Maybeboard


Original: http://tappedout.net/mtg-decks/23-06-18-land-animation/

Ramp, draw, and try not to die until you can get at least ~15 lands out with a mana doubler, two damage doublers, and your wincons in hand. Wincons are Trade Routes, which you use to put all your lands back into hand, and Seismic Assault which blows everyone out of the water. The mana doubler isn't technically necessary, but it gives you the mana to drop your damage doublers mid-combo rather than opening them up to removal by dropping them a turn early. Damage doublers are also not absolutely required, but assuming you need to do at least ~100 damage to nuke the table, you'd need 50 lands to pull this off without any doubling, which is obviously a lot harder than the alternative.

Tl;dr This deck is Scapeshift for those who don't want to play Scapeshift.

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65% Casual

35% Competitive

Date added 5 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

46 - 0 Rares

11 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 2.94
Tokens Beast 3/3 G, Bird 2/2 U, Elemental X/X G, Spirit 1/1 C
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