Elves of the Swarm (Budget)
Standard
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M19 - The Return of Core Sets - Updated 6-23-18 —June 12, 2018
Check out MythicSpoiler for all the revealed cards in M19: http://mythicspoiler.com/.
Core Sets thankfully return to Standard with M19. Official spoilers started today and I'm excited to announce Elves are in the set :) This update like all my previous new set updates is about what new cards I think have a possibility of making the main deck or sideboard of this deck. Of course Elves, but possible new build around cards, mana sinks, or cards that have potential to put me in a new color or combinations of colors.
As always green is the most important color with Elves so lets start with the new Elves, the new green cards and a new green Planeswalker.
Jump to colors:
Green White Blue Black Red ColorlessThe Elves
M19 has really delivered for the tribe. Elves were lacking two drops and we got two powerful rare two drop Elves in the set—I'm ecstatic. I was expecting M19 to have Elves, but I didn't think it would have as many as it has. Getting spoiled here and all the cards of M19 haven't yet been revealed, there might be even more Elves. Seeing as how we're going back to Ravnica for the next set and so far Elves and only Elves have been featured for the Golgari guild. If M19 is this good for the tribe I can't imagine what Guilds of Ravnica is going to have :)
Thorn Lieutenant is a more fair Sylvan Advocate variant. It's a 2/3 who can grow to a 6/7+ with it's +4/+4 ability which costs six. Thorn is the first glimpse of Elves returning to the Elf token theme. Whenever Thorn is targeted by a spell or ability by my opponent I can make a 1/1 Elf token. This guy is going to be hard for my opponent to kill profitably especially when I'm packing Blossoming Defense.
Thorn's +4/+4 ability costs six mana, using his ability doesn't cause him to tap and there's no restriction of the number of times I can activate it. I can pump more than six mana into him and each six mana I pay gives him +4/+4—twelve mana gives him +8/+8. Pumping twelve mana into him will not be a consistent play, that's a lot of mana, but using six mana will be especially with Grand Warlord Radha and other attacking Elves in combat scenarios.
Thorn and Elvish Clancaller have built in mana sinks, each costing six mana, which makes them incredible with Radha and Marwyn, the Nurturer. This is the kind of value I want with Elves; if the mana sinks are on actual Elves which is great with Clancaller, then this doesn't require a lot of other cards, nonElf mana sinks, to make sure I have something to sink mana into. Elves before M19 were clearly in the mana making business, but Thorn and Clancaller now shifts the tribe away from mana and more into being more aggressive and attacking. The irony is that the best Elves in my opinion from Dominaria lend themselves to being aggressive: Radha and Steel Leaf Champion. Thorn and Clancaller reinforces this aggressive nature. Gruul Elves can now have a pretty amazing aggro curve with Llanowar Elves, Thorn, Clancaller, Steel Leaf Champion, Rishkar, Peema Renegade and Radha.
How convenient first a new Simic Elf now a new Goglari Elf is revealed :) These four drop uncommons could be giving us a glimpse of what Elves on Ravnica are going to be. If this is the case I really like this new design philosophy. I hope Wizards continues this trend with future sets. A clear, not hidden taste of what's to come can be a good selling point for a future set. These two being uncommons is also a good sign because they're both good cards for uncommons. More uncommons less rares and mythics can make a much healthier Standard.
Poison-Tip Archer seems very strong, the combination of deathtouch and reach is a welcoming combination for Elves. 2/3 is lackluster stats for a four drop, but deathtouch makes up for this. The most interesting ability of Archer is it's pseudo Blood Artist effect, an aristocrat. I don't gain life like with Artist, but whenever another creature dies my opponent loses life. This triggers when both my creatures and my opponent's creatures die, which is good. Like Skyrider Patrol who can't put a counter on itself Archer also has a drawback. When it dies it doesn't make my opponent lose life.
The best aspect of these new four drop Elves is they give the tribe new directions to play. Each one can be a build around card using various different kinds of strategies. They're both fun cards in great color combinations. Archer to me is the better of the two simply because it's possible to get more value from him the turn he's played. He can block the turn he's played and possibly trade with an opponent's creature or roadblock my opponent from attacking. With a no cost sac outlet I could potentially play Archer and then sac Elves the turn he's played making my opponent lose life. Skyrider can also get value the turn it's played, but it requires more mana including another blue mana and another Elf—more hoops to jump through. Both are worth playtesting and having fun playing.
At Announcement Day Elves were revealed to be Golgari using a concept of life or death in Guilds of Ravnica which is depicted with mushrooms and fungi. Archer's aristocrat ability I think is giving a clue that Elves could be paired with Saprolings and Fungi in Guilds of Ravnica. Slimefoot, the Stowaway is another clue because he's Golgari and like Archer he also has an aristocrat ability with Saps.
Skyrider Elf is back. Skyrider Patrol is the first Simic Elf spoiled in M19. It's part of an uncommon cycle of allied and enemy colored four drops. Skyrider is unique because it's a flying Elf and it's ability gives another Elf flying until EOT. At combat I can put a +1/+1 counter on another creature, this Hadana's Climb Flip effect can be really good, but it can also be lackluster if I don't have another Elf in play. The nice thing about Skyrider's ability is I don't have to actually attack with him to be able to use the ability. It happens at beginning of combat not when Skyrider attacks. I don't like that +1/+1 counters are back as a mechanic for Simic I think this is lazy design. Just about every set recently has a mechanic that uses +1/+1 counters—ridiculous and boring. Simic is such an interesting color combination, there has to be other types of mechanics that can be designed—more effort by Wizards is wanted.
Skyrider is a four drop this conflicts with Grand Warlord Radha and I don't think it's better than Radha because Radha has haste letting me do potential damage as well as make mana the turn she's played. Giving an Elf flying such as Marwyn, the Nurturer or Steel Leaf Champion could be very nice as a sideboard option for midrange matchups such as Green Stompy or Dinos able to fly over all the ground pounders.
After all this time Standard is finally going to have a two drop Elf lord who gives all other Elves I control +1/+1 and she's not legendary. Elvish Clancaller is the first two drop Elf lord who gives all other Elves +1/+1 not just in Standard in all of Magic. Some Elves are close like Bramblewood Paragon, Joraga Warcaller and others give abilities to Elves like Eladamri, Lord of Leaves, etc, but Clancaller is the first true two drop Elf lord.
Not only is Clancaller an Elf lord she's also a mana sink with Marwyn, the Nurturer. For six mana and Clancaller I can tutor for another Clancaller and put it right onto the battlefield, that's quite powerful. Six mana is a lot for this ability, but when I can potentially do this more than once over a course of many turns than it's most likely worth it. Many times with Marwyn and Grand Warlord Radha I simply can't use all the mana they produce. Clancaller's ability is what I can use the mana with at the same time increasing my army of Elves and giving it more power.
Clancaller adds to the aggressive nature of Steel Leaf Champion and Radha they get a pump from her. I also very much like the interaction with Radha's mana ability and Clancaller's mana sink ability. Since I can use the tutor ability at instant speed I can use mana Radha and other creatures create after they attack to get another Clancaller. Because this play will add more pump to my entire team I can theoretically just attack with all my Elves except Clancaller. Make enough mana with the attack, lands and tutor for another Clancaller while in combat. I expect I will be doing this play quite a bit in the future :)
Clancaller's ability is yet another reason to play white Radiant Destiny with Elves because with the city's blessing all my Elves get vigilance. Vigilance lets me attack with Clancaller and then tap her to tutor for another Clancaller. Her ability as a mana sink is the same cost as Shalai, Voice of Plenty. These two combined can give Elves a lot more options for mana sinks. Combining Clancaller and Destiny gives me more anthem effects which are wanted because of Goblin Chainwhirler.
Clancaller has a big drawback she's only a 1/1, not good in a Chainwhirler infested Standard. I don't understand why Wizards couldn't of just made her a 1/2 then this whole problem could be avoided, but alas it's a problem that could hurt her effectiveness. Chainwhirler is not going to stop me from playing Clancaller—waiting for her for a long time.
Reclamation Sage is back. A staple of Commander will now be a staple of Standard. This guy will be amazing to combat Vehicles, Sagas, Seal Away, Cast Out, Walking Ballista, etc. Sage is the perfect card for a core set; cards like him are the reason to have the core set for Standard. Efficient hate cards to slow down certain archetypes or help to stifle oppressive cards. If only Wizards printed Sage in the last five sets many problems we've had with artifacts in Standard wouldn't have been as bad. I'm very happy Sage is back he'll be great with Marwyn, pumping her and destroying something when ETB. As a sideboard card he's replacing Thrashing Brontodon might even main deck a few, but he's yet another three drop Elf...
Druid of the Cowl is also in M19. Druid is lackluster and the first two drop Elf spoiled. The best thing about Druid is another two drop mana Elf to go along with Elfhame Druid for post rotation. Knowing that there's another mana Elf option to replace Servant of the Conduit is nice.
The new special card frame for these promos is very nice I hope more green cards have this frame in the set. Elvish Rejuvenator is a new twist on a land ramping Elf. Like Wood Elves and Farhaven Elf he's a three drop who puts a land if I find one with his ability right into play. The difference is Rejuvenator doesn't tutor for a land from my library like Wood and Farhaven do. Instead I have to reveal a land in the top five cards of my library and if one is revealed I can put it into play tapped. The big difference though is I can choose to put any one land, not just a basic land, I reveal from his ability. This means I can put a Check land such as Rootbound Crag, Rainbow land such as Unclaimed Territory or a utility land such as Hashep Oasis, etc. Rejuvenator has potential in Standard because he can find and land ramp with dual lands.
Rejuvenator is a good overall card, very good for a common, his ability is worth three mana, if I reveal a land in the top five, but he doesn't fit right now in this deck. He's another three drop—too many three drops. This deck needs two drop Elves not more three drops. He could possibly be a replacement for Rishkar, Peema Renegade when he rotates this October. What Standard needs to make Rejuvenator's ability truly playable are creature lands such as Hissing Quagmire or strong utility lands such as Kessig Wolf Run. If lands like these especially creature lands are in M19 or Guilds of Ravnica then Rejuvenator becomes a much better option.
Green
Vine Mare is the green Horse in the Horse cycle. It's a card to keep an eye on; 5 power hexproof four drop is no joke. Mono black Zombies looks like it will be a new archetype in Standard after M19 with Death Baron and Graveyard Marshal. Vine could be a great sideboard card for this matchup. I'm not sure how Zombies will deal with Vine. It has hexproof and can't be blocked by a black Zombie. Vine pairs very well with Talons of Wildwood. Giving the Horse 6 trample power and 4 toughness with hexproof.
Runic Armasaur can be a sideboard card to roadblock red aggro. 5 toughness on a three drop which can be potentially played turn two with Llanowar Elves's help is very good. 5 toughness is wanted because both Glorybringer and Chandra, Torch of Defiance can't outright kill it. Runic's ability to draw a card whenever opponent activates a nonmana ability from a creature or a land seems excellent in current Standard. This guy is a counter to Walking Ballista, Scrapheap Scrounger's reanimation, Hazoret the Fervent, Bomat Courier's draw, The Scarab God's embalm, Glint-Sleeve Siphoner's upkeep draw, Azcanta, the Sunken Ruin Flip, etc. Any time my opponent uses the activated abilities of these cards I can draw a card.
Full card gallery of M19 is up and among the last few cards is Talons of Wildwood. It's an interesting, more fair Rancor variant. For three mana I can get it back from the graveyard at instant speed. It can't really be removed unless it's exiled which is strong and a pain in the ass for my opponent to deal with. If the creature I'm enchanting is killed in response to an aura it's not good, really the main reason that auras are risky to play even Rancor. In this case however it's not as bad because I can get Talons back from the graveyard. A card like this can give me an advantage in midrange and token matchups, but not sure if it's needed as there's many other good cards with trample.
Nissa has left the Gatewatch, opening up a roster spot for a new green Walker—welcome to Magic Vivien Reid. Vivien's abilities are like a toolbox for Elves. Her +1 can find in the top four a potential Elf or a creature mana sink such as Rhonas or any land. Her -3 is a Naturalize or a Plummet. Three options for a single use of 3 loyalty is good. Elves have trouble with flying creatures, looking at you Glorybringer, having a Walker that can kill them is a big bonus. Her -8 is a supercharged Song of Freyalise third chapter ability because it's an anthem emblem that lasts the rest of the game not just one turn like Song. I don't usually evaluate Walkers by their ultimates, but Vivien's ultimate is extra good with Elves. After +1ing her she can start at 6 loyalty this is high enough to have potential to consistently ultimate her.
For a Planeswalker to be a playable option in Standard it needs to be able to protect itself the turn it's played. Vivien can't do this which is a huge drawback and could doom her in Standard. She seems so good with Elves that I would like to look past this drawback. Viven seems like an excellent card with Marwyn, the Nurturer's ramp. With this ramp I could play her, +1 her find an Elf, play the Elf which can help to protect her. She can also be potentially played turn three with combinations of Llanowar's and Servant's or turn two Rishkar's help.
Currently she doesn't replace Nissa, Vital Force because all of Nissa's abilities especially her +1 are so good in control matchups. Viven could also be good in control matchups; her +1 is potential card advantage, her -3 can destroy a Seal Away, Cast Out or Torrential Gearhulk and her ultimate gives indestructible protecting Elves from nonSettle board wipes and nonexile/-1/-1 counters removal. Vivien may not replace Nissa right now, but she's fine along side Nissa :) Post rotation is where Viven may shine.
Pelakka Wurm is in the Vivien Planeswalker deck. Pelakka can be a really good ramp target for Elves mana. As a sideboard card 7 life when ETB is very good so is 7/7 trample stats and best of all it draws a card when it dies. Overall Pelakka is just a really efficient creature. I get a lot of value for seven mana.
Gigantosaurus
is Ghalta, Primal Hunger's and Rhonas's new best friend. With only a single Giganto in my control Ghalta costs . A 10/10 for five green mana can give mono green decks in Standard a huge boost. Rhonas can give his guy trample. It's not as mana efficient as Ghalta, but few cards are. Still a 10/10 five drop with trample is nuts. Mono green can now have two three drop 5 power creatures, a five drop 10 power creature and a possible two drop 12 power creature. This is a lot of power for very little mana cost.
Giganto is worth playtesting he's a fine ramp target with Marwyn or Radha's mana and he has major potential with both Ghalta and Rhonas both are currently in this version. A drawback of this Dino here is he's not a mana sink and he's not better than Ghalta, not sure if he makes the cut because of this.
Besides the completely lackluster name, Aggressive Mammoth is interesting because it gives all creatures I control trample. Mammoth is a rare in the Vivien Planeswalker deck. Like Pelakka Wurm it's another potential playable card for Standard in one of these decks—good step in the right direction. One reason, of many, I'm playing Rhonas is to give Elves trample, but to do this it costs three mana each activation. Mammoth for six mana I get an 8/8 with trample who gives all my Elves trample this seems good especially in midrange matchups and token matchups if they become viable. I don't think Mammoth replaces Rhonas because Rhonas is busted for three mana and this card is not busted for six mana. Mammoth however has potential to fight along side Rhonas and Steel Leaf Champion while giving each trample. For a budget ramp target Mammoth is excellent.
White
The white Horse in the Horse cycle is Shield Mare. It has potential to have a big impact on red aggro. Gain 3 life when it ETB and gain 3 life when it's target so it can't block or killed by burn - fine trade in this matchup. It can't be blocked by red creatures is very nice, but less nice then the life gain. I won't be surprised if Shield is the number one sideboard card for white decks in Standard.
At Radiant Elves the cost of Shield prevents me from playing it with Elves, but if I could some how configure the manabase to work then I would play this card in a heartbeat.
New Ajani, Adversary of Tyrants in M19 looks good—best Ajani artwork. He has potential to single handedly make white creature strategies viable in Standard because of his -2 reanimation ability. This ability is great with Knights because of Knight of Grace, Knight of Malice and Dauntless Bodyguard three very strong Knights who have 2 or less CMCs. Curving History of Benalia into Ajani also seems nuts.
Ajani doesn't really fit with this deck right now because he's . At Radiant Elves this casting cost makes him too hard to consistently play with Elves without some real deck changes: including more white land sources and cutting Steel Leaf Champion. His +1 ability has potential with Marwyn, the Nurturer and Rishkar, Peema Renegade. His -2 only has one good target Narnam Renegade. Two drops are what Elves are lacking and unfortunately two drops are what Ajani is good with - being able to reanimate one the turn he's played to help protect him. Three drops are overwhelming; curving any of the Elf three drops into Ajani seems good, but Ajani can't reanimate a three drop. He's fighting with Shalai, Voice of Plenty as the four drop in white with Elves and I don't think he's better than Shalai. In other strategies yes, but not with Elves because Shalai is a mana sink.
What Elves want with Ajani is a strong 3 toughness two drop such as Sylvan Advocate. Metallic Mimic has potential with Ajani because he can reanimate it. I'm not a fan of Mimic it requires set-up because of this it's only good turn two and it's very fragile with only 1 toughness. Reanimating Mimic though has potential because this speeds up the set-up that Mimic requires. If I get a Mimic onto the battlefield for free from Ajani then I can use mana to play other Elves for the turn and get the counter bonus right away. Mimic is however not a very good two drop to reanimate to protect Ajani, but I think it's worth playtesting.
Mentor of the Meek is reprinted in M19. Wow, Mentor can be a powerful card draw engine with Elves because all of them except Steel Leaf Champion and Grand Warlord Radha ETB with 2 or less power. Having to add only mana cost to each Elf to draw a card is very good. Mentor can definitely be a reason to play white with Elves. Selesnya or even Naya if I'm brave, are worth playtesting.
Lifecrafter's Bestiary has a very similar ability it's also a three drop, but it cares about Elves who are cast. Mentor cares about Elves who ETB, big difference. Right now this doesn't mean much, but we don't know about the rest of the Elves in M19 or Guilds it's possible there's a token theme with Elves. If this turns out to be the case then Mentor becomes a great option.
Currently Mentor doesn't replace Bestiary because Bestiary is one of my go-to cards for control matchups because it's not a creature, much harder for control to stop and the scry 1 is great. Mentor and Bestiary however could combine for even more draw power, although this may be overkill for this draw effect. A drawback of Mentor with current Elves is he's another three drop who's not an Elf. Too many three drops not enough two drops... I've been looking for more reasons to play Radiant Elves with Shalai, Voice of Plenty and Mentor is worth considering.
Blue
Man-o'-War will again be in Standard. Exclusion Mage is a War variant that's a Wizard—good for that tribe. Only thing she can't do that War can is bounce one of my own creatures, but this is the reason that War is such a good card, a Cube staple. Mage is an efficient creature, great card for a core set. I'm really liking M19 so far, strong cards at uncommon are what Standard needs.
Black
At Announcement Day Wizards revealed we are returning to Ravnica again for three sets in a row starting this fall. It was also revealed that Elves are in the first set, Guilds of Ravnica and the tribe is Golgari. For these reasons black is an attractive color in M19 to keep an eye on. The problem with black cards in recent sets is the best cards are which is a problem when I want to play Steel Leaf Champion and now Elvish Clancaller. These two Elves along with Llanowar Elves will be part of the core of just about any Elf deck I make moving forward and they all need a heavy green manabase which is not friendly with double black cards.
Isareth the Awakener could be a powerful sideboard card with Elves, as nonSettle board wipe insurance because she's a mana sink who can reanimate them. She can also be a roadblock for my opponent in midrange matchups who can help to give me a battlefield advantage with her reanimation. When Isareth attacks I can pay , the CMC of an Elf in the graveyard and it will be reanimated. Her ability uses colorless mana not black mana meaning I can use green mana. Isareth's a three drop and this low CMC and deathtouch is what makes her a playable card because I can attack with her more freely. Opponent is not going to block her if they can't kill her or trade in combat. Even if Isareth dies after combat I at least killed my opponent's blocker, whatever creature it was and I potentially also got to reanimate an Elf.
Plague Mare is the black Horse in the Horse cycle. This card is going be nasty to combat Elves. Like Goblin Chainwhirler this Horse wrecks token strategies and X/1 creatures. It's also much easier to cast than Chainwhirler's triple red cost. Obviously, not better than Chainwhirler, 3 power and first strike is a serious roadblock for Elves, but -1/-1 counters are much more deadly then damage to creatures. Play this Horse before attacking or after combat damage has been done and watch it wreck opponent's battlefield. Wizards has some kind of current sick fascination with hosing token strategies and making all X/1 creatures competitively pretty much unplayable or if not unplayable then very risky to play.
Ordinarily, I don't mind cards like Plague and Chainwhirler, hate cards are needed in Standard, but the recent tribes of Ixalan: Vamps, Merfolk, Pirates and Dominaria: Saprolings, Elves, Wizards, Goblins say otherwise. These tribes are not realistic options to play in Standard because of these two cards. Two cards should not cancel out six plus tribes in Standard. A bigger problem is M19 is featuring all these tribes and giving them all new tools, which is great.
Why is Wizards printing cards like Chainwhirler and now Plague if all these tribes are based on X/1 creatures and tokens while also printing a shit ton of other X/1 creatures? Wizards has shown for the last two years they don't know WTF they're doing with Standard; Chainwhirler and Plague are more examples of failure. Don't print high value hate cards that can wreck just about all the tribes in Standard right after featuring a heavy tribal plane (Ixalan) with new tribes and continuing this tribal theme onto the next plane (Dominaria) with returning tribes.
For this deck if or when I play Golgari, Plague could be an sideboard option for token matchups. Can't be blocked by white creatures also seems quite good for future Standard because white is looking like a pretty viable color after M19 and post rotation. Like Isareth the Awakener the mana cost of Plague could be too much strain on the manabase to play, but it's worth playtesting.
Red
The first red card in M19 that I think has potential with Elves is Banefire. An X damage spell can be very good with all the mana Elves can produce especially Marwyn, the Nurturer and Grand Warlord Radha. Banefire can win games out of nowhere, that's good for a mana sink. The single to cast it is nice, would be hard to cast most likely not an option, but only a single red is very doable.
The bonus of Banfire, a huge reason it's played, wins games and is considered one of the best Fireball's variants in Magic is to do 5 or more damage to something it becomes uncounterable and the damage can't be prevented. If not main deck it can be a fine sideboard card for control matchups because control is counting on being able to counter a Fireball and not die to it.
Colorless
Transmogrifying Wand is colorless repeatable unconditional creature removal and it only costs and to do so. This looks to be a fantastic sideboard option for colors that lack removal such as green and blue. The drawback of giving my opponent a 2/4 Ox token is worth only having to pay to kill a creature. Another drawback which could possibly make it unplayable until post rotation is that I can only kill a creature with it at sorcery speed. Haste and Vehicles are is a big part of current Standard and Wand can't interact with these. It's a three drop which is of a higher CMC then I like for an effect like this, but the upside of getting three counters on it when it ETB is very good for a three drop.
For four mana I can play Wand and use it to kill a creature in the same turn. I like the interaction with mana from Grand Warlord Radha and other attacking creatures this doesn't tie up my first main phase mana to play Wand. I can play Wand with Radha's mana second main phase and use it that phase to kill something or wait until next turn to clear a blocker or bigger creature. For midrange matchups Wand seems good; these matchups are slower and really come down to who can slam a big threat onto the battlefield first. Wand can kill my opponent's big first threat and the second and the third.
Diamond Mare is the colorless artifact from the Horse cycle. It's very interesting as a sideboard card with Elves. It's handy to have a sideboard plan of some lifegain for aggro matchups. Cards that gain life that are also creatures are better options because then the creature can be used also as a blocker. That's why Diamond has potential it's a two drop 1/3 creature who can block and whenever I cast a green Elf or another spell I gain one life. The only reason I'm even considering Diamond as an option is because it's a three toughness two drop. Currently, Aethersphere Harvester is my lifegain sideboard plan for aggro matchups, but post rotation Diamond can possibly fill this spot. The drawback of Diamond is it doesn't gain life when it ETB. Most times I'll I have to wait until the next turn to gain life after casting a green spell.
multimedia says... #2
Hey Melanthios, thanks for the info. Good job on 4-0 was this at FNM? That's a lot of control players, where's Negate when you need it :) What does your version look like?
It really sucks you have to worry about Lich's Mastery at your FNM, this card is the biggest flash in the pan. Heroic Intervention is a fine a card, I don't dislike it, I just feel that boarding in other threats or draw is a more consistent plan for control matchups. Nissa, Bestiary, Tyrant, Vehicles, etc is better than a spell that doesn't do anything unless you already have an established board. Can it be a blowout sure, but more likely it will be a dead card too many times. If you're having success with it more power to you.
Blossoming Defense is how you protect a creature from a removal spell. It allows you to not over commit to the board with creatures because of fear of a board wipe, while still doing damage. Rhonas helps too you don't need to over commit because mana can be used to pump even a single creature making it a threat and Rhonas doesn't die from a board wipe.
In your version are you playing only 8x sources of red: 4x Hub and 4x Crag to play Abrade or more? The main reason I started out with Abrade in the main deck was because of Mardu Vehicles and Heart of Kiran, but I quickly realized that I need Abrade in the early game for this matchup because that's when Heart is a problem. The manabase can't support early game Abrade more like turn four or five Abrade and that's not when I want the card for most matchups. I just don't think the consistency is there to rely on Abrade. Radha helps a lot because her and other creature can make red mana with her ability, but relying on her to cast a card in the deck is not a reliable line of play.
Ballista is not the best in all matchups, but I feel it's a necessity for the main deck because it's another mana sink that can get out of hand very fast with Radha or Marwyn's mana. It's a main deck answer to Planeswalkers. Trample and haste helps too, but Ballista can directly target one. I've also encountered a lot of token decks which Ballista is an allstar in those matchups. If you're however looking for more speed than Ballista is not what you want because without Winding Constrictor it's very slow to get going and is better as a sideboard card for certain matchups like tokens.
One problem with Elves right now are no good two drops. Two drops are what you want for more speed.
Thrashing Brontodon is a fine main deck card that can deal with a Seal Away or Cast Out who can do some damage before you want to sac it. It's a three drop so it can potentially be played turn two thanks to Llanowar.
If Control is a big problem in your FNM meta then more Carnage Tyrant is a fine answer, even main deck. More Vehicles also helps to recover from board wipes. Give Heart of Kiran a playtest? It can add some speed, can't be Sealed because of vigilance and doesn't die to board wipes.
Ghalta is tricky if you include more of it I can see problems with not being able to cast it because of not enough creatures. Can Ghalta give you insane lines of play in this deck? Yea, it can, but this requires having a good number of creatures in your control not something you should count on in control matchups.
April 30, 2018 3:16 a.m.
multimedia says... #3

I've been playing another version of this deck, Radiant Elves. I'm not sure which is better each has strengths and weaknesses. It's now a Grand Warlord Radha vs Shalai, Voice of Plenty battle to see who will reign supreme in this deck...

Radiant Elves is a Selesnya version, the reason for white instead of red is Shalai, Radiant Destiny and Seal Away. Yes, Destiny returns in this version. One big difference in this version compared to Gruul is the manabase. I need more white sources for nonElf cards this means playing Scattered Groves, and more Aether Hub. Both Hub and Groves can conflict with the Llanowar Elves into Steel Leaf Champion turn two or three.
Is playing Shalai worth disrupting this great curve? This is the problem, I'm not sure? Shalai is an amazing card with Elves not only as a mana sink, but she gives them protection from targeted removal. She can also protect me, I can't be targeted when she's in my control; actually incredibly useful and an underrated part of her ability. Shalai's has flying which Elves don't have, this is also very useful.
As a mana sink Shalai is just as good as Rhonas the Indomitable and she benefits from her own ability to put counters on all my creatures, it includes her. Her ability costs three more mana than Rhonas's does, but it also affects all my creatures at once. Rhonas only effects one creature per activation. The difference is Rhonas gives a creature trample which maybe is more useful than giving all creatures a counter?

Radiant Destiny is very good with Marwyn, the Nurturer because of vigilance. Able to attack with Marwyn because she can get very big as well as tapping her to make mana both in the same turn is a powerful combination. Being able to attack with Marwyn with vigilance and then tap her to pump my entire team in combat with Shalai are the kind of interactions that can make white a better color than red.
Destiny gives the Selesnya version a pseudo lord effect something that Gruul can't provide. While Destiny is good with the tribe it's also another three drop. Three drops are overwhelming both versions simply because they're the best cards right now for Elves. A whopping 16x main deck three drops are in the Selesnya version and 13x in the Gruul version. Because of more three drops the Selesnya version needs one more land than the Gruul version, 24x lands compared to 23x.

The Guurl version with Grand Warlord Radha is about speed. I label it as aggro because it can be very fast to do damage. Radha is also an Elf she has more connection with the tribe than Shalia does since she's an Angel. Selesnya version with Shalia is midrange. It's not as explosive as the Gruul version for two main reasons: the manabase is worst and Shalia doesn't have haste or make mana like Radha does. Slowing down game play into midrange instead of aggro only works because of Shalia since she gives all my creatures hexproof. This protection can buy time to set-up and get more Elves into play.
Radha is another mass mana source while also doing damage. Having two mass mana sources, Radha and Marwyn is helpful with mana sinks. Shalai can't make mana like Radha and other attacking creatures can, leaving only Marwyn as the mass mana source in the Selenya version. Selesyna is relying much more on Marwyn than the Gruul version is.

Playing white gives me access to much better removal than mono-green. The Gruul version is labeled as Gruul, but it's really just mono-green playing red only for Radha. I'm only using green removal no red this is a big restriction if removal becomes important; Ancient Animus is the removal spell for Gruul. White has Seal Away which is main deck in the Selesnya version, Cast Out in the sideboard and others with potential like Ixalan's Binding.

Teshar, Ancestor’s Apostle is a white creature who has potential with Elves because it can reanimate Steel Leaf Champion, Rishkar, Peema Renegade or other three, two and one drop Elves even Rhonas. Teshar is in the sideboard for matchups where my Elves are going to die to board wipes or other mass removal. I might not be playing enough legendaries to take advantage of it's reanimation ability, but even if I can reanimate only one Champion I feel this card is worth it.
Everyone please take a look at Radiant Elves and I would love feedback if you think Selesnya is a better color combination then Gruul. Which one, Radha or Shalai do you think is the better card and strategy with Elves?
May 2, 2018 1:58 a.m.
Hexaflexagon says... #4
I think I like Radiant Elves better than this one because of Seal Away and Radiant Destiny. I really like Seal Away because it really punishes aggro decks and stops them from doing their thing. It also combos well with Radiant Destiny as well because you get a permanent.
May 2, 2018 4:27 a.m.
Great list and I love your commentary! Upvote for sure. I wasn't convinced by Marwyn, the Nurturer until I read your thoughts. I've been messing around with a similar RG elves build and I think you should reconsider the kicker theme with Hallar, the Firefletcher. It's quite powerful and incredibly versatile.
The kicker theme makes Elfhame Druid even better at times than Llanowar Elves. Casting a kicked Untamed Kavu on turn 3 is pretty bonkers and Shivan Fire really shines in its versatility. The abundant ramp helps kick Territorial Allosaurus and even Fight with Fire becomes a viable win condition.
My favorite part about this deck is the consistent pressure it generates across all stages of a game: Llanowar Elves + Steel Leaf Champion and Elfhame Druid + Untamed Kavu present an incredibly threatening aggro presence; Marwyn, the Nurturer and Hallar, the Firefletcher accumulate value over several turns; and the abundant kicker spells supplement the aggro while still providing top-deck value in the late-game. Overall one of the most consistent and versatile decks that I've played in quite awhile.
I included several cards that will rotate, but the core list will remain intact come September.
Kickin Ass Midrange (rotation proof)
Standard*
SCORE: 1 | 90 VIEWS | IN 1 FOLDER
May 2, 2018 3:29 p.m.
pinkgradient says... #6
I'm interested in how this deck ramps into 12/12's, but what bothers me is that you have 3x Grand Warlord Radha and 1x Hallar, the Firefletcher. 10 red land sources and then 4x Servant of the Conduit dedicated to playing 4 cards with red cost. why not just make this a mono green deck? Hallar is just a 3/3 with trample because this deck has zero kickers (kickers are to expensive anyways). Radha is an interesting card but is only effective if you have many attacking creatures which you don't you have mana elfs, consider hordeling outburst if you want to splash red and actually make use of that ability but you're gonna need more red cards to make it worth half the land in the deck being red.
May 5, 2018 3:37 p.m.
I do not want to waste your time nor to be a nuisance...
Could I humbly ask for some of your input/help regarding my new r/g aggro deck ?It is called Fire and Nature - Chandra and Nissa in Dominaria
https://tappedout.net/mtg-decks/fire-and-nature-chandra-and-nissa-in-dominaria/?cb=1525553693
May 5, 2018 5:10 p.m.
multimedia says... #8
Hexaflexagon, thanks for the input. Still not completely sold on white. Shalai does have a huge advantage of protecting me from Settle the Wreckage, it can't be cast targeting me. Azorius Control and Flash is a very popular deck right now and will continue to be as the perfect build is discovered. If Settle starts to dominate Standard then Shalai looks like a great option to combat it.
May 6, 2018 1:44 a.m.
multimedia says... #9
Acute19, thanks for the upvote, thoughts and props :) Hallar, the Firefletcher is a nice Elf because of trample even without playing kicker. I can see it taking Rishkar, Peema Renegade's place as a three drop when Rishkar rotates. I really like the interaction with Ancient Animus and Hallar is a fine turn two three drop play with help from Llanowar and Territory.
I don't see any problem including cards that will rotate in Sept. after all we don't know anything about Core Set 2019(M19) other than Bolas and Tezzeret are returning. It's possible that Elves are in the set. Very hard to build around post rotation without knowing what's in M19. Sets in Kaladesh and Amonhket will still be legal in Standard with M19, they only rotate out when the currently unknown Fall set enters Standard.
I'm playing kicker with Hallar in the budget version of this deck, Budget Elves of Dominaria. I very much like Gift of Growth as a four drop kicked spell that's good with Hallar and Marwyn. In my budget version kicker is the secondary strategy. Unfortunately, that's the problem with kicker and Hallar, kicker costs too much mana to be a main strategy. It's more useful as a secondary strategy to give some reach. Those lines of play you mentioned seem very good, but is turn three kicked Untamed Kavu better than turn three Radha? Not sure about that and Radha is an Elf. If you're going tribal that matters.
Your version looks good, I'll take a look at it and leave a comment. Fight with Fire is a good removal spell right now and I foresee it being an even better removal spell post rotation because most Vehicles other than Weatherlight will rotate. Can you play Fight and Steel Leaf Champion together? I have been unsuccessful in doing this, hurting the consistency of turn one Llanowar into turn two Champion or turn three Champion is not worth playing more red.
May 6, 2018 1:46 a.m.
multimedia says... #10
pinkgradient, welcome to TappedOut, thanks for taking a look here. I bit of advice when you comment on decks try not to contradict yourself in advice you give :) You first suggest not to play red because of only 10x sources and then suggest to add a double red card Hordeling Outburst which is not even Standard legal or an Elf. Do you see the problem? Plus you don't splash red for a double red card. Red needs to be a dominate color in a manabase playing Outburst because it's double red and a three drop.
I don't want to discourage you from commenting on decks it's how you learn, but understand you will get blasted by other users here with advice like this. Do a little research before you comment... Especially don't suggest to add cards that are not legal in the format of the deck your commenting on.
You're right about one point, mono-green would be better than Gruul, but look closer this is a mono-green deck. Only Grand Warlord Radha and Hallar are red and since they're Elves Unclaimed Territory works with them. Territory also works with Steel Leaf Champion and Llanowar Elves this is the reason that Territory and red are here and can be an options.
Hallar doesn't need kicker to be a good Elf, he's however right now is a flex spot in this deck, he can be cut. Not playing him because of kicker the reason I'm playing him is trample and a 3/3 for three which are fine stats for a three drop Elf who can be potentially played turn two. I'm using Ancient Animus as the green removal spell and Hallar is quite good with it because he's a legendary.
Radha brings a powerlevel with Champion, Rhonas and Ghalta that mono-green Elves can't provide that's the reason I'm playing her and Territory. She's worth having a semi less consistent manabase with Crags and Territories. If she wasn't I wouldn't be playing her.
May 6, 2018 1:50 a.m.
multimedia says... #11
Nylea171, you're not wasting my time or being a nuisance :) I'll take a look at your deck and leave some advice. In the future, the proper way to ask for direct help from someone here is at their user page, multimedia. You can properly link your deck in a comment with either of these:
[[deck:fire-and-nature-chandra-and-nissa-in-dominaria/]]
or
[[deck-large:fire-and-nature-chandra-and-nissa-in-dominaria/]]
Fire and Nature - Chandra and Nissa in Dominaria
Fire and Nature - Chandra and Nissa in Dominaria
Standard
SCORE: 1 | 2 COMMENTS | 24 VIEWS | IN 1 FOLDER
May 6, 2018 1:56 a.m.
I haven't had much trouble playing Fight with Fire and Shivan Fire together with Steel Leaf Champion because Elfhame Druid provides another green mana source, which allows for four mountains.
May 6, 2018 2:04 p.m.
multimedia says... #13
Made some changes recently.
Added 2x Heart of Kiran main deck and added a second Nissa, Vital Force to the sideboard. To make room I cut 1x Walking Ballista and 1x Ancient Animus for Heart and 1x Carnage Tyrant for Nissa. These changes are because of a large presence of control right now in Standard especially Azorius Control.
Heart is very good in control matchups. It's a two drop, it can potentially get around a counterspell and Essence Scatter can't counter it. Seal Away and Fumigate can't stop it. Can't seal Heart because of vigilance, it doesn't have to tap to attack. Heart is another legendary creature that can take advantage of Animus. I need another two drop and Heart fills this need.
In Control matchups Nissa is a better card in this deck than Tyrant because Tyrant dies to Fumigate. Can't be countered is nice with Tyrant, but I have no way to stop a Fumigate, so it misses the cut for now. I'm expecting to see Fumigate because of all the creatures I'm playing, Nissa is resilient to Fumigate. All cards I board in for Azorius Control matchup except Brontodon are Fumigate proof: Nissa, Bestiary and Vehicles.
Settle the Wreckage is hard to play against, but I'm not ready to switch to Radiant Elves yet playing white for Shalai, Voice of Plenty. This option is becoming stronger each day though.
Note: Walking Ballista is now a $20 card :(
May 8, 2018 7:29 a.m.
kusanagi88 says... #14
what about a Heroic Intervention, 1 and a green makes your permanents hexproof and indestructible till end of turn
May 10, 2018 5:25 p.m.
multimedia says... #16
Heroic Intervention is a fine sideboard card, but for this deck I would rather sideboard in threats for matchups where Intervention would be used such as Control. Intervention has the annoying problem with only protecting my creatures from Fumigate and not Settle the Wreckage because I don't get hexproof. In fact it doesn't do anything at all when I'm facing a Settle. I feel that boarding in a card that's useless to the number one way my opponent can stop my army in a matchup is not a good idea.
There isn't a card in green that can be used to combat both Fumigate and Settle with creatures. Need a green spell or creature that can give me hexproof as well as all my creatures indestructible :)
This is a reason that I'm turning to cards that can be mostly immune to both Fumigate and Settle for the matchup. Nissa, Vital Force, Lifecrafter's Bestiary and Vehicles. Out of these options only Vehicles are not immune to Settle, all of them are immune to Fumigate.
May 13, 2018 4:40 a.m.
@multimedia Heroic Intervention protects against Seal Away, Cast Out, and Fatal Push too. Settle the Wreckage is just something everyone has to play around.
May 13, 2018 8:07 p.m.
I took a different version of this out to FNM, still mono-green, and went 4-0. The deck went away from Elves, and was more towards the stompy aspect of things.
May 14, 2018 4:27 a.m.
@multimediaServant of the Conduit is by far one of my favorite cards in Kaladesh, but what is the reason for using this when you already have so many mana producers and you can put in something else like removal?
May 16, 2018 3:07 a.m.
multimedia says... #20
aqKetoz, thanks for the upvote.
Servant of the Conduit is an Elf. In fact he's the best two drop Elf. This is tribal Elves that's the reason I'm playing him. Turn three Grand Warlord Radha is pretty good and Servant can make red mana for Radha which is very helpful.
Elves in Standard make mana, that's strongest characteristic of the tribe right now. Especially because of Marwyn, the Nurturer and her mana ability one reason to be tribal Elves. Other than Steel Leaf Champion expect most other Elves here to be mana producers.
This a mono green deck, splashing red only for Radha because of Unclaimed Territory. Only green puts a limit on removal options; there's not a lot to choose for. Ancient Animus is the current two drop removal spell. Is it ideal? Nope, but it's what we have to work with in green and I'm actually quite pleased with it. Most mono green decks right now in Standard are not even playing main deck removal, only 4x Blossoming Defense as pseudo creature removal in combat and protection.
I would like to put red removal in this deck, I tried this, but the manabase doesn't work with more red. More red with Sheltered Thicket, Mountain even more Aether Hub disrupts Llanowar Elves and Steel Leaf Champion too much. There's a fine line here with the manabase being able to play these two Elves together and red.
May 16, 2018 4:55 a.m. Edited.
multimedia says... #22
At today's Announcement Day, Wizards announced that we are returning to Ravnica for three sets. The Fall October set: Guilds of Ravnica, the Spring January 2019 set: Ravnica Allegiance and the Summer or Fall 2019 set is unknown. Yes three sets of Ravnica in a row.
Here's the official Announcement Day video: https://www.youtube.com/watch?v=j_qvw0JrswA.
If you can't make it through watching and listening to the whole video because your face has sunken into your head from all the cringing, I completely understand. I had to fast forward through many parts of the 10 minute video...
Dawn is the highlight of the entire thing. Dawn talks about the new art direction for Ravnica, most importantly how the creatures in each guild are going to look, what characteristics of the clothing says about creatures in each guild.
Here's Golgari and you'll notice he's an Elf, an Elf Warrior. Elves are already confirmed to be part of the Ravnica sets! This is exciting early news. Elves are returning to Golgari, the best color combination for the tribe.
More Golgari and more Elves. Elf Shamans are also part of the guild. The art direction for Golgari is described as being about the cycle of life, death and the rebirth. Mushrooms and fungi represent these concepts. They appear to be growing on and part of the armor and clothing of the Elves. Very interesting mushroom dresses for the women Elves the art could be fantastic for these.
In Dominaria Fungi and Saprolings are Golgari this could be a nice transition into and possible pairing of these two tribes.
More Elves in the concept art for Simic. Simic's art direction is described as the guild of bio engineers, lab tech and hybrid creations. Elves are part of the Supersoliders section of the guild.
I really like the idea of more hybrid Elves like Coiling Oracle and Gaea's Skyfolk kind of wish this idea was expanded on with other guilds. Looking at this concept art it appears that only the armor and clothing of the Elves is hybrid. I hope this isn't the case and the actual body of an Elf is a hybrid of two or more different creatures. This is much more interesting then just changing the armor or clothing.
Next up for Standard Magic is the Core Set 2019(M19). We know more about the Ravnica October set than July M19, haha. Something is kind of wrong, out of whack, with the these announcements...
May 18, 2018 7:34 p.m.
I have some mad respect for the fact that you've been able to consistently update your deck. Constant improvement, constant new cards and everchanging gameplans. I do love it, actually quite inspiring. Tell me, have there been times that you've thought elves wasn't good at some point?
Otherwise, cool deck, inspiring amounts of work. +1 from me.
May 28, 2018 7:22 a.m.
multimedia says... #24
Hey Annexus, thank you for the kind words and the upvote :)
Elves haven't been good in Standard since Shaman of the Pack and Collected Company rotated many sets ago. I've accepted this and since then just made this deck the most fun it can be playing Elves that are in Standard. I try to make this deck competitive, hopefully this reflects in my deck building, test it against the tier one decks of Standard and adapt sideboards to combat the best decks. Do I win? Yes, but I also lose a lot. Winning all the time is not really the point of this deck, it's great when it happens, but having fun playing is more important to me.
Each new set brings something new, usually a new version of this deck which hopefully keeps the content here fresh and interesting. Because there's not a defined strategy to play with Elves in Standard since Shaman rotated this helps a lot with being able to discover new strategies and directions to play with Elves.
May 29, 2018 4:24 a.m.
multimedia says... #25
Made a few changes recently I've added more Elves. Before doing this I didn't feel like I was playing an Elf tribal deck, but a deck that only had Elves. I've added 3x Narnam Renegade another one drop Elf to better pump up Marwyn, the Nurturer. Marwyn has also been increased to a 4 of this is done to give me the best opportunity to play her turn two with help from Llanowar Elves. This deck is very much now centering on Marwyn as she's the payoff for being Elf tribal.
For a while in the beginning of playtesting with cards from Dominaria I played 4x Adventurous Impulse. I found Impulse to be great because creature was the most represented card type and it could also find a red source land for Grand Warlord Radha. I evidently cut Impulse to play Ancient Animus and Vehicles main deck. Well, I've added 4x Impulse again, it's too good at finding Elves or a mana sink which is even more important now that I'm putting more emphasis on Marwyn then before. Animus and the main deck Vehicle strategy has been cut. Aethersphere Harvester is still here in the sideboard. The reason I've done this is to make more Elf tribal including more Elves and/or ways to get Elves into my hand.
The sideboard has changed. Walking Ballista has been moved from the main deck to the sideboard. I still like Ballista it's a great mana sink for Marwyn's or Radha's mana, but Ballista has a huge target on it's head right now in Standard Abrade is everywhere because red is so good right now. Just about every deck that can afford it is playing 2x to 4x Ballista main deck, the card is pretty oppressive.
I haven't found a need for it main deck, but in some nonred matchups it's really good, hence why it's now in the sideboard. I was using a Vehicle strategy to fight control, but I've cut that instead going with Lifecrafter's Bestiary and Nissa, Vital Force as my plan for Control. While the Vehicle strategy was fine it's not safe from Settle the Wreckage where as both Bestiary and Nissa are.
With the addition of Narnam turn three Ghalta, Primal Hunger is easier to do with Marwyn with help from Blossoming Defense. This gives me other than Steel Leaf Champion and Rhonas the Indomitable more ways to get Ghalta into play faster. One thing I can say is this is a very good deck for Ghalta because of the interaction with Marwyn and Defense.
We still know nothing official other than Bolas and Tezzeret are back about M19, the new Core Set, releasing in July. I'm eagerly waiting for more information. Some cards have leaked; if interested view them at MythicSpoiler http://mythicspoiler.com/m19/index.html.
multimedia says... #1
Results of the first MTGO PTQ with Dominaria have been posted: https://magic.wizards.com/en/articles/archive/mtgo-standings/standard-ptq-2018-04-29
The results are surprising except that Lyra Dawnbringer dominates the standings including being in the first place Selesnya deck. Benalish Marshal, Steel Leaf Champion and Goblin Chainwhirler creatures of the cycle of mono colored three drops are overwhelmingly represented at this PTQ especially Marshal and Champion. Selesnya, Orzhov (not Mono-White), Mono Green, Mono Red and Azorius are the stand out decks. White is the clear winner as most played color.
Karn, Scion of Urza is in a lot of decks including as a 4 of or 3 of in some, but he's not in as many decks as I expected him to be. I expected Azorius Flash to win, this deck is pretty amazing with Raff Capashen, Ship's Mage as an engine and Lyra, Teferi and History as finishers. There's several versions of this deck in the standings, but it looks like the power of green creatures is too great, too fast for Control.
Llanowar Elves into Steel Leaf Champion is formidable and it shows by these results. It makes sense that white is the most played color because Seal Away is a great way to deal with turn two Champion that can also deal with Lyra. Green decks are main decking Thrashing Brontodon which also makes sense as this is a great way to combat Seal and History. Cast Down doesn't make the cut I guess, Orzhov isn't even playing it, because it can't kill Lyra. It's however a great answer to Champion and Marshal.
Surprising only four God-Pharaoh's Gift decks and no copies of The Scarab God at all in the standings? Really quite amazing seeing as how Scarab was before Dominaria one of the top played, most dominate creatures. In fact other than Orzhov which black is just a splash for Scrapheap Scrounger, Fatal Push, Duress and a few Golgari decks, black didn't do very well with only two copies of Vraska's Contempt in all of the standings... Azorius with Teferi and Lyra as the five drops have replaced Dimir with Scarab as the Control deck of choice. These results show that energy is finally being pushed out of Standard?
April 30, 2018 1:57 a.m.