up for it.
  • (Graveyard) Tutors: Normal tutor cards that will search your library for certain cards and graveyard tutors that can find creatures in your deck to put those in the graveyard to reanimate those later.
  • Utility cards: Cards that are essential for this deck, these cards will help protecting your game plan and help you win.
  • Mill & Card Advantage: This category list cards that mill yourself to gain card advantage, but also cards that can draw you cards, which is essential in any deck.
  • Ramp: Cards that will make sure you get enough mana quickly to roll out your game-plan.
  • Reanimation: Spells that will cheat out creatures from the graveyard, these cards are essential to our game plan.
  • Reanimation Targets: These creatures are normally the reanimation targets and will answer big threats on the table and close out games.
  • Targeted Removal: This deck offers a great variety of removal, which is essential to remove threatening enchantments such as Leyline of the Void and Rest in Peace .
  • Board Wipes: Sometimes your opponents get out of control, 4 boardwipes should be enough to prevent your opponent from doing that too much. Also Cyclonic Rift can be used to clean the board and to swing lethal often.

Let me know what you think of it and +1 is always appreciated! :)


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95% Competitive

Top Ranked
Date added 1 month
Last updated 1 week

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.24
Tokens 4/4 Zombie Naga Wizard, 3/3 Elephant, 3/3 Beast, 1/1 Bird
Folders reference Decks, Stuff I like, mimeoplasm
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