Sideboard


Our gameplan here is to snowball like a mfer and simply outgrow our opponents. We're generally unconcerned with what our opponents are doing, other than stopping them from slowing down our snowball.

Jodah is a kill-on-site commander so we run a shitload of protection and the best counters. We're expecting to be ganged up upon by all of our opponents and we just have to grow faster than they can tear us down.

To get maximum value out of Jodah's trigger we try to keep track of the cmc of legendaries still in the deck. When he's out, we cast 3 drops until we clear out the three < 3cmc legends we run. This nets us Hajar and Kinnan, both of which are amazing for our gameplan. Then, we cast 4 drops to clear out the remaining 3 drops. Once most of the 3 drops are out of the library we switch to the 5 drops. Of course, this is just a general plan and we'll deviate from it as situations require. Stacking the casts like this is essentially free tutoring because as the game progress we can count on having more and more of our 3 and 4 drops on the board.

We play into Jodah's legendary synergy as much as possible by playing cards that build on each other, getting as much value as possible from of each legend cast from hand. It doesn't take long to have one cast netting you two creatures on board, drawing two cards, ramping 2 additional mana, etc.

We run 3 boardwipes that are usually quite assymetric, aiming to hurt opponents' boards more than our own. These are in case we get a bad draw and can't snowball well, or our opponents succeed in swatting us down.

We run very little removal, but the removal we do run is from the board and repeatable, getting as much value per card slot as possible. Our removal cards are usually targets of removal themselves, adding additional layers of distraction and protection.

Our wincon is combat with creatures buffed from Jodah's anthem. We run a few creatures to unbalance combat in our favor, expecting to hit at least one during our snowball.

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91% Casual

Competitive